SealChain Call of Blood Release Countdown: Exact Date & Time

SealChain Call of Blood Release Countdown: Exact Date & Time

I woke up at 2:55 a.m., opened my Steam client, and felt stupidly giddy because the release clock was about to tick. You might be scrolling this between coffee and commute, watching the minutes like a fragile fuse. I’ll keep this tight so you can be ready the moment it hits live.

The calendar reads Friday, February 20, 2026 — SealChain Call of Blood release countdown

The game launches worldwide on Friday, February 20, 2026. Below is the live countdown embedded on the page; it will reflect the Steam release as soon as the build goes live in Valve’s store.

Hurry Up!

The expected live times (sourced from SteamDB) are:

  • 3:00 a.m. PT (Pacific)
  • 5:00 a.m. CT (Central)
  • 6:00 a.m. ET (Eastern)
  • 11:00 a.m. UTC
  • 12:00 p.m. CET

I’m watching the SteamDB entry and Valve’s store page; if anything shifts before launch I’ll update the times here so you don’t miss the drop.

When does SealChain Call of Blood release?

It releases on Friday, February 20, 2026. If you want the exact moment, use the embedded timer above or check the Steam store page—the client will show the local time for your account.

What time will it go live in my timezone?

If you’re in New York, plan for 6:00 a.m. ET; Los Angeles, 3:00 a.m. PT; London, 11:00 a.m. UTC. Steam and SteamDB are the fastest ways to confirm your local timestamp; Discord channels for the developer and community often post reminders, too.

Is there a demo or early access?

No demo is available at launch. You can wishlist SealChain on Steam and join the developer’s Discord for playtest notes, patch updates, and live-streams on Twitch where players often show new runs.

Playtests already show item chains in action — What to expect from SealChain Call of Blood

This is a roguelike deckbuilder that turns small items into big consequences: the way you link gear and seals can spawn chain reactions that reshape a run like falling dominos. I’ve spent time with the playtest notes and the systems feel designed to reward improvisation and risk.

You’ll find multiple playable characters, each with unique skills, armor, and weapons. That means your favorite build from one run might be a liability in the next; you’ll adapt, salvage, and refine.

Seals are the core mechanical twist — items combine into seals that grant persistent effects across a run. Use them well and you amplify your strongest options; use them poorly and a single mistake snowballs. In practice, a run can spread into choices like a braided river of options, forcing you to pick where to steer.

I recommend wishlisting on Steam and following the developer on Discord and Twitter for launch-day patches and community strategies. If you want early footage, Twitch streamers who covered the playtests are posting recorded runs and build guides.

There’s no demo to test right now, but if you want to be first into a run, set an alarm for your timezone and have Steam ready—will your first run be a highlight reel or a cautionary tale?