So Long, ‘Anthem’: Soaring to New Heights in the Skies

So Long, ‘Anthem’: Soaring to New Heights in the Skies

In February 2019, BioWare, known for their acclaimed Dragon Age and Mass Effect series, launched Anthem. This thrilling third-person shooter introduced players to a world where human Freelancers donned powerful Javelin suits to combat fierce monsters and rival factions. However, after a tumultuous seven-year journey, EA announced that they would permanently take the game offline on January 12, 2026, marking the end of a challenging chapter for the studio.

The story of Anthem is riddled with highs and lows. Initially, it generated immense excitement due to its innovative four-player co-op gameplay, promising vast, open environments, and exhilarating mech combat. Alongside Destiny 2 and Warframe, it seemed poised for success in the bustling live-service shooter market.

Unfortunately, this excitement waned as Anthem faced a rocky launch, receiving mixed reviews and players quickly running out of engaging content. Despite BioWare’s efforts to improve the game through free DLC and a proposed overhaul, including enhanced drop rates and deeper Javelin customization, player enthusiasm had diminished significantly. By 2021, EA made the decision to stop future development, choosing instead to refocus on single-player experiences like the Mass Effect remasters and the upcoming Dragon Age: The Veilguard.

While Anthem didn’t achieve the legacy it aspired to, it did manage to sell over 5 million copies. This commercial success hints at a dedicated player base, visible through the ease of joining sessions even years later. Unfortunately, many felt let down by a game that had promised so much yet failed to deliver a fulfilling experience.

Through the years and harsh critiques, many anticipated a comeback for Anthem akin to the revivals witnessed by titles such as Final Fantasy XIV and Destiny: The Taken King. The game’s troubles were exacerbated by industry pressures and criticisms that often overshadowed its potential. Each year seems to designate a particular game for blame, and in 2019, that was Anthem. This cycle of online disdain and development struggles has unfortunately become common, influencing how developers engage with their communities.

BioWare found itself at a crossroads. Before its release, Anthem was seen as a way for the studio to redeem its reputation following the mixed reception of Mass Effect: Andromeda. However, Anthem stands as a more significant blemish on BioWare’s record, being a new IP lacking the safety nets of established franchises.

But could things have been different for Anthem? A resurgence akin to Star Wars Battlefront II might have reignited interest. Yet, many chose to move on, turning discussions to BioWare’s current challenges or past missteps in live-service gaming.

Was Anthem always destined to go out quietly? It struggled to find its footing and never had that defining moment to rally its fanbase. As the shutdown date approaches, perhaps former developers will reflect on its rocky journey, sharing insights on what could have been. Ultimately, despite criticisms that will undoubtedly resurface, players will cherish the exhilarating moments spent soaring through the skies—those fleeting instances of fun amidst the grind.

In conclusion, while Anthem may not stand as a beacon of gaming excellence, its existence has a certain miracle-like quality. It managed to live and breathe, even if briefly, before its untimely cessation. Whether players fondly remember its potential or lament its unfulfilled promises, it certainly left an imprint on the gaming community.

Are you wondering what the future holds for other live-service titles or games from BioWare? As the gaming landscape continues to evolve, stay tuned for further insights and updates on these captivating discussions. Don’t forget to check out Moyens I/O for more content like this.