Ex-Battlefield & Star Wars Devs Announce New DnD-Inspired Adventure

Ex-Battlefield & Star Wars Devs Announce New DnD-Inspired Adventure

I watched four strangers argue over whether to clear a crypt or check a rumor first. I felt the small, electric panic you get when a familiar table game tries to become a living world. You realize someone from DICE is trying to ferry tabletop spirit into a video game — and that matters.

I’m Dennis Brännvall’s old work shadowing me in the best way: pedigree that promises ideas, not glossy bandages. Wyldheart, announced at PAX East by ex-DICE talent now at Wayfinder Studios, is a cooperative fantasy game that borrows the social bones of Dungeons & Dragons and stitches them into a screen-friendly package. You can play solo, but the systems breathe when you bring friends.

Combat in Wyldheart.
Wyldheart takes you across a strange world, and it’s up to you to choose where and what to explore. Image via Wayfinder Studios

At a crowded PAX demo, the booth hummed like a game table — why the team’s history matters

I’ve followed developers from Battlefield and Star Wars Battlefront 2 through studio changes before. That lineage matters because systems people trust — loot economy, group combat pacing, UI clarity — are hard-won. Dennis Brännvall and others arriving from DICE carry experience shipping AAA features and iterating under player pressure.

You should care because this isn’t a small passion project tacked together after hours. Wayfinder Studios is courting backers on Kickstarter with a playable idea, not just concept art. If you value a team that’s shipped under scrutiny, that’s an authority cue you can use when deciding whether to support the campaign.

What is Wyldheart?

Wyldheart is a four-player cooperative fantasy game built around campaigns made of roughly 200 hex tiles each. Those tiles hold towns, crypts, forests, and side content. You create detailed characters — races and backgrounds guide roleplay but don’t lock you into a single path — and a rumor system surfaces leads in the same social way a DM would whisper a hook across the table.

The overworld in Wyldheart.
Traveling between “hexes” is done via the overworld, giving out strong JRPG vibes. Image via Wayfinder Studios

In a hands-on demo the map felt like an old adventure board — how play actually unfolds

I saw a party cross a hex and pause because a rumor pinged — an overheard NPC line, a barkeep’s aside. That rumor system is being compared by the devs to classic World of Warcraft as a way to seed quests without a quest log shouting directions at you.

You’ll find survival mechanics, fights, crafting, and side activities mixed across genres. The team says up to 20 characters can live on one save, though active parties cap at four for the moment. The design encourages curiosity and improvisation: sometimes the best moment comes from a choice you didn’t plan.

Wyldheart feels like a well-worn campaign notebook — pages full of half-finished plans you can pick up and finish how you want.

Is Wyldheart similar to DnD?

Yes, in spirit. The game borrows tabletop habits: player-driven story, background prompts that act as starting points, and social hooks that reward listening and roleplay. But mechanically it translates those habits into navigation across hex tiles, readable UI, and party combat tuned for controller or mouse and keyboard.

At the Kickstarter table, people asked if this deserves backing — how to weigh the offer

I watched backers study the stretch goals and the team’s roadmap. Kickstarter is the vessel here; if you care about influencing feature choices or getting early access, backing matters. If not, you can follow the studio on platforms like Steam and social channels for updates.

You should think about risk vs. influence. A pledge on Kickstarter buys you visibility into development and an early role in shaping the product. It’s the same social contract that built many beloved indie hits — and also the reason you should read tiers and fulfilment details closely.

When will Wyldheart be released?

The team has not posted a final launch date; the Kickstarter functions as the timeline driver. Wayfinder will use backer milestones and testing phases to refine the schedule, so expect updates on their Kickstarter page and socials rather than a fixed retail drop for now.

The mix of DICE veterans, a tabletop soul, and a public funding model makes Wyldheart a game I’ll be watching closely — it could be a small revolution in how groups play together on screen, or another promising concept that stumbles in delivery; which will it be?