I found myself alone at a midnight demo, headset on, Leon’s silhouette cutting through static. My phone read 2:14 a.m. and the room felt suddenly smaller—time had turned into the opponent. If you’re asking how long Resident Evil Requiem will hold you, I’ll give you the fast answer and the behind-the-scenes read.
I’ve played, timed, and listened to the people who make these games. You and I both want a clear number, not hype—so here’s what matters, what’s likely, and what to plan for on release night.
Resident Evil Requiem Gameplay Length and Total Hours
At press events I watch clocks the way others watch health bars.
Current expectations put the main campaign at about 12–16 hours, with completionist runs stretching into the 30–40 hour range. Those figures come from a mix of developer hints and trusted leaks — Capcom’s team saying Requiem would approach the length of Resident Evil 4, and trusted leakers such as Dusk Golem describing the title as longer than Village but shorter than RE4. For reference: Village typically clocks around 10 hours for the main run while RE4 lands closer to 16–18 hours, so the 12–16 estimate is a sensible midpoint you can plan around.

| Story Type | Time to Beat |
|---|---|
| Main Story | 12 Hours |
| Main Story + Mild Exploration | 16 Hours |
| Completionist | 30-40 Hours |
Two protagonists, one campaign: how swap-based play affects runtime
On streams I’ve timed session breaks where players switch characters and lose rhythm.
Requiem doesn’t give Leon and Grace separate, full-length campaigns; it swaps perspectives at story beats. That design changes how runtime feels more than raw hours do. The game’s pacing is a coiled spring ready to snap—moments that speed you through and others that force slow, careful exploration. You should expect fairly balanced screen time for both characters, with the narrative switches shaping how long a single run will feel.
How long is Resident Evil Requiem?
If you want the blunt answer: plan for 12–16 hours to reach the credits on a focused run and 30–40 hours if you chase every collectible, optional boss, and hidden sequence. Those numbers are consistent with developer comments and the leak landscape shared by figures like Dusk Golem, and they fit Capcom’s recent pacing choices across PlayStation, Xbox, and PC (Steam).
Which Resident Evil game is the longest?
Resident Evil 6 remains the franchise outlier for length thanks to multiple interlocking campaigns that commonly push past 20 hours for a standard playthrough.
Which is the shortest Resident Evil game?
Resident Evil 3 (remake and original) often registers as the shortest in the mainline series, with many players finishing it in under 5–6 hours when not hunting every secret.
Completionist hours, secrets, and how platform choice matters
On forums you’ll see players trade hour counts like trophy lists.
Completionist runs balloon because of collectibles, alternate endings, and optional bosses — plus potential anniversary surprises tied to the 30th celebration. Expect extra content on platforms with robust mod scenes (PC/Steam) and timed platform features on PlayStation and Xbox. The dual-protagonist structure is a twin-lane highway that keeps both storylines moving while giving you reasons to backtrack for missed items.
I’ll be watching IGN and other outlets for their timed playthroughs on release, and I’ll time my own full run so you can plan an evening or a weekend around it. If you’re preparing a stream, schedule roughly two evenings for a relaxed first playthrough or a single marathon night if you prefer speed.
So: will you sprint through Requiem to see the ending first, or savor every corner and secret on the way?
Resident Evil Requiem is expected to be around 12-16 hours long for the main content, and 30-40 hours in length for completionists.
Resident Evil 6 is the longest game in the franchise, with four interwoven campaigns that often take around 20+ hours to beat.
Resident Evil 3 is the shortest game, with only 4-5 hours of gameplay time, even with moderate exploration.