No, I’m Not a Human is grabbing attention with its intriguing mysteries and endings that may spark more questions than resolutions. Are the Visitors genuine, or has the sun’s relentless heat driven the world to madness?
In this article, we’ll explore all the endings available in No, I’m Not a Human.
No, I’m Not a Human Endings Guide
This game features ten unique endings. While some may echo scenarios from its Anthology version and demo, most conclusions are entirely original. The approach at your door each night varies based on your choices. Some endings can be quite challenging to unlock.
This article is a work in progress. Stay tuned for additional endings!
1. Yes, I’m Alone Ending

To achieve this ending, allow the Super Imposter in by either confessing your solitude or showing no tenants when he arrives. He will invade your home, taking you into the night as your house succumbs to decay.
2. May Death Cleanse Us of Our Sins! Ending

When the cult leader knocks, you must take in his followers and ensure all three survive for the following days. Their presence boosts numbers, but any cultist loss will lead to failure.
Prevent this by sending away any guests targeting a cultist’s seat. You can also obtain a FEMA slip if they capture someone early on. Distributing them to guests outside the cultist group minimizes the risk of losing a cult member.

If the cult members survive, the leader will invite you to join. Accepting this offer will conclude your journey, leaving the cosmos behind.
3. Child of Doom Ending

Unlocking this ending involves inviting a rare character—a sex worker—into your home when she knocks. After she stays the night, keep her engaged and spare her life during testing. You’ll discover she’s pregnant, with the birth occurring overnight.
Over the following nights, inspect various locations for the newborn. This culmination sees the protagonist viewed as a martyr, sacrificing himself to avert disaster.

4. No, I’m Not Alone Ending

For this ending, ensure at least one Visitor is in your house when it’s time to board up the windows. As paranoia escalates, your group’s fate intertwines with those who were once strangers.
5. Wrath of the Vigilante Ending

Failing the Vigilante’s test on a subsequent visit unlocks this ending. Choose to respond with “Teeth,” “Armpit,” or “Photo” to fail. Despite defeating the Vigilante, you lose your grip on sanity and become another Visitor.
6. Embrace the Inevitable Ending




This complex ending requires diligent effort as you aim to dig a hole in the basement. Follow the necessary steps, including interacting with the Prophet and performing specific tasks over several days.
- Watch television to acquire the ForRest phone number.
- Order two EnerJeka cans during the day.
- Allow the cat lady in to unlock the basement door.
- Talk to the Prophet on the ninth night.
- Dig in the basement on the tenth day.
- Show the Vigilante your eyes that night.
- Continue digging on the 11th day.
- After another dig on the 12th, enter the tunnel and speak to a miner.
- Drink an EnerJeka on the 12th.
- Interact with the bathroom mirror.
- Clean your hands.
- Display your hands to the Vigilante on the 12th night.
- Converse with the Prophet again.
- Dive down the hole found in the tunnels.
This ending reveals that the cultists were right: Death was there, hiding below you all along.
7. Yes, I’m a Murderer Ending

The simplest path to this ending is to kill every tenant by the 12th day. Even if you think only Visitors remain, ensuring you are alone will attract the Prophet and conclude your experience with a spotlight on the consequences of paranoia and fear.
Stay tuned for updates as we bring you the final three endings.
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