Marvel Rivals Season 3.5: Vanguards Dominate Nerfs & Buffs Analysis

Marvel Rivals Season 3.5: Vanguards Dominate Nerfs & Buffs Analysis

Exciting news awaits Marvel Rivals fans as Season 3.5 approaches! This upcoming update is packed with fresh content, including the much-anticipated introduction of Blade and an all-new map. Following the cosmic thrills of Season 3’s The Abyss Awakens, players can look forward to thrilling changes in gameplay and strategy.

Recent insights from Dev Vision Vol. 08 reveal that the mid-season update not only features a new Duelist hero, Blade but also introduces new game modes and Team-Up abilities designed to shake up the current gameplay meta. With a blend of buffs and nerfs, this update is focused on ensuring all characters are balanced, creating a fair and engaging gaming experience.

What to Expect in Marvel Rivals Season 3.5

As a dedicated player, it’s essential to stay updated on the latest hero adjustments impacting your gameplay. The focus remains on enhancing balance by addressing community feedback and evolving meta strategies. Below, we’ve summarized the significant hero changes you can anticipate with the 20250808 update.

Hero Buffs

Doctor Strange Marvel Rivals
Image Credit: Netease Games/ Marvel Rivals

Doctor Strange

  • Increased Daggers of Denak projectile charges from 8 to 10.
  • Reduced Cloak of Levitation cooldown from 15 seconds to 12 seconds.

Groot

  • Vine Strike range enhanced from 20 meters to 22 meters.
  • Increased the effect radius of Flora Colossus from 20 meters to 24 meters.

Thor

  • Gains 1 Thorforce upon exiting the Awakening Rune state.
  • New effect: Lightning Realm will Ground enemies leaving its boundary for 2 seconds.

Star-Lord

  • Gains 25 Bonus Health from Stellar Shift (maximum 25), lasting 3 seconds before decaying to 0.

Spider-Man

  • Increased Damage per second of Spectacular Spin (Ultimate Ability) from 150 to 170.

Adam Warlock

  • Reduced Karmic Revival (Ultimate Ability) energy cost from 5000 to 4700.
  • New effect: Revived allies gain Bonus Health equal to 70% of their Maximum Health for 5 seconds.
  • Cosmic Cluster: Each hit reduces Avatar Life Stream charge times by 0.3 seconds.

Mantis

  • Increased healing by 10% with the new Team-Up Anchor effect.
  • Reduced Healing Flower’s Healing Over Time from 12.5 per second to 10 per second.
  • Reduced Life Energy Blast projectile charges from 20 to 15.
  • Increased Soul Resurgence (Ultimate Ability) excess healing to Bonus Health conversion rate from 0.7 to 1.

Hero Nerfs

Magneto Marvel Rivals
Image Credit: Netease Games/ Marvel Rivals

Magneto

  • Reduced Metal Bulwark and Iron Bulwark Shield Value from 300 to 250.

Black Panther

  • Spirit Rend cooldown increased from 8 seconds to 10 seconds.

Wolverine

  • Last Stand (Ultimate Ability) energy cost increased from 2800 to 3400.
  • Lifesteal from Primal Flame – Phoenix Warrior Team-Up Ability no longer contributes to Wolverine’s Ultimate Ability energy.

Cloak & Dagger

  • Eternal Bond (Ultimate Ability) energy cost increased from 4000 to 4300.

Hero Adjustments

Iron Fist

  • Increased damage for Jeet Kune Do’s fifth strike from 50 to 55.
  • Yat Jee Chung Kuen damage increased from 2.1% to 2.7% of the enemy’s Max Health per strike.
  • Adjusted Harmony Recovery Bonus Health decay start time from 1 second to 2 seconds.
  • Increased K’un-Lun Kick’s first strike damage from 30 to 35.

New Team-Up Abilities

Duality Dance (Adam Warlock – Luna Snow): Unlocks a new Light & Shadow Karma ability through this Team-Up.

Vibrant Vitality (Mantis – Groot/Loki): Mantis gains a 10% increase in healing effects as Team-Up Anchor while Groot and Loki obtain new abilities.

Adjusted or Removed Team-Up Abilities

Atlas Bond (Iron Fist – Luna Snow): The Team-Up Anchor effect for Iron Fist and the Atlas Bond Team-Up Ability has been removed.

Chilling Assault (Luna Snow – Hawkeye/Iron Fist): Unlocks the new Lunar Chi ability through this Team-Up.

Guardian Revival (Adam Warlock – Mantis/Star-Lord): This Team-Up is removed, affecting Mantis and Star-Lord’s abilities.

Lunar Force (Cloak & Dagger – Moon Knight/Blade): Introduces the New Moon ability for Blade.

Balance Changes

Ever-Burning Bond (Human Torch – Spider-Man): Reduced backflip distance from 12 meters to 7 meters, enhancing combo potential for Spider-Man.

Marvel Rivals’ Season 3.5 update is shaping up to be a game-changer. Are you excited about the new abilities and balance adjustments? Share your thoughts with us! Exploring related Marvel Rivals content on Moyens I/O could enhance your gameplay further.