Resident Evil Requiem: How to Solve RPD STARS Office Scavenger Hunt

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You shove the S.T.A.R.S. Office door open and the room hits you in the face—old paper, wet plaster, a single, framed smile gone askew. I stood there, hand on a cold desk, and understood why small things in ruined places can sting more than the obvious danger. The scavenger hunt waits in plain sight, patient and petty.

I’ll walk you through the exact steps I used to grab Barry’s prize, where each clue hides, and what that little emblem actually does when you clip it to Leon’s weapon. Read fast: the guide is short, the memory longer, and I want you to feel like you’re finding this with me.

The S.T.A.R.S. Office still smells of stale coffee and mildew. Barry left two physical photo clues that point you straight to the key.

Observation: the office is on the second floor, west wing, and it looks like no one cleaned it since 1998. You’ll find two of Barry Burton’s clues tucked where only complacent eyes would miss them: one in the storage closet to the right as you enter, the other clipped inside Chris Redfield’s jacket on the opposite wall.

RPD Scavenger Hunt clues Resident Evil Requiem
Screenshot by Moyens I/O
RPD Scavenger Hunt clues Resident Evil Requiem
Screenshot by Moyens I/O

How do I start the RPD scavenger hunt?

You begin by entering the S.T.A.R.S. Office and inspecting both the storage closet and Chris’s jacket. Those photos are literal pointers — treat them like a map. I followed the composition of each photo and it led me down to the Operations Room on the first floor.

The Operations Room hangs with dead monitors and bolted TVs overhead. A ceiling-mounted screen conceals the next item; you have to climb the desk to reach it.

Observation: the Operations Room is directly below the S.T.A.R.S. Office and littered with abandoned police tech. Look up when you step inside and you’ll see a bank of TVs bolted to the ceiling.

RPD Operations Room TV key location
Screenshot by Moyens I/O

Grab the key from the TV area: climb onto the desk, reach left, and the key is sitting where Barry meant for it to be. This is the physical link between the pictures upstairs and the locker downstairs. No puzzles, just observation and a little elbow grease.

Where is the S.T.A.R.S. Emblem Charm located?

The key opens a locker in the West Office down the hall. I found the locker on the right as you enter that room — dusty, half-stuck, exactly where Barry’s sense of humor would put it.

The West Office locker is corroded and cluttered. Inside you’ll find the S.T.A.R.S. Emblem Charm and a stack of Easter eggs.

Observation: the West Office feels abandoned but oddly domestic; someone tried to keep normal things normal. Use the key from the Operations Room, open the locker, and take the charm out.

Resident Evil Requiem STARS emblem charm
Screenshot by Moyens I/O

The S.T.A.R.S. Emblem Charm is a small equippable that boosts weapon damage while increasing aiming sway. It trades steadiness for punch — prefer it when you want faster kills, avoid it if your aim is precise. I used it on a handgun and felt hits land cleaner, though my aim danced more while aiming.

What does the STARS emblem do?

Practical answer: it raises firepower at the cost of stability. The effect is immediate; you’ll notice recoil behavior change the moment you attach it. That trade-off fits Barry’s personality: loud and effective, a little sloppy.

Open the locker all the way and scan the back. You’ll spot a Street Fighter Alpha poster and an odd hybrid console — a disc-based unit that looks PlayStation-adjacent but wears Sega controller shapes. It’s an Easter egg wink to Capcom’s library and the era the characters would have lived through.

Locker easter eggs
Screenshot by Moyens I/O

Barry’s hunting trick is a tiny, sweet note from the past — like a moth-eaten scrapbook you’d rather not throw away. The grand prize, whether you cherish it or laugh, was free zoo tickets once valued at roughly $25 (€23). The zoo’s closed now, which is a petty punchline that pulls at the same old strings.

Capcom fans will appreciate the references (RE1, RE Revelations 2), and if you play on PlayStation, Steam, or modern platforms the charm behaves the same: it’s an affordance hidden in nostalgia. Moyens I/O’s screenshots captured it cleanly, and Barry’s handwriting—if you can call it that—still leads the way.

You found the key, opened the locker, got the charm, and read the signs Barry left; what do you want to hunt for next in a town that’s already dead?