The Forge: Angelic Quests Guide

The Forge: Angelic Quests Guide

The pickaxe felt heavy, useless, as the Chuthlu’s icy breath washed over you. Another quest failed. You wondered if the Heavenly Pickaxe was even worth the grind, or just a legend whispered among defeated miners. But legends are built on a foundation of truth, and the Angelic Quests hold the key.

Quests are central to your progression in The Forge. While some line your pockets with coin, others pave the road to better gear. The Angelic Quests? They’re your ticket to the Heavenly Pickaxe. I’m here to guide you through every step of the maze.

The Forge Angelic Quests: A List of Trials and Treasures

Maze quests aren’t a stroll in the park; expect encounters with some of the toughest customers The Forge can throw at you. Consider investing in superior weapon and armor recipes before locking horns with pirates and monsters. Here’s what awaits in the Angelic Quests, and the treasures you’ll earn:

Quest Name Objectives Rewards
Maze Quest 1 Kill Skeleton Pirate (10)
Kill Chuthlu (2)
1x Luck Totem I
Maze Quest 2 Kill Skeleton Pirate (25)
Kill Chuthlu (7)
1x Miner Totem I
Maze Quest 3 Kill Skeleton Pirate (50)
Kill Chuthlu (15)
Access to Heavenly Pickaxe

Entering the Labyrinth: Activating the Maze Quest in The Forge

I remember the first time I tried to find the Angels’ Room; I spent hours wandering in circles. Angelic Quests, also known as the Maze Quests, begin in the Angels’ Room. First, make sure you’ve unlocked the Frostspire Expanse with the Portal Tool at level 70. Then, mine Coinite from Medium Red Crystal, Large Red Crystal, or Heart of the Island Stone inside the Raven Caves.

With Coinite in hand, find the pier, chat with the ship captain, and select “I want to cross to the other side” – one Coinite gets you passage to Iceberg Island.

Once you’re on Island 4, find the large hole and jump in; you’ve entered the maze. If you get disoriented, consult a Maze Guide to crack the puzzle and pinpoint the Angels. Speak with them to get your quest rolling.

Angel's room in The Forge

What level should I be to start the Maze Quests?

You’ll want to hit level 70 *before* attempting the Maze Quests, as that’s the gate for accessing the Frostspire Expanse, the starting point. Think of your level as the sharpness of your blade. Go in too early, and the quests will grind you down.

Conquering the Depths: Completing Angelic Quests in The Forge

Here’s a pro tip I wish I knew from the start: return to the Angels *each time* you need a new quest. The early quests are straightforward—thinning the ranks of Skeleton Pirates and Chuthlu. A weapon dealing 100+ damage will make short work of them.

Fighting Chuthlu in The Forge

Soon, the Angels will demand heavier monster control, and you’ll need backup. Team up with friends, or find a party, to amplify your combat effectiveness. The challenges escalate, and so do the enemy counts.

What’s the best strategy for taking down Skeleton Pirates?

Skeleton Pirates have predictable attack patterns, so observation is your friend. Bait out their attacks, then punish them during their recovery. Weapons with knockback can interrupt their attacks, giving you an edge. If you can find a weapon with fire damage, even better.

Late-game Maze quests can demand the elimination of *waves* of high-tier pirates. We’re talking 50+ Skeleton Pirates. So, get your weapons and armor in fighting shape before wading back into the maze. The maze is not a static thing; it evolves as you do.

How long does it take to complete all three Angelic Quests?

Completion time hinges on your gear, level, and teamwork. A well-equipped player with a solid party could wrap it up in a few hours. Solo players, or those with weaker gear, should expect a longer haul. Allocate a weekend, and you should be golden.

And that’s the lowdown on the Angelic Quests and the road to the Heavenly Pickaxe. Did you conquer this questline alone, or did you rely on the strength of a fellowship?