The air hung thick with dread as the last rays of sun bled away. Every creak of the old house felt like a judgment, every shadow a potential foe. Was it paranoia, or were the Visitors truly at the door, their smiles masking something sinister? Getting to the end of *No, I’m not a Human* is one thing, but understanding the twisted paths that lead you there? That’s another game entirely.
Here is how to get all No, I’m not a Human endings.
No, I’m not a Human: A Guide to Every Ending
There are 11 distinct endings awaiting you in No, I’m not a Human. While echoes of the Anthology version and demo might flicker in your memory, the majority of these conclusions are forged anew. Just be aware that the parade of faces at your door each night is largely randomized—influenced by your choices of who to welcome and who to banish with a shotgun blast. Therefore, some of these endings can be real head-scratchers to actually achieve.
Yes, I’m Alone (The Worst Outcome)

Extend an invitation to the Super Imposter, either by confessing your solitude or by presiding over an empty house. He doesn’t knock; he simply…arrives, ushering you into the night. The house, now devoid of its keeper, descends into ruin.
No, I’m not Alone (Bad)

When the hour arrives to barricade the windows, you must have at least one Visitor nestled within your walls. As the days dwindle and paranoia festers, you retreat to the basement, counting the marks etched into the brick. These strangers, once allies, now mirror the Super Imposter in unsettling ways. And they’re coming for you.
Yes, I’m a Murderer (Bad)

Reach the 12th day and systematically eliminate every tenant, regardless of their true nature. Even if only Visitors remain, their deaths will summon the Prophet to your doorstep. This ending is all about how paranoia and a creeping dread can warp the mind.
Wrath of the Vigilante (Bad)

Fail the Vigilante’s test during his second or third visit. Select Teeth, Armpit, or Photo. Though wounded, you overcome the madman, but at a steep price: your sanity. Trading your sanctuary for the night, you become a dark reflection of what you fought against—another armed figure in the shadows, indistinguishable from the Visitors themselves. Was the line so easily crossed?
Shroom or Doom (Bad)

Only available after completing No, I’m not a Human at least once. On night six, meet the mushroom man, pilfer his Book of Smiles page, and follow these steps:
- Befriend the cat lady and unlock the basement on night four.
- Snag the Book of Smiles page on night six.
- Descend into the basement and claim the mushroom on day seven.
- Consume the mushroom.
- Survive night seven.
- Locate the apple on the shelf within the Hall on the 8th.
- Survive night eight.
- Interact with the clock on the wall of the Bedroom on the 9th.
- Converse with the mushroom man at night.
- Follow the mushroom man into Mushroom Land on the 10th night.

In a misguided attempt to thwart the Mushroom Festival, you and your fungal guide become hopelessly lost. A colossal mushroom sprouts in the heart of town, beckoning the residents to a new, terrifying cosmic dance. Is ignorance bliss, or is the unknown more terrifying?
May Death Cleanse us of Our Sins! (Okay)

When the cult leader comes knocking, you must agree to shelter his followers. The catch? All three must survive the coming days. Their numbers are a boon, but FEMA’s prying eyes are a constant threat. Losing even one cultist means failure.
The easiest way to do this is to reject any guest vying for a cultist’s spot (e.g., the bespectacled woman in a turtleneck). You can also exploit the FEMA Notices you receive after they abduct someone (or from the burnt fireman). Offer these to non-cultist guests, and try to keep the confirmed Visitor count low to minimize casualties.

If the cultists survive, their leader will return, extending an invitation. Accepting this seals your fate, pulling you out of the cosmos and into something else entirely. Is ignorance truly bliss, or are some mysteries better left unsolved?
Embrace the Inevitable (Okay)




This ending demands dedication and a shovel. The goal is simple: dig a hole in the basement. The path, however, is anything but.
- Tune into the television during the day for the ForRest phone number.
- Order x2 EnerJeka cans from ForRest on the telephone (daytime only). Remember, all numbers besides the FEMA hotline are randomly generated.
- Befriend the cat lady so she unlocks the basement door.
- Reach the ninth night and speak with the Prophet.
- Descend into the basement and dig on the tenth day.
- Show the Vigilante your eyes on the tenth night.
- Dig again on the 11th day.
- Dig a final time on the 12th day and enter the tunnel, turning right to encounter a miner.
- Drink an EnerJeka on the 12th.
- Visit the bathroom and interact with the mirror.
- Examine and clean your hands.
- Show the Vigilante your hands on the 12th night.
- Speak to the Prophet again.
- Explore the tunnels beneath the basement and leap into the hole the miner unearthed.

The conclusion reveals a chilling truth: the cultists were right all along—Death resided beneath you from the very beginning.
Child of Doom (Okay?)

This path is shrouded in mystery. I haven’t deciphered the precise trigger for the mysterious woman’s arrival (though speculation suggests she may be the Visitor incarnation of the protagonist’s deceased wife). Her appearances are exceptionally rare, marking her as one of the game’s most elusive tenants.
The mysterious woman claims the protagonist’s bed. Engage in regular conversations with her during the day and resist the urge to test her, should the opportunity arise. At night, you’ll notice her pregnancy. Question it. Maintain your conviction in what you witnessed. By morning, she will have given birth and passed away during the night.
Inspect the right-side curtain in the bedroom, then the ceiling fan in the office, the bowl under the bathtub, and finally, gaze out of the window nearest the bedroom door the following night. Your quarry: the infant she bore.

Locate the baby four times and observe every window on that same night to trigger this ending. You’re now the martyr, sacrificed to avert the child of doom from consuming the Earth. But was it destiny or choice that sealed your fate?
Welcome to FEMA (Okay)


To secure this ending, embrace proactive vigilance. Eliminate at least one Visitor per day. The easiest method is to admit everyone, observe who falls victim, and then apply FEMA’s guidelines to identify and eliminate the Visitors. If you suspect someone but lack definitive proof, utilize the FEMA Notice to remove them from the equation.