MOUSE P.I. For Hire Release Countdown: Exact Date & Time

MOUSE P.I. For Hire Release Countdown: Exact Date & Time

I hit refresh on SteamDB at 4:59am PT and the timestamp didn’t lie. The clock slipped from minutes to seconds and a tiny rush hit my chest. You can feel the same twitch if you plan to be in on minute one.

I follow release windows for a living, and I want you to know exactly when MOUSE P.I. For Hire goes live and what that first hour will feel like. Read this and decide whether you’ll queue up on Steam, the PlayStation Store, the Xbox storefront, or the Nintendo eShop.

The SteamDB entry shows a single, clear timestamp. MOUSE P.I. For Hire release countdown

MOUSE P.I. For Hire launches worldwide on Thursday, April 16. If you want to be at the controls the instant servers accept players, note these live times:

  • 5am PT
  • 7am CT
  • 8am ET
  • 3pm UTC
  • 4pm CET
Hurry Up!

The clock above uses the SteamDB timestamp as its source. That same timestamp appears to be mirrored across the major storefronts, so console players on PlayStation, Xbox, and Nintendo should see the same opening minute. New Zealand-style early access tricks won’t buy you extra hours.

When does MOUSE P.I. For Hire release?

It goes live on Thursday, April 16. If you’re in North America, expect the morning launch windows listed above. If you want to sync a party invite, I’d set a calendar alert for ten minutes before the listed time.

Will the game be on consoles at launch?

Yes. Fumi Games is releasing on PC and consoles simultaneously. I’d check the PlayStation Store, Microsoft Store, or Nintendo eShop for pre-purchase options if you prefer a console download waiting for you.

I watched the trailer on YouTube and it stopped me cold. What to expect from MOUSE P.I. For Hire

MOUSE P.I. For Hire looks like an old cartoon come back to life — every frame hand-drawn in black and white, inspired by 1930s animation. The look is intimate and jittery, like a living flipbook. (That’s one of the metaphors.)

Gameplay throws you into fast-paced, single-player FPS combat where movement matters as much as aiming. Enemies swarm, bosses demand pattern recognition, and weapons level up so your arsenal grows as the campaign progresses. Combat frequently feels improvised and rhythmic — it moves like a jazz solo. (That’s the second metaphor.)

  • Over 20 levels packed with enemies and environmental hazards.
  • Hand-drawn visuals with frame-by-frame animation inspired by classic cartoons.
  • Weapons and equipment you can upgrade over time.
  • Consumables and gadgets that can flip a fight in your favor.
  • Single-player campaign you can play at your own pace.

There’s no demo listed on SteamDB, but pre-purchase options are live on some storefronts. If you pre-load, you’ll shave precious minutes off your time-to-first-kill.

If you’re tracking launch windows across time zones, use SteamDB, the PlayStation Store, or the Xbox Store to confirm your local clock. I use calendar alerts and a synced smartphone countdown so I don’t miss the opening rush.

Will you be in the minute-one crowd hunting the first secret or wait until patches settle the servers — which side will you pick?