How to Access Proof of a Hero in Monster Hunter Wilds? All requirements and rewards
I remember pausing at the quest board, pulse quick, seeing a blank slot where legend should be. You can feel the game closing a door — and the only way forward is a tiny, easy-to-miss gesture. I’ll walk you through the steps I wish I’d known the first dozen times I failed.
I speak from hours in the hunt: you learn patterns, timing, and which conversations actually matter. Treat this as a checklist you can clear with patience and the right crew.
What you must do before Proof of a Hero appears
Real-world observation: most players race through quests and forget to talk to NPCs after the wins.
If you want Proof of a Hero to appear in your optional quests list, you must complete a set of permanent, high-difficulty tasks and then take a simple final step at camp. Do the following in any order, but remember the last conversational step:
- Finish Freedom from Solitude — the permanent 10-star quest that demands you defeat an Arch-Tempered Arkveld with help from other hunters. This is the single toughest box to tick.
- Complete these three 9-star hunts: Tango of Lives Ablaze, Serenade of Scarlet Water, and The Wind n’ Sand Blues. Each is a signature test that primes the event.
You’ll need to be at HR 100 to qualify for all four prerequisites. If you’re grinding up, take your time — these quests are permanent fixtures in the game, so nothing expires while you prepare. Once all four are done, there’s one tiny but decisive act: speak with Alma at any base camp. That single conversation places Proof of a Hero into your optional quest roster — nothing else will trigger it until you do.
The final conversation with Alma is the tiny ignition key that starts a rocket.
How do I get Proof of a Hero to show up?
Finish the four prerequisite quests, hit HR 100, then talk to Alma at base camp. Even if your squad completes the hunts, everyone must individually meet the HR requirement; otherwise the event won’t be available for them.
Which monsters are in the Proof of a Hero quest?
Proof of a Hero sends you through four Arch-Tempered encounters in this order:
- Arch-Tempered Rey Day (first)
- Arch-Tempered Uth Duna (second)
- Arch-Tempered Nu Udra (third)
- Arch-Tempered Arkveld (fourth)
Prepare for staggered difficulty: these fights require coordination, patience, and builds tuned to high resistance and burst damage.
What rewards does Proof of a Hero give?
Real-world observation: players who chase prestige often care more about badges than materials.
Completing the quest yields several high-value rewards that are worth the trouble if you want bragging rights and long-term utility:
- A unique nameplate to show off in your profile
- 5,000 Guild Points
- Gemma Certificates
- Zenny (in-game currency)
- A unique pendant granted by Alma
- Timeworm Charms
- Battle-tempered emblems
These rewards matter whether you play solo, on Steam, or via PlayStation Network and Xbox Live — Capcom clearly intended this as an achievement for serious hunters. I’ll be blunt: the payout is satisfying, but the cost in time and coordination is steep. Fighting four Arch-Tempered beasts in a row is a gauntlet turned into a granite staircase.
Practical tips from my runs: optimize a team composition that covers stagger and elemental diversity, bring high-resist armor for prolonged fights, and hotkey items for quick recovery. If you use Steam’s party tools or platform voice chat on consoles, coordinate targets and timers before the first roar — that small prep shrinks wipe probability.
If you’re still deciding whether to commit, remember this: the quests are permanent, rewards are unique, and the final gate is nothing more than a conversation. Will you speak to Alma and claim what few hunters can?