Marvel Rivals Season 2: Complete Guide to All Hero Changes

Marvel Rivals Season 2: Complete Guide to All Hero Changes

The commencement of a new season heralds the arrival of exciting content in Marvel Rivals, accompanied by significant adjustments to characters. As we dive into Season Two, players need to be aware of the substantial changes taking place across the roster. This guide outlines everything you need to know about the latest hero modifications, ensuring you stay competitive.

Marvel Rivals Season Two: Comprehensive Hero Balance Changes

Explore all hero balance changes for Season Two of Marvel Rivals, including buffs, nerfs, Team-Ups, and various modifications that can enhance your gameplay.

Overview of Character Changes in Marvel Rivals Season 2

Marvel Rivals skins available through Costume Coin.
Screenshot by Moyens I/O

Season Two of Marvel Rivals, titled Hellfire Gala, introduces crucial balance updates for 28 heroes. Almost every character undergoes at least one change, while several receive multiple adjustments. Let’s break down the changes character by character.

Captain America

  • Base health decreased from 675 to 650.
  • Shield value of Living Legend reduced from 400 to 350.
  • Now leads the Stars Aligned Team-Up with Winter Soldier.
  • Removed from the Voltaic Union Team-Up with Thor and Storm.

Peni Parker

  • Base health increased from 650 to 750.
  • Cyber-Web Cluster ability can now achieve critical hits.
  • Movement speed penalty for firing Cyber-Web Cluster decreased from 40% to 20%.

Doctor Strange

  • Daggers of Denak damage per projectile decreased from 18 to 16.
  • Maelstrom of Madness damage conversion ratio reduced from 1.3 to 1.2.
  • Now part of the Arcane Order Team-Up with Scarlet Witch.
  • Removed from the Gamma Charge Team-Up with Iron Man and Bruce Banner/Hulk.

Bruce Banner/Hulk

  • Base movement speed improved from 600 to 650.
  • Cooldown for Indestructible Guard reduced from 12 to 10 seconds.
  • Minimum charge time for Incredible Leap shortened from 0.7 to 0.5 seconds.

Magneto

  • Energy cost for Meteor M ultimate increased from 3,100 to 3,400.
  • Joined the Mental Projection Team-Up with Emma Frost and Psylocke.
  • Removed from the Metallic Chaos Team-Up with Scarlet Witch.
Scarlet Witch and Magneto at the Hellfire Gala.
Screenshot by Moyens I/O

The Thing

  • Damage reduction from Embattled Leap for self and teammates decreased from 30% to 25%.

Thor

  • Base health increased from 525 to 600.
  • Base movement speed raised from 600 to 650.
  • Removed from the Voltaic Union Team-Up with Captain America and Storm.

Hawkeye

  • Slow effect during bow charging reduced from 30% to 20%.
  • Damage for Hypersonic Arrow increased from 50 to 55.
  • Energy cost for Hunter’s Sight ultimate decreased.

Black Widow

  • Can now shoot instantly after the second kick of Edge Dancer and after her Electro-Plasma Explosion ultimate.

Hela

  • Cooldown for Astral Flock increased from 12 to 15 seconds.
  • Cooldown for Soul Drainer reduced from 12 to 10 seconds.
  • Spell Field Damage of Piercing Night increased from 30 to 35.

Human Torch

  • Cooldown for Flaming Meteor increased from 12 to 15 seconds.
  • A bonus of 75 health granted after Flaming Meteor, decreasing over time.
  • Attack interval for Fire Cluster reduced from 0.6 to 0.5 seconds.
  • Launch timing for primary attack projectile advanced.

Iron Man

  • Hitbox size reduced.
  • Gains an additional 100 bonus health upon activating Armor Overdrive or Gamma Overdrive, with a falloff period.

Iron Fist

  • Maximum bonus health from Harmony Recovery decreased from 150 to 100.
  • Falloff rate for bonus health from Harmony Recovery reduced from 25 to 15 per second.
  • Fixed damage for Yat Jee Chung Kuen decreased from 10 to 9.
  • Percentage damage on maximum health per strike with Yat Jee Chung Kuen increased from 1.7% to 2.1%.
  • Cooldown for K’un-Lun Kick decreased from 12 to 10 seconds.
Iron Fist in action.
Screenshot by Moyens I/O

Mister Fantastic

  • Base health raised from 350 to 375.
  • Damage increased for Stretch Punch from 60 to 65 and from 75 to 80 while in Inflated state.
  • Flexible Elongation cooldown reduced from 10 to 8 seconds.
  • Slow effect introduced with Flexible Elongation.

Scarlet Witch

  • Chaos Control percentage damage removed.
  • Fixed damage for Chaos Control increased from 60/s to 80/s.
  • Chthonian Burst damage enhanced for projectiles and spell fields.
  • Cooldown for Mystic Projection increased from 8 to 10 seconds.
  • Added to the Arcane Order Team-Up with Doctor Strange.

Moon Knight

  • Crescent Dart projectile speed increased from 120 to 150 m/s.
  • Health bonus mechanics added for every enemy hit, capping out after a certain point.
  • Hand of Khonshu ultimate duration increased.
  • Damage falloff added to Hand of Khonshu ultimate.

Star-Lord

  • Blaster Barrage damage per second decreased from 80 to 75.
  • New falloff mechanic integrated for Blaster Barrage.

Winter Soldier

  • Cooldown for Bionic Hook increased from 8 to 12 seconds.
  • Base damage reduced for Kraken Impact ultimate.
  • New Team-Up with Captain America introduced.

Wolverine

  • Rage mechanics modified to adjust gameplay balance.
  • Knockdown time from Last Stand ultimate decreased from 1 second to 0.75 seconds.

Psylocke

  • Joined the Mental Projection Team-Up with Emma Frost and Magneto.
Psylocke and allies at the Hellfire Gala.
Screenshot by Moyens I/O

Namor

  • Joined the Gamma Charge Team-Up with Bruce Banner/Hulk and Iron Man.

Storm

  • Removed from the Voltaic Union Team-Up with Thor and Captain America.

Adam Warlock

  • Cooldown for Soul Bond increased from 30 to 40 seconds.
  • Karmic Revival ultimate modified to replenish less health.

Cloak & Dagger

  • Eternal Bond ultimate healing zones now persist longer.

Invisible Woman

  • Guardian Shield value decreased from 300 to 250.

Rocket Raccoon

  • Repair Mode healing rate decreased.
  • Jetpack Dash distance reduced, and cooldown increased.

Mantis

  • Base health reduced from 275 to 250.
  • Healing effects can now stack for longer.

Loki

  • Regeneration Domain cooldown increased from 25 to 30 seconds.
Loki at the Hellfire Gala.
Screenshot by Moyens I/O

Characters with No Changes in Marvel Rivals Season 2

While many heroes are experiencing significant modifications, some character rosters remain unchanged. The following heroes will retain their abilities:

  • Luna Snow
  • Black Panther
  • Jeff the Land Shark
  • Groot
  • Magik
  • Spider-Man
  • Squirrel Girl
  • The Punisher
  • Venom

To stay updated on all gameplay adjustments, consider reviewing the full Season Two patch notes. Additionally, Emma Frost will join the character lineup with a unique Vanguard skillset, which players should explore.

FAQs About Marvel Rivals Season 2 Changes

What are the major character changes in Marvel Rivals Season 2?

Season 2 has introduced changes to 28 heroes, including rebalances in health, damage, and Team-Ups, significantly affecting gameplay dynamics.

Which heroes are considered unchanged in Season 2?

Heroes like Luna Snow, Black Panther, and Spider-Man remain unaffected, maintaining their original abilities throughout the season.

What new features are introduced in Marvel Rivals Season 2?

The season brings a variety of gameplay tweaks, Team-Up modulations, and the addition of Emma Frost with a Vanguard skillset for enhanced strategic play.

Stay tuned for further updates and seasonal events that may impact your Marvel Rivals experience!