All Endings in Star Trek Voyager: Across the Unknown Explained

How to Manual Save & Backup in Star Trek Voyager: Across the Unknown

The viewscreen went red and the nebula swallowed the stars; my crew looked to me for the answer. I had one manual save and every possible future hinging on a single flip of command. You will feel that weight — the ship hums, the choice is a loaded phaser.

How to reach all endings in Star Trek Voyager: Across the Unknown

Most players make a habit of a manual save before any major branch. I recommend you do the same: save early, save often. Keep your systems patched, handle combat manually to stop the AI from making a costly call, and push for a maxed warp core before Sector 9.

  • Control the ship in fights. Automated piloting will cost you hull and crew faster than you expect.
  • Get a top-tier warp core before Sector 9; it’s one of the simplest, highest-impact preparations you can make.
  • The Vidiian medical device appears in Faces and again in Sector 6. If you want the canonical route, don’t burn it on B’Elanna early.
  • The Tuvix merge in the Tuvix side mission is permanent. If you combine Tuvok and Neelix, the canonical ending is no longer possible.

Once you clear Sector 11 you’ll face the Ralik moment. Create a manual save at the point of no return: ally with Ralik and five endings open, but they demand steep prerequisites. You must enter Sector 12 with either 100 Ex-Borg crew and 35 Science Technology, or a flat 400 pure combat power.

Room on the ship in Star Trek Voyager
Image via Daedalic

Save Ralik

On streams and Discord channels you’ll see this split single-mindedly debated. If you keep Ralik alive, you open five narrative branches — but each path asks you to pay in crew, science, or firepower.

At Sector 12, disagree with Ralik’s planned sacrifice and enter the nebula. Engage the Borg Cube, make the choices below, and remember that one manual save now saves you hours of regret later.

  • Home, Hub and Holdfast: Refuse to destroy the hub, enter the aperture, hesitate, then seize command of the hub for your forces.
  • Welcome Home, Voyager: Reject the shortcut and opt to destroy the hub. Refuse all crew sacrifices and secure the Borg Vinculum to craft the pathogen that takes the hub down.
  • The Calm Before the Storm: Follow the destructive plan but sacrifice a crew member, grab the Vinculum, then surrender at the last moment — autopilot pushes you into the aperture and Admiral Janeway rescues you, but the mission is marked as a failure.

How many endings are there in Star Trek Voyager: Across the Unknown?

There are seven distinct endings available across all branches, though several are gated behind specific prerequisites and ship states.

Don’t Save Ralik (For the Greater Good)

Community posts show half the player base prefers sacrifice as the moral backbone. If you choose to let Ralik go, commit: engage the cube and plan to destroy the hub.

Pick a crew member to die, develop the pathogen, and pass three critical skill checks to defy Admiral Janeway. Fail the checks and the chain collapses; succeed and you blow the hub but strand the Voyager in the Delta Quadrant forever.

How do I get the canonical ending?

The canonical outcome requires the survival of Tom Paris, Chakotay, Tuvok, Harry Kim, B’Elanna Torres, The Doctor, Seven of Nine, and Icheb while using any viable path to reach Earth. That means careful crew management and conservative use of critical items such as the Vidiian device.

Kim in Star Trek Voyager
Image via Daedalic

Universal Endings

Even players who take opposite roads will hit one of two outcomes once they pass the point of no return. These endings are available regardless of your Ralik choice, provided you reach Sector 12.

  • The Long Road Continues: Refuse to enter the Borg nebula, tell your crew there’s another way home, and steer away. The journey adds about 15 years but avoids the Borg confrontation.
  • Was It Worth It?: Enter the nebula and decide not to destroy the hub. You must defeat the Borg Queen, then face the consequences before reaching home.

Conditional Endings

Speedrunners and completionists chase these two endings because they demand precision and planning. They also reward you with narrative closure or a clean Starfleet-aligned finish.

  • The Starfleet Way: Finish the final sector without relying on Borg architecture. Load a save before the point of no return and remove all Borg rooms from your ship layout; complete the return paths with a clean vessel.
  • The Canon: Reach Earth by any successful path while keeping Paris, Chakotay, Tuvok, Kim, Torres, The Doctor, Seven, and Icheb alive.

There’s a quick, cheeky finish called Stick to the Prime Directive. If you use the Caretaker’s Array in Sector 1 to leap straight back to the Alpha Quadrant, the credits roll immediately.

Can you save Ralik and still get home?

Yes — but saving Ralik makes several endings available only if you meet heavy crew or combat thresholds. If you’re on PC on Steam, GOG, or on console, the mechanics are identical: plan your crew composition or bulk up combat power before Sector 12.

I’ve played these branches and tested their failure points so you don’t have to; you will lose a save if you skimp on planning, and you will regret burning irreplaceable items. Think of the decision tree as a star map with dead ends — choose which stars you’re willing to lose. Which path will you burn into memory?