Clair Obscur: Expedition 33 Best Mods

Clair Obscur: Expedition 33 Best Mods

The crowd roared as Sciel unleashed her ultimate ability, but the damage numbers barely scratched the boss. A sense of dread washed over me; was my build completely wrong? Then, a thought: maybe the game needed a little nudge in the right direction. Expedition 33 has already earned its place among the greats, and the modding community is making it even better. These are some of the best mods available to refine your adventures.

Moving Fast, Esquie!

Sciel and Esquie in Expedition 33
Screenshot by Moyens I/O

Remember the agonizingly slow airship travel in Final Fantasy VIII? While Esquie isn’t quite that glacial, optimizing your travel speed is a gift, especially on repeat playthroughs. The Moving Fast Esquie mod lets you crank up Esquie’s speed by two, three, or even five times. Consider it a fast-travel system that respects your time. It’s like giving Esquie an energy drink—efficient and effective.

Damage Cap Mod

Key art of a stylized battle where the player character attacks a monster.
Image via Kepler Interactive

Remember the first time you broke the damage limit in an RPG? The dopamine rush is real. Expedition 33 initially holds you to a 9,999 damage cap, eventually lifting it. Then the numbers explode. For those who want big numbers without trivializing the superbosses, the Damage Cap Mod lets you set a ceiling of 99,999 or 999,999. You get to feel powerful, but the game still fights back.

How do damage caps affect gameplay strategy?

Damage caps encourage players to think outside the box and explore different builds and strategies. It’s about finding ways to maximize your damage output within the set limits. This leads to a more thoughtful and engaging combat experience, turning each battle into a puzzle to solve.

Enhanced Descriptions

Auto Shell Picto description
Screenshot by Moyens I/O

Ever read a skill description and still have no idea what it does? Expedition 33 isn’t terrible about this, but some find the skill descriptions a little vague. Enhanced Descriptions cleans up the UI for Pictos, weapons, and skills, providing more detail in an easy-to-digest format. It’s like having a seasoned mentor whisper advice in your ear. You’ll spend less time guessing and more time strategizing.

Easier or Harder Dodge and Parry

Chromatic Abbest in Expedition 33
Screenshot via Sandfall Interactive

The dance of dodging and parrying is where Expedition 33 shines. But what if you want to crank up the heat (or cool things down)? Easier or Harder Dodge and Parry lets you fine-tune that experience, testing your reflexes like never before. Conversely, if you find the timing too strict, you can loosen it up to the point where dodging becomes almost trivial.

It’s not pay-to-win; it’s adjust-to-win.

Are there accessibility options built into the game?

Many modern games are starting to incorporate accessibility features. While Expedition 33 offers some built-in accessibility options, the modding community can provide even more tailored solutions. This can include customizable controls, adjustable difficulty settings, and visual aids.

ClairObscurfix (multifix)

A bunch of characters in Clair Obscur: Expedition 33.
Image via Sandfall Interactive

Even masterpieces can have flaws. Expedition 33, for all its beauty, has a few technical hiccups, like the 30 FPS cap during cutscenes. ClairObscurfix uncaps the framerate in cutscenes, removes forced sharpening, kills the subtitle background blur, skips the intro logos, and enhances ultrawide screen support. It’s a swiss army knife of fixes. Is it the most important mod on the list? Maybe.

Minimap

Expedition 33 takes level design cues from the Souls games. For some, this is a plus. Others may find it disorienting, expecting more straightforward dungeon layouts. If you find yourself getting turned around, a minimap might be the answer.

The Minimap mod does exactly what you expect: it adds a small map to the corner of your screen, displaying all points of interest in the game’s dungeons. Now you can focus on combat without getting lost. But does a minimap ruin the intended exploration experience?