I walked into the Care Center with one hand on a half-empty magazine and the other on a map I hadn’t fully read. You feel it immediately — the lights are wrong and every empty locker is a promise or a threat. By the end of the first hour I knew which weapons would save me and which I’d regret carrying.
I’ve played Resident Evil Requiem enough to see patterns: Capcom buries its best tools behind exploration, story beats, and a tiny economy called CP. I’ll tell you where everything is, how you actually get each piece, and which ones deserve the space in your limited inventory — fast, plain, and with the few tricks I learned testing routes on PlayStation and Steam builds.
Real toolboxes usually come with a lid and a label. Resident Evil Requiem: All Weapons and How to Get Them
Below are every weapon you can find during a single playthrough. I list who can carry it, what it does, and the exact place to pick it up. Move with intention; some items are handed to you by the story, others demand you pry open a cabinet or crack a safe.
- Alligator Snapper
- Requiem
- B934
- S&S M232
- Makeshift Knife / Hunting Knife
- MSBG 500
- Hand Grenades
- Classic 70
- Gal
- Marksman 1A
- W870 Police (W870 Shotgun)
- Mortal Edge
- Bottle of Acid
Alligator Snapper

- Character: Leon
- Weapon Type: Handgun
- Location: Available by default
A reliable semi-automatic to start your run. Comfortable in the hand, efficient on ammo — this is the gun you lean on during the first act while you learn enemy tells.
Requiem

- Characters: Leon and Grace
- Weapon Type: Assault Revolver
- Location: Gained through story progression
Requiem is a sledgehammer masquerading as a revolver. It uses heavy 12.7x55mm rounds and will tear through large enemies the way a battering ram goes through a rotten door. If you want one-shot authority over a room, this is it.
B934

- Character: Grace
- Weapon Type: Handgun
- Location: Dining room floor, Care Center’s West Wing
Small, sturdy, reliable. The B934 is Grace’s compact pistol — think of it as a tool for controlled encounters rather than open firefights.
S&S M232

- Character: Grace
- Weapon Type: Handgun
- Location: Locked safe in the Bar area, second floor, Care Center West Wing
Grace’s standard sidearm before it’s taken from her. More consistent than the B934 and worth the safe-crack if you find the combination.
Makeshift Knife / Hunting Knife

- Character: Grace
- Weapon Type: Melee
- Location: Scattered around major areas
Knives are last-resort tools. You’ll find them in most districts, but Grace cannot sharpen them in the same way Leon can upgrade his hatchet.
MSBG 500

- Character: Leon
- Weapon Type: Shotgun
- Location: Attic, just before the Chunk boss
Pump-action shotgun with reliable spread. If Chunk is the problem, this is the immediate, filthy solution you want in your hands.
Hand Grenades

- Character: Leon
- Weapon Type: Throwables
- Location: Scattered across levels
Fragmentation grenades clear crowds and briefly stagger larger enemies. Treat them as tactical resets, not permanent solutions.
Classic 70

- Character: Leon
- Weapon Type: Rifle
- Location: Given automatically during a cover sequence
Standard bolt-action rifle used for protecting partners from distance. High damage per shot when you can line it up cleanly.
Gal

- Character: Leon
- Weapon Type: Submachine Gun
- Location: Flooded underground parking garage, East Raccoon City
An Uzi-like SMG with high recoil but decent close-range performance. Short bursts make it manageable in tight corridors.
Marksman 1A

- Character: Leon
- Weapon Type: Rifle
- Location: Inside a blue BSSA container, end of East Raccoon City’s main street
Semi-auto marksman rifle with a fast rate of fire but modest per-shot damage — good for chipping away at distant targets when you want to keep pressure without wasting ammo.
W870 Police (W870 Shotgun)

- Character: Leon
- Weapon Type: Shotgun
- Location: On a shelf inside Gun Shop Kendo — turn 180° after the cutscene to spot it
The W870 is brutal and familiar if you played Resident Evil 4’s remake. Wide spread, heavy stopping power — best when you manage your aim and conserve shells.
Mortal Edge

- Character: Leon
- Weapon Type: Melee
- Location: Dropped by the Commander boss in the Ark
A heavy, storied hatchet with a brutal feel. It trades range for pure damage; use it when you want to end a fight before it gets messy.
Supply cabinets and vendor shelves get less sympathetic in real life. All Supply Box Weapons in Resident Evil Requiem
Leon can visit Supply Boxes to buy weapons mid-run. These are available at specific shops and require in-game funds or progression to access. Think of these as in-world DLC vending machines — you pay CP earned from kills and challenges.
- Silencer 9: Precise handgun with a built-in suppressor for quieter engagements.
- 990-Tac: Modern semi-auto shotgun with tighter groupings; attach a dot sight for better control.
- Stiri REVO3 A1: Compact polymer SMG with a high rate of fire; add a stock for improved accuracy.
You’ve seen power tools in garages before; All Special Weapons in Resident Evil Requiem
Special weapons are situational and tied to specific moments — environmental pickups rather than inventory purchases.
- Chainsaw: Found on infected enemies after a fight; it tears through bodies and can change the pace of a combat room.
- Mortar: A scripted heavy weapon used during a sequence to clear a swath of enemies from above; it does not remain in your permanent inventory.
Collectors keep receipts; I keep a spreadsheet. All Bonus Content Weapons and CP prices
Challenge Points (CP) are the in-game currency used in the Special Content menu to obtain bonus items. You earn CP from kills, mission performance, and objectives. Below is the list of bonus weapons and their CP cost — these live behind the in-game shop rather than placed in the world.
| Weapon Name | Price | Description |
|---|---|---|
| Matilda IMP (Leon) | 500 CP | Handgun with a three-round burst |
| Ghost Grudge (Leon) | 1000 CP | Powerful revolver that uses 12.7x55mm ammo |
| Mortal Edge (Leon) | 3000 CP | The same deadly hatchet as the one wielded by the Commander boss |
| Redemption (Leon) | 3500 CP | Durable assault rifle that offers decent accuracy |
| Freya’s Needle (Grace) | 4000 CP | Automatic machine pistol that uses handgun ammo |
| Kotetsu (Grace) | 5000 CP | An unbreakable knife |
| RPG-7 | 15000 CP | All-powerful rocket launcher that can obliterate enemies |
Note: CP is earned during runs and spent in the Special Content menu. Some items, such as the RPG-7, are intended to be late-run trophies that dramatically shift how you approach encounters. The RPG-7 is a sun swallowed and reborn as a missile — use it when you want zero subtlety.
What is the best weapon in Resident Evil Requiem?
If you ask me, the Requiem revolver wins for sheer single-shot authority. For most fights it gives the cleanest, most reliable way to end an encounter, and it carries the kind of stopping power that trivializes many scripted threats. Reviewers at IGN and GameSpot flagged it early in previews for good reason.
Can I upgrade weapons in Resident Evil Requiem?
Yes. Leon’s weapons can be upgraded at workbenches and via progression systems shown on PlayStation and Steam versions. Upgrades improve damage, reload speed, and sometimes handling. If you’re tracking builds on community hubs like Nexus Mods or following streamers on Twitch, pay attention to recommended upgrade paths for the W870 and Requiem — they scale well with minimal investment.
If you want the fastest route: follow the story beats to pick up the core arsenal, pry open safes for Grace’s sidearms, and spend CP on whatever fills your weak spots. Use Supply Boxes when you’re short on time and the Special Content menu to secure late-game toys you earned through challenges.
Capcom leaned into nostalgia by returning weapons from older Resident Evil titles; if you’re hunting for PlayStation trophies or the Platinum, plan a second run that focuses on CP farming and route efficiency. Want a safe route for speedruns? Study inventory management like a spreadsheet and use the W870 and Requiem as your anchors.
Which weapon are you carrying into the next fight — and why will you regret or celebrate that choice?