Arc Raiders Augments: All You Need To Know

Arc Raiders Augments: All You Need To Know

The ground shook. A low hum vibrated through your boots as the Marauder slammed into the ruined hab-unit. Scrambling for cover, your hand instinctively goes to your augment, praying it’s the right one for this fight. In Arc Raiders, what you carry into battle decides whether you extract with loot or become scrap metal.

Weapons are great, but smart Raiders know Augments can make or break an expedition. They offer unique perks and abilities. You can craft them, find them, and even trade with other players to get your hands on the best ones.

If you want to build the perfect loadout, here’s what you need to know about Augments in Arc Raiders.

Every Raider Knows: All Arc Raiders Augments

Think of Augments as the specialized tools in a handyman’s kit; each one solves a specific problem. Update 1.13.0 brought the total augment count to 11. Each augment comes in three tiers: MK. 1, MK. 2, and MK. 3. Higher tiers offer enhanced perks that are worth the effort. Here’s a complete list of every Augment, and how they stack up:

Name Stats Perks Source
Free Loadout Augment Slots: 14 / 4
Weight Limit: 35 kg
Safe Pocket Slots: 0
Shield Support: Light
Extra Slots: N/A
Basic rookie augment for little storage space. NA
Looting MK.1 Slots: 18 / 4
Weight Limit: 50 kg
Safe Pocket Slots: 1
Shield Support: Light
Extra Slots: N/A
Basic looting focus with modest capacity. Gear Bench Lvl. 1, Lance
Tactical MK.1 Slots: 15 / 5
Weight Limit: 40 kg
Safe Pocket Slots: 1
Shield Support: Light / Medium
Extra Slots: N/A
Extra quick slots for tactics, lower looting. Gear Bench Lvl. 1, Lance
Combat MK.1 Slots: 16 / 4
Weight Limit: 45 kg
Safe Pocket Slots: 1
Shield Support: Light / Medium
Extra Slots: N/A
Supports stronger shields, limited capacity. Gear Bench Lvl. 1, Lance
Looting MK.2 Slots: 22 / 4
Weight Limit: 60 kg
Safe Pocket Slots: 2
Shield Support: Light
Extra Slots: 3 Trinket Slots
High looting; auto-throws Ticks after 1s. Gear Bench Lvl. 2, Lance
Tactical MK.2 Slots: 17 / 5
Weight Limit: 45 kg
Safe Pocket Slots: 1
Shield Support: Light / Medium
Extra Slots: 1 Utility Slot
Smoke grenade on shield break (cooldown). Gear Bench Lvl. 2, Lance
Combat MK.2 Slots: 18 / 4
Weight Limit: 55 kg
Safe Pocket Slots: 1
Shield Support: Light / Medium / Heavy
Extra Slots: 1 Grenade Slot
Regen 1 health/5s (pauses 30s on damage). Gear Bench Lvl. 2, Lance
Looting MK.3 (Survivor) Slots: 20 / 5
Weight Limit: 80 kg
Safe Pocket Slots: 3
Shield Support: Light / Medium
Extra Slots: 1 Utility Slot
Heavy-duty mule for max capacity. Gear Bench Lvl. 3
Looting MK.3 (Cautious) Slots: 24 / 5
Weight Limit: 70 kg
Safe Pocket Slots: 2
Shield Support: Light
Extra Slots: N/A
Adrenaline Shot on shield break (cooldown). Gear Bench Lvl. 3
Tactical MK.3 (Healing) Slots: 16 / 4
Weight Limit: 55 kg
Safe Pocket Slots: 3
Shield Support: Light / Medium
Extra Slots: 3 Medical Slots
Healing cloud on revive (20hp/10s, 30s cooldown). Gear Bench Lvl. 3
Combat MK.3 (Aggressive) Slots: 18 / 4
Weight Limit: 64 kg
Safe Pocket Slots: 1
Shield Support: Light / Medium / Heavy
Extra Slots: 2 Grenade Slots
Regen 2 health/5s (pauses 30s on damage). Gear Bench Lvl. 3
Looting MK.3 (Safekeeper) Slots: 18 / 4
Weight Limit: 65 kg
Safe Pocket Slots: 1
Shield Support: Light / Medium / Heavy
Extra Slots: 2 Trinket Slots
Preserve primary weapons (Epic or Legendary guns). Gear Bench Lvl. 3
Tactical MK.3 (Revival) Slots: 16 / 5
Weight Limit: 50 kg
Safe Pocket Slots: 1
Shield Support: Light
Extra Slots: 1 Defibrillator Slot
Regen 1 health/5s (pauses 30s on damage). Gear Bench Lvl. 3
Full List of All Arc Raiders Augments
Image Credit: Embark Studios

What is the best augment for solo play in Arc Raiders?

Solo players should prioritize survivability and looting efficiency. An Augment like the Looting MK.3 (Survivor) is a solid pick. It maximizes carry capacity while providing some shield support. The additional utility slot gives you flexibility.

Remember, you can only carry two weapons, no matter what augment you use.

Is it better to focus on looting or combat augments?

That depends on your play style. A “Combat” augment gives you better defenses or health regen. A “Looting” augment lets you carry more valuable items. Think of it this way: do you want to be a heavily armored truck or a nimble scavenger?

That’s the overview of Augments in Arc Raiders. Which one do you think is secretly overpowered?