I hit the updater mid-raid and watched a 1.2 GB file crawl across my screen while my team revived each other. Someone cursed when a probe glitched and a platform refused to despawn. You know that tight mix of relief and suspicion when a patch promises fixes—I’ve been tracking this one closely so you don’t have to guess.
I tested the new 1.23.0 release on PC and consoles and walked every broken spot players flagged after the Flashpoint content dropped. Read fast: the changes matter for survival, movement, and whether your cosmetic purchase feels worth it.
Patch overview: a live-ops moment in a busy multiplayer game
In real life, an update is a short appointment—you bring the game in, the studio does the work, you hope it comes out better.
The 1.23.0 update (about 1.2 GB) is available now on Steam, PlayStation Store and Xbox storefronts for PC and console players. It mainly addresses the fallout from the recent Flashpoint additions: the new ARC behavior, Close Scrutiny map oddities, and a stack of gameplay bugs. The developer is actively monitoring crash reports and player feedback via official channels and Discord.
New Vanguard set: the cosmetic you can buy today
I watched players scroll the shop as soon as servers came back up—some buy on impulse, others wait for reviews.
The Vanguard cosmetic set has landed in the in-game shop. It’s a purely visual bundle meant to stand out on the battlefield; buy directly on your platform store. Prices vary by storefront and are listed in USD with an equivalent shown on your local store page (€ equivalent displayed where applicable).
How do I get the Vanguard skins?
Open the in-game shop on your platform (Steam, PlayStation, Xbox), pick the Vanguard set and complete the purchase. If you’re comparing stores, check PlayStation and Xbox pages for regional pricing and promotional bundles.
Gameplay and weapons: small fixes that change runs
During a raid, a single malfunctioning weapon can make a run collapse like a domino line.
I validated the fixes that impact combat feel:
- Trigger ’Nades no longer stack into triple-damage explosions when two detonate side-by-side.
- Switching to items while holding fire now lets you use them immediately—no awkward delay.
- Weapons and thrown items that fired automatically have been corrected.
- The shoulder-camera swap bug (where the view stuck on one side) has been fixed.
- An exploit allowing an Anvil Splitter to avoid dispersion penalties has been patched.
- Barricades can no longer be placed on top of ziplines to create blocking geometry.
This patch fell like a bandage on an open cut—small, but it stops the worst bleeding during runs.
What does patch 1.23.0 fix?
Short answer: combat audio issues, weapon behavior, exploit patches, camera bugs, and item-use timing. Also: several map and UI problems tied to the Flashpoint content.
Maps and Close Scrutiny: platform logs and probe behavior
I watched clips from players who got stuck on assessors and found consistent failure points.
Key map and Close Scrutiny updates:
- Fixed automatic fire-on-set instances outside the locked room in Medical Research (Stella Montis).
- Blocked a location on Stella Montis where players could be shot through the floors.
- Restored missing staircases in the Buried City.
- Patched instances where the code printer became unresponsive during Locked Gate encounters.
Close Scrutiny-specific fixes:
- Adjusted movement speed for Rocketeers and Vaporizers to stop odd idle behavior.
- Reconnected players now see Assessor platforms correctly on the map.
- Vaporizers no longer get stuck when approaching an Assessor probe.
- Assessor probes that should return to orbit now do so; breach-platform breakage from spamming Breach & Search prompts was fixed.
- ARC enemies summoned by the Assessor will depart and despawn properly after long idle times.
- Pinging an Assessor on the map now points to the actual location.
- Fixed several spots where players could get stuck jumping between platforms.
- Corrected a Buried City overlap where an Assessor and a Probe landed in the same spot.
UI, visuals, and crash mitigation
We all notice the little visual wrongness before the game actually crashes; those are the early alarms.
- Weapon upgrade UI now displays the correct upgrade tiers.
- Fixed cases where helmet visors appeared fully transparent.
- Addressed some visual effects that could cause crashes; the developer continues to triage remaining reports.

What to watch next: testing, reporting, and community signals
Every live title runs like a small city—if the power grid hiccups, everyone notices.
I recommend you update before your next run and keep an eye on the game’s Discord and Steam discussions for hotfixes. Report new reproductions with clip evidence; platform dev tools like the Steam crash reporter and PlayStation’s support logs help developers prioritize issues.
Player reports cleared up quickly over the first few hours after the patch, and several stubborn problems evaporated like morning mist—but if you still encounter crashes, collect logs and submit them so the team can act.
How large is the update and where can I download it?
Approximately 1.2 GB; available now through your platform’s normal update flow (Steam, PlayStation Store, Xbox). Install before you queue for a raid to avoid mid-run interruptions.
I’ve run multiple checkpoints and validated most fixes; now it’s your turn—are you buying the Vanguard set now, or waiting to see if the next patch brings more fixes or a discounted bundle?