For twenty minutes a review lived on the web like a loose wire sparking under a table. I clicked it, read the price, and then the page vanished. For anyone watching Valve’s hardware calendar, that brief leak mattered more than you might think.

At 9:07 a.m. a review slipped out and then disappeared
I’m talking about the Techy Talk post that briefly revealed the Steam Controller’s price before being taken down. You probably saw the Reddit thread and the immediate pile-on: screenshots, commentary, and a lot of profanity. That tiny window confirmed what many suspected—Valve is preparing to sell the controller on its own, separate from the Steam Machine and Steam Frame.
How much does the Steam Controller cost?
The leaked price? $100 (€95). That number landed like cold water for a lot of people. For comparison, a standard PS5 DualSense sells for roughly $75 (€71), putting Valve’s pad about $25 (€24) higher.
On Reddit, the reaction was immediate and loud
Scrolling r/GamingLeaksAndRumours felt like watching a stadium boo a referee.
Users complained that $100 (€95) is too steep for a controller, and criticism focused on the absence of an audio jack and the general expectation that a controller should cost between $60–$80 ($60 = €57, $80 = €76). Quotes from the thread—pulled from screenshots before moderators archived them—ran the gamut from disbelief to mockery. Tech press outlets like Moyens I/O also archived the moment, and the original reviewer’s premature post suggested the embargo was months away.
Is the Steam Controller worth $100?
It depends on what you want from a controller. The Steam Controller is not a vanilla pad; it packs two trackpads, extra sensors, and tight Steam integration aimed at PC players and Steam Deck owners. If you prize versatility, the device feels like buying a Swiss army knife for your living room—lots of tools in one package.
Third-party controllers with added features sell for about $70–$80 (€67–€76), and premium “elite” controllers from Xbox or third-party makers run north of $200 (€190). For me, $100 (€95) is defensible if the build quality, battery life, and button feel match the hardware’s ambitions. If those things flake, you’ll have paid a premium for novelty.
A single price point can steer a whole market
Retailers will list it, streamers will test battery life, and Valve will watch social chatter like a trader watches ticker tape.
This leak also clarifies strategy: the Steam Controller can ship while Steam Machines and the Steam Frame sort supply-chain headaches tied to RAM shortages. It’s compact to produce, appeals to Steam’s ecosystem, and gives Valve a fresh revenue stream that doesn’t rely on PC hardware cycles. For existing Steam Deck users, the controller could feel like an obvious companion; for casual buyers, that $100 (€95) number will be a decision trigger.
What I’m watching next
Techy Talk’s premature review removed the cover on price expectations, but real judgments will hinge on hands-on tests from outlets and creators you trust—ResetEra threads, YouTube reviewers who focus on latency and haptics, and firmware updates from Valve itself. If you own a Steam Deck or live in the Steam Workshop ecosystem, the controller’s extra features may justify the cost. If you’re a casual player, cheaper alternatives with similar ergonomics will keep pulling at your attention.
I’ll keep testing and sharing what matters—battery longevity, build durability, and whether those trackpads actually change how you play—so you don’t have to guess before you buy. Are you ready to pay $100 (€95) for a controller designed for the Steam ecosystem, or will this price push you toward cheaper options?