I hit play on Mega Crit’s trailer at 9pm on Feb. 19 and the chat went quiet. The trailer was a thunderclap. For a few seconds I realized March was suddenly nearer than it felt.
I’ll walk you through the exact date, the live times pulled from SteamDB, and what you should expect when Slay The Spire 2 opens in early access—so you can plan that first run with intent.
My Discord exploded the moment Mega Crit dropped the trailer; here’s the clock
Mega Crit released the official trailer on Feb. 19 and confirmed the early access launch window. You don’t need to squint: the date is set.
When is Slay The Spire 2 releasing?
The studio confirmed that Slay The Spire 2 will arrive in early access on Thursday, March 5, 2026. The announcement landed with the trailer published on Feb. 19, so you can mark that calendar and set alarms.
What time will it go live in my timezone?
SteamDB lists the likely roll-out times that the community is using right now. These are the windows you should watch; if Steam changes the rollout the times will shift, and I’ll update this guide accordingly.
- 8:00 a.m. PT (Pacific)
- 10:00 a.m. CT (Central)
- 11:00 a.m. ET (Eastern)
- 4:00 p.m. UTC
- 5:00 p.m. CET
If you want a foolproof check: open the game’s Steam page at launch day or watch Mega Crit’s official channels. SteamDB provides a snapshot of expected timings but the platform has final say.
On forums people argue about co-op balance; here’s what’s actually in the box
Threads split the night of the trailer between praise for the visuals and questions about how the series will change. The headline is simple: Slay The Spire 2 returns as a roguelike deckbuilder, but it has been reworked around new systems and a different climb.
Will Slay The Spire 2 support co-op?
Yes. The big mechanical shift is multiplayer: you can run solo or team up with up to three other players in a four-person co-op mode. That changes the meta: deck choices, synergies, and threat management become group problems, not just solo puzzles.
The goals remain familiar: push upward through floors, defeat enemies with cards and abilities, and adapt your deck on the fly. Five characters are confirmed, some returning faces and some new ones, each with a distinct playstyle you can develop across runs.
The countdown is a coiled spring—tension that will snap into motion when early access opens—and since the launch is on Steam Early Access, expect the game to expand after release with new content and balance patches driven by player feedback.
Mega Crit, Steam and SteamDB are the primary references here; follow the developer channels if you want minute-by-minute updates. I’ll keep this page tight with any timing changes.
Will you queue the first climb solo and chase records, or gather a crew and rewrite the Spire’s story together?