With the sun setting over the Outlands, a familiar tension returns as the much-anticipated Season 28 kicks off in Apex Legends. Legends once deemed invincible now find themselves facing unexpected buffs and nerfs that could reshape the very fabric of their gameplay. Which legends will rise, and which will fall?
Some legends experience sweeping changes, while others see subtler adjustments. Let’s explore all the legends activated for Season 28.
All Apex Legends Season 28 legend changes
Below is a table summarizing the detailed tweaks applied to various legends this season.
| Name | Passive | Tactical | Ultimate | Level 2 Upgrades | Level 3 Upgrades |
|---|---|---|---|---|---|
| Fuse | Fuse is no longer slowed when taking explosive damage | Faster weapon stow time when switching to tactical; flattened trajectory for improved accuracy; reduced delay before explosions (1.7s → 1.0s); increased base damage (10 → 15); reduced duration by 50% | Refreshed ultimate behavior: now fires a mortar that explodes upon impact, spraying smaller bombs around the landing area. Aiming down sights allows the mortar to pierce, delivering explosives up to 13m deep. | Pyro Techniques: Ultimate drops behind patches of fire for 8 seconds after bombs explode; Knuckle Jumper: Jumping next to own Knuckle Clusters provides an explosive boost (destroying the cluster afterwards). | Reignition: Dealing explosive damage to enemies recharges Fuse’s ultimate (1-second cooldown reduction for every 2 damage dealt); removed Ring Master, Scar Tissue, and Knuckle Hustler. |
| Bloodhound | Enemies farther than 13m no longer block white ravens; clues beyond 13m also do not block white ravens (previously 50m). | Total scan duration increased to 4s (was 3s); full-body scan duration halves (now 2s, was 1.5s); reduced screen coloration during scans; fewer clues appear on screen when successfully scanning an enemy. | Cooldown reduced to 2.5 minutes (was 4 minutes); activation time improved by around 20%. Wider FOV gradually reverts after activation; knocks while ultimate is active extend duration by 5s (resets to 10s if below). | Taste of Blood: Regain 50 health upon getting a knock with ultimate active; Raven’s Flight: Activating white ravens allows enemy pings twice as far. | Hunter’s Agility: Faster tactical use and -5s cooldown; Eye of the Allfather removed from level 2; removed Raven’s Blessing, Flock, and Sighthound. |
| Catalyst | Can now reinforce up to 4 doors (was 2). | Trajectory flattened, pitch slightly lowered, increased overall range; spike damage delay reduced (2s → 1s); maximum traps increased to 3 (was 2); activation radius reduced by 20%. | Can toggle to deploy ultimate horizontally; length increased by 5m; walls can be built through standard doors, Lifeline’s D.O.C. Halo, and Gibraltar’s Dome of Protection; reduced Dark Veil duration for enemies walking through (7s → 5s). | Hidden Spikes: Spike pool now hidden from enemies while inactive; Sole Piercer: Spike traps now activate 50% faster, dealing 5 more damage; removed Sister Spikes and Long Veil. | No Changes |
Some legends also received smaller adjustments worth noting.
Pathfinder
- Feeling Zippy increases allied movement speed on Energized Ziplines from 1000 → 1350.
- Feeling Zippy boosts allied acceleration on Energized Ziplines from 700 → 800.
Crypto
- Power Coupling prevented for 5s post EMP.
- Scanning players now grants 5 charge instead of 10.
Octane
- Max duration of extension reduced from 6s → 3s.
This marks the complete list of all legends changes in Season 28 of Apex Legends. Are these tweaks enough to shake up the competition?