The buzz of the fly was the first sign. Then, the dull, sweet stench. Whatever was coming next in the wasteland, you knew it wouldn’t be pretty. Fallout‘s second season has reached its finale, taking a measured tour through New Vegas and beyond, revealing the grand scheme: one that was both predictable, and deeply rooted in Fallout lore.
“The Strip” adopts an unusual approach, touching on various story threads—less a flowing narrative and more a series of vignettes, as the show decides what to conclude and what to save for season three. Let’s do the same, breaking down the episode’s big reveals to see how they connect to the games, and what they portend for the future.
New Vegas Teetering on the Brink
Ever watch a toddler stack blocks, knowing it’s all coming down? Season two concludes with Maximus and Lucy reunited, but facing total chaos. Thanks to the Ghoul providing Mr. House with cold fusion to power his systems (now containing an upload of his mind), New Vegas has become the focal point of a new Mojave conflict. (Estimated € cost of a cold fusion power cell: priceless).
We briefly see the Legion after their infighting—learning that Macaulay Culkin’s Legate is concealing Caesar’s desire for the Legion to end with his death, assuming the mantle himself—and watch them rally to seize New Vegas as their future empire’s hub. Maximus is saved from a Deathclaw breakout by NCR rangers and troopers arriving just in time.
The NCR’s earlier appearance, combined with their season one defeat (and Shady Sands’ destruction), suggested the faction was no longer a major player, but that’s clearly not the case. Season three appears to pit the NCR against the Legion for the wasteland’s soul: the Legion’s tyranny versus the hope that the NCR could rebuild a strong post-apocalyptic community, as they did in Shady Sands.
People also ask: What happened to Shady Sands in Fallout?
The tragic destruction of Shady Sands, a pivotal moment in the Fallout series, looms large over the narrative, serving as a stark reminder of the fragility of civilization in the post-apocalyptic world. This event reshapes the political landscape and motivations of key factions, setting the stage for deeper conflicts and moral ambiguities in the seasons to come.
Enclave Rising
The slow reveal is a classic storytelling technique. After Ron Perlman’s Super Mutant showed up to assist the Ghoul, “The Strip” confirms that Fallout‘s focus will be the Enclave emerging from the shadows. Meaning, of course, that a bunch of secret Enclave agents are already out there.
It’s not shocking that Hank was working for the Enclave, given his season two motives beyond New Vegas’ internal politics or even Vault-Tec. Besides confirming this—and that Coop unwittingly aided the Enclave’s pre-war efforts by giving the cold fusion diode to the U.S. President, secretly a member—we also learn he planted unwitting Enclave agents in the wasteland with miniaturized brain chips.
One tragic sacrifice later to activate his own at full strength, seemingly erasing his memories of Lucy, we also learn that pre-war Steph charmed Hank into marriage for a chance at getting into the vaults, becoming an Enclave agent. Now that the vaulties have turned on her after Chet exposed her past, she’s fully on the Enclave train, using a secret Pip-Boy to communicate and make an appeal.
Phase 2 and FEV’s Return
Trapped in her Overseer office in Vault 32, Steph contacts the Enclave, demanding they launch “Phase 2,” an activation left a mystery in the finale. But one we can guess has connections to another of season two’s plots: the “Future Enterprise Ventures” Norm uncovered with Vault-Tec’s cryogenically frozen managers of tomorrow (most of whom are now dead-by-surprise-Radroach-attack).
People also ask: What is FEV in Fallout?
Fans already know what Norm eventually discovered: that FEV stands for the Forced Evolutionary Virus, a pre-Great War bioweapon that was a major part of the original Fallout and played a persistent role throughout the series. The FEV—a radiation-immune attempt to create supersoldiers for the coming apocalypse—ended up interacting with survivors already exposed to radiation poisoning, leading to the creation of Super Mutants, among other strains.
In Fallout 2, the Enclave uses its FEV strain to develop a genocidal toxin to purge the wasteland of “impure” humans—mutants, ghouls, or radiation-exposed survivors—setting the stage for its takeover. It wouldn’t be surprising if Steph kicking off “phase 2” means the Enclave ramping up FEV experimentation and launching a similar attempt, aligning with the coming war the Super Mutant mentioned to the Ghoul. The FEV virus is the show’s Sword of Damocles.
Colorado Beckons
Speaking of the Ghoul, he finally gets what he wanted in “The Strip,” when House guides him to the secret executive vault Coop’s wife and daughter were frozen in… only to find they’ve already been defrosted. All that’s left in Barbara’s cryopod is a postcard, indicating she picked up on her and Coop’s pre-war plans to go to Colorado before the U.S. government (and through them, the Enclave) arrested him, presumably taking Janey with her.
While the Ghouls’ new path is clear—taking him away from Maximus and Lucy—Colorado is a location that Fallout has yet to previously cover in the games. However, while the main Fallout games haven’t taken players there, *Fallout Tactics* has.
The 2001 tactical RPG spinoff, eventually decanonized by Bethesda’s relaunch of the franchise with Fallout 3, was set around Colorado as the home of Vault 0, intended to be a hub for the brightest pre-war minds to be stored, ready to rebuild the United States after the apocalypse. It was run by a supercomputer known as the Calculator, using some of the brains of the vault’s inhabitants to fuel itself, but generations of wear and tear corrupted it, causing the Calculator to attempt to exterminate all life in the wasteland.
People also ask: Will Fallout 3 be remastered?
A remastered version of Fallout 3 remains a persistent desire among fans, yet there are no confirmed plans from Bethesda for such a project. Given the studio’s focus on new titles and ongoing support for Fallout 76, the possibility of revisiting Fallout 3 in a remastered form seems distant, leaving fans to hold onto hope while exploring other avenues for their post-apocalyptic adventures.
Some of that, or none of that, could come up in Fallout season three—but whatever happens, it’ll be new territory for the show to explore. (Estimated cost of a plane ticket to Colorado in 2077: one human soul).
Liberty Prime Alpha
Season two might have dropped the Brotherhood of Steel’s civil war plotline once Maximus got out of dodge, but a post-credit scene returned to provide one more major video game connection. We catch up with a bloodied Quintus, who declares himself the Destroyer, rather than the Unifier, after his plans to unite multiple Brotherhood factions against its Commonwealth chapter descended into chaos. His plans? A blueprint for a massive mecha labelled “Liberty Prime Alpha.”
Liberty Prime appeared in both Fallout 3 and 4, another pre-war relic. Developed by the U.S. as a communist-hating superweapon in its resource wars with China, Liberty Prime was a 100-foot-tall giant robot meant to use advanced weaponry to eliminate America’s foes, but power issues left it unused in the Pentagon by the time the Great War started. In Fallout 3, it’s recovered by a DC-based Brotherhood chapter and eventually gets its power issues solved so it can be used to stop the Enclave, but by Fallout 4, the robot has entered a state of disrepair again and can be fixed up if players side with the Brotherhood against the mysterious faction known as the Institute.
The “Alpha” seems to suggest Quintus’ blueprints are for a distinct version of the robot than the one already seen in the games, but the plans are still similar: help the Brotherhood resurge as a major player in the wasteland. They’ll probably need to head to New Vegas and take the cold fusion diode again if they want to power it, potentially creating a three-way fight for the city’s future between the Legion and the NCR.
Given all the threads carefully laid out, is season three destined to become a rehash of old storylines, or will Fallout manage to forge its own path?