Two seconds to exfil. Your team breathes through comms. A shadow rounds the corner—and you have to decide which gun will buy you a lobby or a respawn.
I’ve spent Server Slam nights trading kills, watching streams, and parsing Bungie patch notes so you don’t waste a run. Below is a practical, opinionated ranking of every weapon you’ll find on Tau Ceti IV—built to help you pick faster and die less.
Full Marathon Server Slam Weapons Tier List
You’ll see the same handful of guns in the kill cams and in Reddit clips—patterns emerge fast. Use this table as the short map for what I call the meta lanes.
| Tier | Weapon Grouping |
| S | WSTR Combat Shotgun, BRRT SMG, Ares RG, Retaliator LMG, Hardline PR |
| A | Copperhead RF, Overrun AR, Longshot, Twin Tap HBR, Bully SMG, Magnum MC, M77 Assault Rifle, Stryder M1T, Misriah 2442 |
| B | V00 Zeus RG, V66 Lookout, V22 Volt Thrower, Demolition HMG, V75 Scar, B33 Volley Rifle |
| C | CE Tactical Sidearm, Repeater HPR, Conquest LMG, V11 Punch |
Which weapons should I pick for exfil defense?
If you’re holding the circle, choose sustain and stopping power. The Retaliator’s drum and the WSTR’s instant two-shot finish are the kinds of choices that make other Runners hesitate—hesitation wins exfil timers.
What should I carry for solo runs versus squad play?
Solo players want flexible combos: one precision tool and one close-range killer. Squads can specialise—leave the long gun to the quiet player, hand the drum to the anchor, and have someone run the mobility-smgs to control space.
S-Tier Marathon Weapons
When a streamer empties a lobby, these are the names you hear over and over. They win fights across dozens of micro-encounters.

WSTR Combat Shotgun
- Firepower: 195
- Accuracy: 45
- Range: 8m
- Spread Angle: 3.4
- Magazine: 2
- Zoom: 1.1x
Close quarters specialist. The WSTR’s double-barrel mode can delete a Runner before they can blink; it’s a broom sweeping a cramped room clean. You’ll want it on exfil duty or when you’re funneling enemies through a choke.
BRRT SMG
- Firepower: 15
- Accuracy: 63
- Handling: 35
- Range: 16m
- Magazine: 35
- Zoom: 1.1x
The BRRT is the engine that chews through shields and limbs at close range—brief, violent bursts that collapse fights. Imagine a jackhammer on a concrete wall: not subtle, but relentlessly effective. It also surprises at mid-range if you control recoil.
Ares RG
- Firepower: 159
- Accuracy: 100.0
- Handling: 55
- Magazine: 4
- Range: 55m
- Zoom: 2.5x
One-shot authority at range. Volt Cells are scarce in Server Slam, but a single Ares hit can remove a fully geared Runner before they reach the exfil. If you play patient and use cover, the Ares turns lanes into kill zones.
Retaliator LMG
- Firepower: 16
- Accuracy: 63
- Handling: 22
- Range: 35m
- Magazine: 44
- Zoom: 1.2x
Hold a corridor, deny an approach, make the other team bleed windows of time. The massive drum is the definition of area control—slow to move with, but impossible to ignore when planted.
Hardline PR
- Firepower: 44
- Accuracy: 61
- Handling: 36
- Range: 69m
- Magazine: 16
- Zoom: 1.2x
A crisp precision pick. Fast follow-up shots, low recoil, and enough punch to upset any Runner who assumes long range is safe. Great if you prefer positional play and counting your shots.
A-Tier Marathon Weapons
The A-tier shows up in competent runs and clutch kills—reliable choices you can lean on when you can’t get S pickups. They reward mechanical play and good timing.

Copperhead RF
- Firepower: 17
- Accuracy: 49
- Handling: 46
- Range: 20m
- Magazine: 21
- Zoom: 1.1x
Fastest firing SMG. If you can weave and aim, Copperhead outpaces most opponents in raw DPS. The trade-off is per-bullet damage and a smaller pool of ammo—manage reloads and you’ll win surprise fights.
Overrun AR
- Firepower: 14
- Accuracy: 42
- Handling: 36
- Range: 27m
- Magazine: 20
- Zoom: 1.2x
The classic rifle for aggressive pacing. Overrun’s fire rate lets you win short skirmishes, but the 20-round mag punishes missed bursts. Treat it like a scalpel: precise bursts, then back off to reload.
Longshot
- Firepower: 70
- Accuracy: 74.8
- Handling: 29
- Range: 175m
- Magazine: 3
- Zoom: 4x
Base sniper that does exactly what you expect—big, slow, clinical shots. Three rounds is a small safety net, so every bullet must count. Pair with a fast sidearm for close surprises.
Twin Tap HBR
- Firepower: 21
- Accuracy: 73
- Handling: 51
- Range: 48m
- Magazine: 20
- Zoom: 1.4x
Landing both burst shots on a head is a momentum killer for opponents. It’s a rhythm weapon: time your bursts and you’ll out-peak many rifles in mid-range fights.
Bully SMG
- Firepower: 22.5
- Accuracy: 62
- Handling: 47
- Range: 27m
- Magazine: 23
- Zoom: 1.1x
Heavy rounds and stamina damage slow enemies, making follow-ups clean. The downside is the heavy ammo weight—carry too much and your mobility suffers in a sprint meta.
Magnum MC
- Firepower: 69
- Accuracy: 35
- Handling: 50
- Range: 21m
- Magazine: 12
- Zoom: 1.1x
Revolver feel with knockout headshot potential. You can clear a small room with precise aim, but the slower follow-up makes you vulnerable if you miss the first shot.
M77 Assault Rifle
- Firepower: 22.5
- Accuracy: 56
- Handling: 41
- Range: 37m
- Magazine: 26
- Zoom: 1.2x
Mid-range specialist with respectable mag size. Heavy recoil makes tracking multiple targets harder, but if you can control the spray, M77 wins extended fights.
Stryder M1T
- Firepower: 57
- Accuracy: 125
- Handling: 39
- Range: 84m
- Magazine: 12
- Zoom: 1.2x
Precision rifle that breaks shields from range. Not friendly up close—carry a close secondary. Use angles and quick peeks to control engagements.
Misriah 2442
Pump-action with an aggressive swing. Better range and fire rate than many shotguns, but long reloads punish greed. Take risks with it when you can close the gap fast.
B-Tier Marathon Weapons
These are specialists or utility toys you reach for when the map and your role demand it. They work—but only in the right moments.
V75 Scar and V66 Lookout function as niche tools; the Demolition HMG demolishes UESC hardware; V22 Volt Thrower is a PvE playground. Against mechanically clean rifles like M77 or the BRRT, most B-tier weapons lose a straight duel.
C-Tier Marathon Weapons
Starter gear and late-pickups—useful as placeholders. In a fair fight, these options make you hunt for better loot.
Weapons like the CE Tactical Sidearm, V11 Punch, and Conquest LMG trade damage for speed or swap time. If you find yourself holding one, your first goal should be to find a dead Runner and take their kit.
Patch notes from Bungie, dive clips on YouTube, and discussion threads on Reddit helped shape these placements. I watch the plays so you can make faster decisions in the moment.
This tiering will shift with Server Slam telemetry and balance patches; watch creator channels and patch notes and adapt your loadout. Which weapon are you bringing to the next exfil and why?