I remember a fresh account standing under the Fruit dealer, eyes fixed on the spinner while a raid timer ticked down. One bad choice and hours of grinding folded like a cheap map; one good pick and you’re sprinting through bosses. I’ve taught players how to tilt those odds in their favor—quiet, surgical, and merciless.
I wrote this tier guide because I want you to spend more time pulling lethal combos and less time guessing. I’ll be blunt: some options feel like a lighthouse in a storm—impossible to miss—while others are flavor. Read the short notes, scan the tables, and steal the build that fits your playstyle.
Ultimate Sailor Piece Tier List – Best Swords, Fruits, Races, & More
Most new players I see treat Fruit as a vanity toy until they hit the midgame; by then they’re paying for mistakes with extra hours. Fruits in Sailor Piece change mobility and damage profiles dramatically, so pick with intent.
Sailor Piece Fruit Tier List
I watch players spin at Fruit Dealers on Sailor Island more than anything else—it’s where many careers are accidentally made or broken. With only five Fruits active in the current meta, choices are simple but meaningful.

The short version: Light Fruit sits in S-tier because mobility beats raw power in many fights—flight shortcuts maps and forces fewer missed hits. Quake is a close A-tier runner for AoE and boss pressure; Flame is a strong early pick that scales. You spin at two Fruit Dealers using Coins or Gems—if you value time, treat those spins like a micro-investment, not a pastime.
Sailor Piece Sword Tier List
In every lobby I hop into, swords define the fastest clear routes and the most satisfying kills. Swords trade precision and CC for reliable DPS—some literally change how a map is cleared.

Rimuru and Shadow are the S-tier carries: massive AoEs, high DPS, and crowd control that wrecks raid pacing. If you can’t get them yet, Ichigo, Aizen, and Ragna are solid stepping stones—each has a unique rhythm that rewards practice and timing. Most swords are trained from NPCs around the map; treat those NPCs like checkpoints in a speedrun.
What are the best Melee Specs and Swords in Sailor Piece?
I recommend the same shortlist I use when coaching players: Gilgamesh, Strongest of Today, and Strongest in History for Melee; Rimuru and Shadow for Swords. Why? Because they shift how fast you clear and how much you can solo—two metrics that matter in every session.
Sailor Piece Melee Tier List
At every boss spawn I’ve seen, melee specs either kill before mechanics start or they die trying. Melee specs reward spatial play and timing—if you like eating damage for shorter fights, they’re for you.

Gilgamesh, Strongest of Today, and Strongest in History dominate melee—big AoEs, iFrames, and damage spikes. Qin Shi is a bargain early choice: inexpensive, flexible, and forgiving while you learn spacing. Like swords, melee specs are traded at NPCs for Coins, Gems, or items—treat those exchanges as milestones.
Sailor Piece Race Tier List
In every grind group I’ve joined, the people with better races finish faster and complain less. Race changes how your whole build behaves; small bonuses compound quickly.

My picks: Slime, Servant, and Kitsune. Slime pairs best with Sword builds; Servant supports Melee specs; Kitsune is the grind king because of the luck multiplier—if you’re farming drops, it changes your expected value. Race Rerolls drop from standard mobs and bosses, with bosses giving more frequent rolls—so patience pays dividends.
| Race | Stat Bonuses |
|---|---|
Slime |
+70% Maximum HP+65% Damage+17% Sword Damage Multiplier+3% Lifesteal+10% Damage Reduction |
Servant |
+75% Maximum HP+67% Damage+17% Melee Damage Multiplier+4% Lifesteal+10% Damage Reduction |
Kitsune |
+60% Maximum HP+25% Luck Multiplier+50% Damage+10% Sword Damage Multiplier+10% Melee Damage Multiplier |
Leviathan |
+65% Maximum HP+60% Damage+17% Sword Damage Multiplier+5% Lifesteal |
Oni |
+65% Maximum HP+20% Melee Damage Multiplier+55% Damage+10% Damage Reduction |
Hollow |
+20% Ichigo (Sword) Damage+50% Damage+60% Maximum HP |
Shinigami |
+50% Maximum HP+20% Aizen (Sword) Damage+45% Damage |
Shadowborn |
+55% Max HP+20% Shadow (Sword) Damage+50% Damage |
Player |
45% Maximum HP20% Jinwoo (Sword) Damage40% Damage |
Vessel |
40% Maximum HP20% Sukuna (Melee) Damage35% Damage |
Limitless |
40% Maximum HP25% Gojo (Melee) Damage30% Damage |
Vampire |
5% Lifesteal30% Maximum HP25% Damage |
Demon |
+20% Sprint Speed+35% Maximum HP+30% Damage |
Orc |
15% Maximum HP15% Damage |
Fishman |
15% Money Gain15% Experience Gain |
Mink |
20% Jump Height20% Sprint Speed |
Skypea |
+2 Extra Jumps |
Human |
None |
Sailor Piece Trait Tier List
From casual farms to speedclear runs, I’ve noticed the same pattern: traits move the needle the moment you stop relying on base stats. Traits stack multiplicatively and a single legendary trait will outpace several mediocre ones.

My short list: Singularity, Cataclysm, and Overlord sit above the rest because they pair high defense with massive damage multipliers and cooldown reduction. Malevolent is the best Mythical you’ll reasonably rely on. Trait Rerolls drop like Race Rerolls—grind the mobs that drop rerolls if you’re shopping for a specific trait.
| Trait | Stat Bonuses |
|---|---|
Singularity |
1.75x Defense2.10x Damage30% Cooldown Reduction |
Cataclysm |
1.7x Defense2x Damage30% Cooldown Reduction |
Overlord |
2x Defense1.9x Damage25% Cooldown Reduction |
Malevolent |
1.50x Defense1.80x Damage20% Cooldown Reduction |
Transcendent |
1.65x Defense1.75x Damage20% Cooldown Reduction |
Infinity |
1.60x Defense1.70x Damage20% Cooldown Reduction |
Godspeed |
1.50x Defense1.55x Damage25% Cooldown Reduction |
Sovereign |
1.85x Defense1.65x Damage15% Cooldown Reduction |
Genesis |
1.40x Defense1.40x Damage15% Cooldown Reduction |
Dominator |
1.45x Defense1.50x Damage10% Cooldown Reduction |
Unstoppable |
1.70x Defense1.45x Damage |
Overdrive |
1.35x Defense1.30x Damage10% Cooldown Reduction |
Ascended |
1.35x Defense1.40x Damage |
Breaker |
1.55x Defense1.30x Damage |
Sharpened |
1.10x Defense1.35x Damage |
Vicious |
1.15x Defense1.25x Damage5% Cooldown Reduction |
Predator |
1.15x Defense1.30x Damage |
Driven |
1.10x Defense1.15x Damage5% Cooldown reduction |
Balanced |
1.20x Defense1.20x Damage |
Steady |
1.15x Defense1.25x Damage |
Agile |
-10% cooldown |
Strong |
1.05x Defense1.15x Damage |
Tough |
1.15x Defense1.10x Damage |
Sailor Piece Accessory Tier List
On grind nights, the difference between a regular accessory and a rare drop is often twenty minutes per run. Accessories add raw stats and survivability—some make bosses trivial, others are vanity.

Gilgamesh Armor, Slime Wings, and Divine Wheel are the accessories I tell students to farm first—huge defense boosts and damage reduction that change risk calculations. Most accessories drop from specific bosses at low rates; if you see an accessory linked on a Discord or YouTube clip, treat that boss as a priority target.
| Accessory | Stat Bonuses |
|---|---|
Gilgamesh Armor |
105% Defense80% Damage25% Damage Reduction |
Slime Wings |
100% Defense75% Damage25% Damage Reduction |
Divine Wheel |
95% Defense70% Damage25% Damage Reduction |
Ultimate Wings |
90% Defense70% Damage25% Damage Reduction |
Gojo Haori |
90% Defense67% Damage25% Damage Reduction |
Shadow Cloak |
85% Defense65% Damage25% Damage Reduction |
Heart Wings |
80% Defense62% Damage25% Damage Reduction |
Aizen Haori |
75% Defense60% Damage25% Damage Reduction |
Hollow Mask |
75% Defense60% Damage25% Damage Reduction |
Alucard Coat |
65% Defense57% Damage25% Damage Reduction |
Ragna Sigil |
70% Defense55% Damage25% Damage Reduction |
Qin Shi Blindfold |
55% Defense55% Damage27% Damage Reduction |
Jinwoo Cape |
65% Defense50% Damage25% Damage Reduction |
Sukuna Collar |
70% Defense50% Damage |
Gojo Blindfold |
65% Defense45% Damage |
Valentine Heart |
60% Defense45% Damage20% Damage Reduction |
Yuji Hair |
55% Defense42% Damage22% Damage Reduction |
Saber Armor |
60% Defense40% Damage20% Damage Reduction |
Santa Hat |
55% Defense40% Damage15% Damage Reduction |
Sailor Piece Rune Tier List
When I’m tuning late-game builds, runes are the small multipliers that decide bet sizes: add one or swap one and the outcome changes. Runes rarely carry a build by themselves, but the right rune stacks with your trait and race.

Wrath and Fortune dominate Rune choices: Wrath gives a direct damage jump, Fortune adds rare luck that compounds on drops. If you’re chasing drops, Fortune is the silent ROI hero; if you want raw numbers, Wrath is the blunt instrument.
| Rune | Stat Bonuses |
|---|---|
Wrath Rune |
+40-59% Damage |
Fortune Rune |
+10-15% Luck |
Destruction Rune |
+25-37% Damage |
Inferno Rune |
Burn enemies for 70-104% of damage for 4 seconds |
Blood Rune |
Bleed enemies for 65-97% of damage for 5 seconds |
Frost Rune |
Freeze enemies for 2-3 seconds and deal +30-44% bonus damage |
Guardian Rune |
+39-59% Maximum HP |
Suppression Rune |
+10-15% DMG Reduction |
What is the best Race and Trait combo?
If you want my practical answer: run Singularity with Slime for Sword or Servant for Melee. Kitsune pairs with either if you care about drop rate and grind efficiency.
What is the best Fruit in Sailor Piece?
My pick is Light Fruit. Mobility rewrites the map and reduces downtime—those seconds saved add up. The meta reward for flight is both speed and safety.
Quick note on sources: I cross-reference the in-game values with TierMaker visuals and community reports on Roblox and Moyens I/O threads, and I watch build breakdowns on YouTube creators who stream Sailor Piece runs. If you follow the same sources, you’ll see similar patterns.
Here’s how I would prioritize if you want a clean roadmap: get a reliable Sword or Melee spec first, aim for Singularity or Overlord when rerolls appear, chase Kitsune if you are farming drops, and stack either Wrath or Fortune Rune depending on whether you value raw damage or drop-rate ROI. Treat every reroll as a high-leverage moment—one change can flip a season.
Accessories and runes are the late-game finishers: don’t spend weeks chasing vanity until your core—weapon, race, and trait—is stable. When those three are aligned, an accessory like Gilgamesh Armor is as reliable as a Swiss watch at reducing wipe risk.
That’s the set—what do you plan to test first in your next session?
Slime
Servant
Kitsune
Leviathan
Oni
Hollow
Shinigami
Shadowborn
Player
Vessel
Limitless
Vampire
Demon
Orc
Fishman
Mink
Skypea
Human
Singularity
Cataclysm
Overlord
Malevolent
Transcendent
Infinity
Godspeed
Sovereign
Genesis
Dominator
Unstoppable
Overdrive
Ascended
Breaker
Sharpened
Vicious
Predator
Driven
Balanced
Steady
Agile
Strong
Tough
Gilgamesh Armor
Slime Wings
Divine Wheel
Ultimate Wings
Gojo Haori
Shadow Cloak
Heart Wings
Aizen Haori
Hollow Mask
Alucard Coat
Ragna Sigil
Qin Shi Blindfold
Jinwoo Cape
Sukuna Collar
Gojo Blindfold
Valentine Heart
Yuji Hair
Saber Armor
Santa Hat
Wrath Rune
Fortune Rune
Destruction Rune
Inferno Rune
Blood Rune
Frost Rune
Guardian Rune
Suppression Rune