I remember the sting of defeat. My avatar crumbled, another match lost in Overkill. The taunts filled the screen, but I knew then I needed more than skill—I needed the right cards. Below you’ll find the best cards in Overkill, sorted into tiers, to transform your gameplay from frustrating to dominant. Note that card effectiveness can change based on if you’re playing 1v1, 2v2, 3v3, or higher. Here’s my Overkill card tier list and guide.
Best Overkill Cards Tier List

Some Overkill cards are like hidden cheat codes, instantly boosting your power, while others need the perfect combo to truly shine. Some, let’s be honest, are just dead weight. The S-Tier are your bread-and-butter picks, always reliable. A-Tier cards are strong contenders, but demand a bit more strategy. B-Tier cards? Those are your situational all-stars, potent in the right hands. Anything in C or D-Tier is generally weaker, often beginner-friendly options that quickly become obsolete. Let’s get into some highlights from each tier so you can refine your deck.
Stacking cards can amplify their effects, but not all combinations are created equal. Experiment to discover what works best for you.
S-Tier Highlights
| S-Tier Cards | Effect | Ranking Reason |
|---|---|---|
Twinshot Multishot |
TwinshotDamage -10%Spread +5 degreesAmmo +1Shot Count +1MultishotDamage -30%Spread +5 degreesAmmo +3Shot Count +2 | • The top 2 best DPS cards offering reliable damage with no glaring weaknesses• Twinshot is a lesser damage nerf and still has range capabilities while Multishot deals more damage close-mid range• In general the strongest options though Overflow or Rapidfire are decent alternatives |
Any Elemental Bullet CardLike Burning, Frozen, Electric, etc. |
Varies but each one adds an elemental effect on your bullets | • All of the elemental bullets are good, providing a reliable DPS increase with no downsides• That said, it’s not just DPS since they can also give you utility like slowing bullets with Frozen or mini-stuns with Electric• Always pick at least one of these |
Fragile |
Health -25%Damage +50% | • Damage is much more important than HP in Overkill since you can play around cover• This is the case especially in 1v1, 2v2 and 3v3 where you can snipe enemies from range• It’s worth the HP decrease and besides, you can make up for the HP reduction with other cards that boost HP |
Hypershot |
Bullet Gravity -50%Bullet Speed +50%Reload +0.25s | • Since bullets have dropoff in Overkill Hypershot basically gives you a hitscan weapon similar to other FPS games• This makes aiming much easier and allows you to hit long range shots• Combines extremely well with Fragile for a Sniper build |
Defender |
Health +25%Shield Regen -1s | • The best defensive card in the game• Getting your shield up 1 second earlier is huge for both offense by hopping off the edge of the map to get into position• And of course, defensively for reflecting more shots |
A-Tier Highlights
| A-Tier Cards | Effect | Ranking Reason |
|---|---|---|
Overflow Rapidfire |
OverflowDamage -33%Spread +5 degreesAmmo +9Reload +1sRapidfireDamage -25%Ammo +2Cooldown -50%Reload +0.25s | • Excellent alternatives to the S-Tier shot modifications• That said they come with a specific playstyle modification• Overflow suffers from massive Reload times so you have to play aggresively then look for cover• Rapidfire can be really strong in 1v1 and 2v2 but you have to be even more careful with aiming so as not to lose DPS |
Shield Teleport |
ShieldDash forward when shieldingHealth +25%Shield Regen +0.25sTeleportShielding teleports you forward through wallsHealth +50%Shield Regen +0.5s | • Both of these are exceptional defensive cards that give you massive mobility• You can use it to both retreat or go on the offensive• Being able to dash is extremely powerful in an FPS because it messes up your opponent’s aim• It’s easy to predict base movement speed so dodges and teleports mess it up for your enemies |
Propulsion |
Bullets push players and objects on impactReload +0.25s | • This is great for destroying your enemy’s cover• Plus you can push enemies off the map or into fans that will then put them in awkard positions or disrupt their aim |
Inferno |
Shielding sets nearby players on fireHealth +25% | • Really strong if you know how to parry bullets well but you have to be close so it’s not S-Tier |
Lifestealer |
Health +25%Lifesteal +25% | • Really strong defensive card to heal off your bullets that scales well with increased health |
B-Tier Highlights
| B-Tier Cards | Effect | Ranking Reason |
|---|---|---|
Shotgun |
Damage -30%Spread +20 degreesAmmo +3Shot Count +5 | • One of the weaker shot modifications because you have to be really close• This is easy in 1v1 and 2v2 where it shines• That said in 3v3 and higher it’s much more difficult to reach your enemies without the A-Tier mobility cards |
Bigshot |
Increase bullet sizeDamage +25%Reload +0.25s | • Decent damage boost and increased hitbox• Not bad at all but nothing extremely powerful due to the Reload debuff• Just decent overall so I put it in the middle |
Combine |
Damage +75%Ammo -2 | • Can be really good if you know how to aim• That said, missing a shot is extremely deadly since you’ll be reloading much more than your enemy due to a lower mag size |
Gas Cloud |
Bullets create a toxic zone on impactReload +0.5s | • Overall the toxic cloud damage is good if your corner your enemy• On the other hand they can leave it and you get more reload time which is bad• Situational card |
![]() Frostbite & Solar Surge |
FrostbiteShielding freezes nearby playersHealth +25%Solar SurgeDamaging waves spawn around you when reloadingHealth +25% | • Another example of a situational B-Tier card that can be quite good or not that effective depending on the situation• Both Frostbite and Solar Surge work if you’re close range• Solar Surge is good if you charge your opponent with shots and reload near them• Same with Frostbite where you want to be aggresive with your Shield and go into melee• Otherwise they suck |
Death Timer |
Stay alive for 5 extra seconds after deathHealth +25% | • Not as good as it sounds but not bad either• Requires some healing to be good from cards like Lifesteal• Note that stacking it doesn’t increase the duration by 5 but rather by like 50% or 2 seconds per stack or so |
C-Tier Highlights
| C-Tier Cards | Effect | Ranking Reason |
|---|---|---|
Seeker |
Bullets steer toward playersDamage -25%Reload +0.25s | • Good for beginners but weaker later once your aim improves |
Target Bounce |
Bullets bounce towards the nearest playerDamage -50%Bounces +1 | • Only really good in 4v4 or 5v5 matches where players are close• Otherwise kind of weak since players won’t be standing close to each other |
D-Tier Highlights
| D-Tier Cards | Effect | Ranking Reason |
|---|---|---|
Any AuraLike Shocking Aura, Chilling Aura, etc. |
Nearby players get electrocutedHealth +10% | • All of the Aura ones are bad since you’ll be standing away from enemies most of the time• And for that brief window where you’re in melee these don’t do that much• Plus the HP increase is less than the S and A-Tier close range Cards |
What cards are best for beginners in Overkill?
If you’re just starting, Seeker is a solid choice. It trades damage for ease of use, helping you land shots while you get used to the game’s pace. Think of it as training wheels for your aim, gradually removed as your skills sharpen.
How do I create a powerful card combo in Overkill?
Experimentation is key, but certain synergies stand out. Fragile combined with Hypershot, for example, creates a deadly sniper build. The increased damage from Fragile offsets the reload time of Hypershot. Defender and Lifestealer can create great sustain, improving survivability.
Does team size affect card choice in Overkill?
Absolutely. In smaller matches (1v1, 2v2), aggressive, high-damage cards like Fragile shine. In larger team battles (4v4, 5v5), cards with area-of-effect or team support become more valuable. Target Bounce is an example of a card that performs better as team sizes increase.
That’s it for my Overkill card tier list and guide. Check out our Overkill codes for free goodies.
Twinshot
Multishot
Any Elemental Bullet CardLike Burning, Frozen, Electric, etc.
Fragile
Hypershot
Defender
Overflow
Rapidfire
Shield
Teleport
Propulsion
Inferno
Lifestealer
Shotgun
Bigshot
Combine
Gas Cloud
Frostbite & Solar Surge
Death Timer
Seeker
Target Bounce
Any AuraLike Shocking Aura, Chilling Aura, etc.