Everything Is Crab: All Evolutions, Effects & Affinities

Everything Is Crab: All Evolutions, Effects & Affinities

I froze as my Darwin flailed on the beach, two Evolutions away from a clutch win and the game handed me a choice that felt unfair. You can feel the same cold quicken your chest when a run’s fate turns on a single pick. I’ll show you what each Evolution does, why it matters, and how to bend those odds in your favor.

I play and parse Everything is Crab builds more than I should, and I cross-checked the current build against Moyens I/O’s screenshots and Steam player reports on Reddit to make this a single reference you’ll actually use. What follows is a hands-on map of every Evolution, the affinities that steer them, and the run-time tricks that matter when the map crushes you or carries you home.

On my desk sits a spreadsheet with 121 rows — one for each Evolution. All Evolutions in Everything is Crab

There are 121 Evolutions in this build, and each one rewrites Darwin’s behavior mid-run. Think of Evolutions as a Swiss Army knife for your crab: one pick might add a tiny tool that wins the fight, another might be a bulky attachment that ruins your speed. Below you’ll find the full roster, their in-game effects, affinities, level caps, and type. Use the tables to diagnose what your run needs, not to chase perfection.

Evolutions in Everything is Crab
Screenshot by Moyens I/O

Common

Name Effects Affinities Levels Type
Agile Increases DodgeReduces Attack Penalty Trickster 5 Passive
Antlers Causes self-damage but deals high Physical damage Imposing 5 Attack
Beak Raises Feeding SpeedDeals Ability Damage at range PreyTrickster 5 Attack
Carapace Raises Damage ResistanceGrants Plating ImposingPrey 3 Passive
Chonky Raises Size and Physical Imposing 3 Passive
Claws Deals quick Physical Damage Predator 5 Attack
Cortex Increases Ability Trickster 5 Passive
Dexterous Reduces cooldownsRaises Ability PredatorTrickster 5 Passive
Elusive Reduces sizeIncreases dodge Prey 3 Passive
Fur Raises Damage Resistance and Cold Adaptation N/A 3 Passive
Jaws Deals Physical DamageIncreased Physical Damage to stunned enemies Predator 5 Attack
More Eyes Increases dodge and Senses GregariousPrey 5 Passive
More Mass Increases Max HP, Physical, and Size Imposing 3 Passive
Muscular Tissue Increases Physical Predator 5 Passive
Pincer Deals Ability Damage CarcinisationTrickster 5 Attack
Plated Raises Plating Imposing 5 Passive
Reach Raises the range of attacks Trickster 3 Passive
Regenerative Tissue Raises regeneration Imposing 5 Passive
Saliva Raises feeding speed and regeneration PredatorPrey 5 Passive
Scales Raises Damage Resistance and Heat Adaptation N/A 3 Passive
Slide Dash over a long distance PreyTrickster 3 Movement
Spit Deals low Ability Damage at range Trickster 5 Attack
Stomach Raises feeding speed ImposingPrey 5 Passive
Tail Increases Ability and Social Gregarious 5 Passive

Rare

Name Effects Affinities Levels Type
Antennae Raises Senses and Social CarcinisationGregarious 5 Passive
Body Slam Deals Physical Damage at close rangeDamage scales with Max HP Imposing 5 Attack
Carnivore Raises the progress you gain from eating meatReduces Prey affinity Predator 5 Passive
Cheek Pouch Stores Food, which can be eaten passively GregariousTrickster 3 Passive
Constriction Temporarily stuns nearby enemies and deals Physical Damage over time Trickster 5 Ultimate
Detachable Tail Leave a fake trail when damaged by an enemy PreyTrickster 3 Passive
Exoskeleton Raises Damage Resistance and Social CarcinisationGregarious 3 Passive
Forager Raises the frequency of Food drops being turned into Health FoodRaises Poison Resistance Prey 3 Passive
Fungoid Generates Mushrooms around you Prey 5 Passive
Herbivore Raises Vegetation ProgressReduces Predator Affinity Prey 5 Passive
Horns Lands a Headbutt that does Physical Damage and bypasses Plating Imposing 5 Attack
Leap Jump over enemies and obstacles and avoid all damage in the process. Predator 3 Movement
Leech Deals short-range attacks that deal Ability Damage and drain HP Trickster 5 Attack
Nomadic Gain Progress when you discover a Place of Interest Prey 3 Passive
Omnivore Raises Food Progress N/A 5 Passive
Pack Raises attack based on the number of charmed animals Gregarious 3 Passive
Piscivore Raises Fish Food Progress NA 5 Passive
Poisonous Saliva Apply poison to the Beak, Jaws, and Spit Attack Trickster 1 Passive
Poisonous Spores Inflict Poison on nearby enemies upon hit Trickster 3 Passive
Prehensile Tail Raises Feeding Distance Prey 3 Passive
Revenge Raises Physical and Ability temporarily when damaged ImposingPredator 3 Passive
Scavenger Grant extra progress on food from animas that you haven’t killed GregariousPrey 5 Passive
Shell Raises Damage Resistance CarcinisationImposing 3 Passive
Smol Raises SpeedReduces Size and Imposing Affinity Prey 5 Rare
Spines Reflects back a percentage of the damage upon contact Imposing 5 Passive
Sprint Raises Speed Predator 3 Movement
Spur Deals low Physical Damage that’s triggered automatically after a basic attack Predator 5 Attack
Stoner Performs a ranged attack that uses Stone Ammo and deals a lot of damage Trickster 5 Attack
Subcutaneous Fat Raises Cold and Heat AdapatationRaises Max HP Imposing 3 Passive
Synapse Reduces all cooldowns Trickster 3 Passive
Tail Wag Make attempts to charm nearby animals once every five seconds Gregarious 5 Passive
Toe Beans Social attack with a chance to charm a nearby animal Gregarious 5 Attack
Turtle Down Gain a temporary shield Imposing 3 Movement
Whining Tries to charm nearby animals after taking damage Gregarious 3 Passive

Epic

Name Effects Abilities Levels Type
Courting Charms nearest enemy Gregarious 3 Ultimate
Diurnal Raises all damage dealt during the dayReduces all damage dealt during the night N/A 3 Passive
Hollow Bones Raises SpeedReduces Damage Resistance Prey 5 Passive
Impervious Take half of the damage immediately, and the other half after a secondRaises Max HP Imposing 3 Passive
More Legs Raises Speed Carcinisation 3 Passive
Nocturnal Deal more damage during the nightRaises Senses N/A 3 Passive
Outlier Get a random Legendary EvolutionRaises the chance of Legendary-only Evolutions N/A 1 Passive
Overwhelm Deal additional damage based on active Plating Imposing 3 Passive
Pistol Pincer Deal massive damage based on the higher Physical/Ability Damage valuePush the target CarcinisationTrickster 3 Ultimate
Sharpen Raises the damage of attacks based on Predator Affinity levels Predator 3 Ultimate
Slow Metabolism Reduces SpeedReduces the progress requirement to evolve Prey 3 Passive
Stinger Deal Physical Damage and Poison that deals Ability Damage over five seconds Trickster 5 Attack
Vegan Raises Vegetation Progress, but you can’t have meat or fishReduces Predator Affinity N/A 3 Passive

Legendary and Branching

Name Effects Affinities Levels Type
Alpha Raises Gregarious AffinityRaises Max HP, Size, and Social GregariousImposing 3 Passive
Arms Raises Ability, Physical, and Feeding distance Trickster 3 Passive
Legs Raises your Speed PredatorPrey 3 Passive
Pollinator Raises the Vegetation Rate when you find a Point of InterestGain a random bonus after you discover four Points of Interest Gregarious 3 Passive
Robust Max HP scales with Size Imposing 1 Passive
Ruminant Gain Progress based on Prey Affinity Prey 3 Passive
Shifty Negative size modifiers raise Dodge PreyTrickster 3 Movement
Slithery Raises Terrain Adaptation and Speed Trickster 3 Passive
Tentacles Raises your speed and abilityUnlocks arm-based Evolutions at Level 3 Trickster 3 Passive
Wings Raises Terrain Adaptation and Speed PredatorPrey 3 Passive

How do you obtain Evolutions in Everything is Crab?

If you’ve played any runs on Steam or watched clips on Twitch, you know progress comes from eating. Each food intake pushes Darwin toward a level milestone. When Darwin levels, you choose between three Evolution options; the first time you get an Evolution it becomes available outside the run for future level-ups to show. Some Evolutions have prerequisites — that’s why the order you pick matters.

Unlocked Evolutions appear more often during runs, so early choices shape the pool you’ll see later. If you want greedy RNG manipulation, pair this knowledge with Genetics choices before the run starts (Steam guides and subreddit threads track the spicy Genetics options right now).

Genetics in Everything is Crab
Screenshot by Moyens I/O

On my clipboard is a list of player questions that keep repeating. How do Evolutions, Affinities, and Genetics interact?

Affinities (Predator, Prey, Imposing, Gregarious, Trickster, Carcinisation) tilt which Evolutions you see and how certain passives scale. If Affinities were weather, they’d change what you bring: single-target damage, survivability, or social tools that charm animals. That weather metaphor is intentional — it helps decide whether you should chase raw power or a utility build that outlasts fights.

What do Affinities do in Everything is Crab?

Affinities increase gains in their category and open synergies. Predator stacks buff physical offense and interaction with Predator-scaling Evolutions like Sharpen. Prey favors speed and evasion, making Micro-mobility picks like Slide and Smol more useful. Gregarious gives social tools — charm and pack mechanics — and Carcinisation ties into body-based Evolutions like Pincer and Arms. Genetics add pre-run boosts (think Steam guide lists and Moyens I/O coverage for recommended combos).

Which Evolutions should you aim for on Predator or Prey builds?

For Predator: prioritize Muscular Tissue, Jaws, Sharpen, and Spines for aggressive sustain and burst; add Dexterous or Synapse for cooldown control if you want constant pressure. For Prey: focus on Smol, Slide, Hollow Bones, and Elusive to kite and avoid hits; Pair with Shifty or More Legs if you want straight speed. Always scan the three-option pick and value synergies more than raw numbers.

If you want to research specific picks, cross-reference the tables above with Steam community guides and Moyens I/O write-ups — both have active threads testing Level caps and behavior in the latest build.

Games like Everything is Crab pivot on small decisions; a single Evolution can feel like a cliff or a ladder. Will you prioritize power or options, and does the community’s current meta on Steam deserve your trust — or should you break it apart to find a new path?