Schedule 1 offers a myriad of customization choices when it comes to blending base products with additional resources, some of which can be very lucrative.
Although the selection of base drugs is somewhat limited in the early access phase, you can creatively mix and match with various items and general products. All you need is a Mixing Station, and this guide will provide detailed information on the optimal combinations to create using all drug variants available in Schedule 1.
Top Marijuana Combinations in Schedule 1
You gain access to Weed quite early since it’s the first drug type available for sale, but its true mixing potential becomes apparent as you progress. With four unique variants, here are the best mixes you can create:
Variant | Ingredients | Effects | Sale Price ($) |
---|---|---|---|
OG Kush | Mega Bean (Foggy), Paracetamol (Sneaky) x2, Battery (Bright-Eyed), Cuke (Energizing) x2, Gasoline (Toxic) | Anti-Gravity, Balding, Bright-Eyed, Cyclopean, Glowing, Foggy, Tropic Thunder, Zombifying | 164 |
Sour Diesel | Motor Oil (Slippery), Paracetamol (Sneaky), Viagra (Tropic Thunder), Chili (Spicy), Cuke (Energizing), Iodine (Jennerising) | Anti-Gravity, Bright-Eyed, Jennerising, Munchies, Slippery, Spicy, Thought-Provoking, Tropic Thunder | 144 |
Green Crack | Banana (Gingeritis), Chili (Spicy), Horse Semen (Long Faced), Mouth Wash (Balding), Viagra (Tropic Thunder), Iodine (Jennerising), Motor Oil (Slippery) | Balding, Electrifying, Jennerising, Long Faced, Slippery, Spicy, Thought-Provoking, Tropic Thunder | 153 |
Grandaddy Purple | Energy Drink (Athletic), Gasoline (Toxic), Mega Bean (Foggy), Paracetamol (Sneaky), Battery (Bright-Eyed), Cuke (Energizing) | Anti-Gravity, Bright-Eyed, Calorie-Dense, Cyclopean, Foggy, Glowing, Tropic Thunder, Zombifying | 163 |
Best Meth Combination in Schedule 1

Meth is the second drug you unlock in Schedule 1, requiring you to mix Pseudo with Acid and Phosphorus. You can further enhance the product by incorporating additional items to boost its effects and overall value.
Base Variant | Ingredients | Effects | Sale Price ($) |
---|---|---|---|
Meth | Horse Semen (Long Faced), Paracetamol (Sneaky), Mega Bean (Foggy), Banana (Gingeritis), Battery (Bright-Eyed), Cuke (Energizing) x2, Gasoline (Toxic) | Bright-Eyed, Cyclopean, Electrifying, Foggy, Glowing, Long Faced, Tropic Thunder, Zombifying | 340 |
Meth | Battery (Bright-Eyed), Cuke (Energizing), Gasoline (Toxic), Mega Bean (Foggy) | Bright-Eyed, Cyclopean, Foggy, Zombifying | 203 |
Best Cocaine Combination in Schedule 1

Cocaine is the last drug to be crafted in the game, requiring a combination of Gasoline and Coca leaves.
Base Variant | Ingredients | Effects | Sale Price ($) |
---|---|---|---|
Cocaine | Motor Oil (Slippery), Paracetamol (Sneaky), Battery (Bright-Eyed), Cuke (Energizing), Gasoline (Toxic), Horse Semen (Long Faced), Mega Bean (Foggy) | Anti-Gravity, Bright-Eyed, Cyclopean, Foggy, Glowing, Long Faced, Tropic Thunder, Zombifying | 735 |
Cocaine | Battery (Bright-Eyed), Horse Semen (Long Faced), Iodine (Jennerising), Viagra (Tropic Thunder) | Bright-Eyed, Jennerising, Long Faced, Tropic Thunder | 420 |
Cocaine | Cuke (Energizing), Horse Semen (Long Faced), Mega Bean (Foggy), Viagra (Tropic Thunder) | Cyclopean, Energizing, Long Faced, Tropic Thunder | 414 |
The value of your products will heavily depend on your negotiation skills. Customers are inclined to pay more for items that showcase a higher array of effects. Make sure to leverage these combinations to maximize your profits.
Optimal Midgame Combinations in Schedule 1
At the midgame stage, you have already unlocked Shirley Watts as a supplier, facilitating Meth production. Although Cocaine is still locked, you can generate significant income through both Weed and Meth strains. For Weed, OG Kush is the optimal choice during midgame, reserving the best combinations for later stages.
Variant | Items Used | Effects | Sell Price ($) |
---|---|---|---|
OG Kush | Banana, Cuke, Banana | Jennerising, Thought-Provoking, Energizing, Gingeritis | 80 |
OG Kush | Paracetamol, Cuke, Paracetamol, Gasoline, Cuke, Mega Bean, Battery | Anti-Gravity, Balding, Glowing, Tropic Thunder, Zombifying, Cyclopean, Foggy, Bright-Eyed | 164 |
Meth | Cuke, Viagra, Mega Bean | Cyclopean, Tropic Thunder, Foggy | 167 |
Meth | Banana, Cuke, Horse Semen, Mega Bean | Electrifying, Cyclopean, Long Faced, Foggy | 206 |
Top Endgame Combinations in Schedule 1
By the endgame, you will have access to every item and drug available. At this stage, focus on setting up automated production in larger locations like the Docks, wherein the emphasis should be on Meth and Cocaine. The goal is to utilize a high number of Mixers to optimize your product value.
Variant | Items Used | Effects | Sell Price ($) |
---|---|---|---|
Meth | Banana, Cuke, Paracetamol, Gasoline, Cuke, Battery, Horse Semen, Mega Bean | Electrifying, Glowing, Tropic Thunder, Zombifying, Cyclopean, Bright-Eyed, Long Faced, Foggy | 340 |
Meth | Motor Oil, Banana, Cuke, Paracetamol, Gasoline, Cuke, Battery, Horse Semen, Mega Bean | Anti-Gravity, Electrifying, Glowing, Tropic Thunder, Zombifying, Cyclopean, Bright-Eyed, Long Faced | 353 |
Cocaine | Motor Oil, Cuke, Paracetamol, Gasoline, Cuke, Battery, Horse Semen, Mega Bean | Anti-Gravity, Glowing, Tropic Thunder, Zombifying, Cyclopean, Bright-Eyed, Long Faced, Foggy | 735 |
Meth | Motor Oil, Banana, Cuke, Paracetamol, Gasoline, Cuke, Battery, Horse Semen, Mega Bean | Anti-Gravity, Electrifying, Glowing, Tropic Thunder, Zombifying, Cyclopean, Bright-Eyed, Long Faced | 756 |
How to Mix Recipes in Schedule 1?
To mix various recipes in Schedule 1, you’ll need a Mixing Station along with the required mixers and the drug that serves as the base ingredient. You unlock the Mixing Station as you progress in levels. After positioning it in a room, add the drug of your choice. Then, include a mixer item to finalize the process. You will receive a drug of the same type but with a modified strain.
Modifying a strain will elevate its value as additional effects are unlocked when you incorporate a mixer. To further increase its value, re-use that specific strain in the Mixing Station and introduce another ingredient with a different effect. By adhering to the recipes provided in the tables above, you’ll create advanced strains with elevated market values and sales potential.
Frequently Asked Questions (FAQ)
What are the best drug combinations in Schedule 1?
The best drug combinations typically involve OG Kush for marijuana, specific mixes for Meth, and various combinations for Cocaine, focusing on enhancing their effects to maximize sale prices.
How does mixing affect drug value in Schedule 1?
Mixing different ingredients not only yields unique drug strains but also unlocks additional effects, significantly increasing the overall value of the product in the market.
What ingredients can I use for the highest profit in Schedule 1?
To achieve the highest profit margins, consider ingredients that add multiple effects to the base drugs, such as combining Paracetamol, Gasoline, and Mega Bean with other potent mixers.
When do I unlock all the drug variants in Schedule 1?
You unlock all drug variants by progressing through the game, culminating in the endgame phase where all ingredients and drug types become available for mixing.