Anime Story 2 Tier List: Best Units (Update 0.5)

Anime Story 2 Tier List: Best Units (Update 0.5)

Updated on May 18, 2026: Updated and reworked the tier list for the Anime Story 2 re-release and UPD 0.5.

I was mid-arena; your squad was breathing down my neck and one revive changed everything. I watched a King reverse the scoreboard and it felt like the game rewrote itself. You deserve a guide that separates buzz from real match wins.

This tier list is a flashlight in the fog. I’ll walk you through the best DPS, support and tank picks so you can build teams that actually finish fights — not just look flashy on paper.

On my last arena run a single misplayed revive cost me the match. Anime Story 2 Unit Tier List

all units ranked in anime story 2
Image by Moyens I/O

There are more modes than ever in UPD 0.5, and that matters: what rules the arena won’t always be the best pick for raids or campaign waves. I’ll cut to the units that win across multiple formats, explain why they matter, and show quick team ideas you can copy into your lineup.

Best Teams (More Details Coming Soon)

End-game

Jolios (King) [M]Flame Lion [M]Slime (Demon) [M]Black Bull [Sol]Kaizen (Ascended) [M]Bats on everyone except Black Bull (Demonring/Coal)

Beginner

Shadowknight [M/Eth/Sol]Dark Assassin [N/A]Destruction [Eth/Sol]Kaizen Secret [M/Eth]Reaper (Bankai) [M/Eth]

What are the best units in Anime Story 2?

I’ve ranked units by four roles: main DPS, Leader, Support, and Tank. The goal is simple: give you a shortlist that makes team building faster and less risky. You’ll see why S-tier units aren’t just high numbers — they change how fights flow.

How should I build a team in Anime Story 2?

Start with a win condition: burst, sustain, or control. Pair a lead that supports that goal, then pick DPS and support that amplify one another. Team synergies form a well-oiled machine; slotting units that repeat the same mechanic compounds your chance to win.

Who is the best leader for endgame in Anime Story 2?

Endgame leaders do three things: buff your win condition, mitigate enemy spikes, and carry a fail-safe (revive, immunity, or strong CC). Don’t chase aesthetics—chase what survives the long fights you’ll face on higher difficulty content.

Leaders shape the match before it starts

Leaders can swing tempo and force opponent responses. Below are the leader units you’ll want to bench for pivotal matches.

Unit Unit Abilities
Asota (Devil)EVO Asota • Leader: Sword allies gain +15% DMG Immune to Stun, Burn, Poison, Black Flames, Frostbite, and Freeze. Asta attacks twice during the first round.Every kill permanently grants him +25% Damage and heals all allies 20% of their Max Health.
Flame Lion • Leader: Brawler allies gain +10% DMG Double all Burn, Black Flames, and flame-related damage dealt by allies. Every attack triggers a second flame hit against enemies. The second hit deals 10% damage, but applies Burn
Black Bull • Leader: Captain allies gain +15% Crit Chance The first time Yami is defeated, he survives with 1 HP and gains Immunity for 1 turn.
Yono (Star)EVO Yono (Fairy) • Leader: Rivals allies gain +20% max HP. Every attack places a Star on the target. If a target has a Star, consume them to heal the ally with the lowest HP. When boss or strongest enemy health drops below 50%, Yono gains 100% DMG boost.
Jolios (King) • Leader: King allies gain +20% Crit DMG. Light allies have no elemental weaknesses. On first attack, freezes all enemies for 1 turn. When defeated, Julius rewinds time and revives once with reduced HP.

S-Tier DPS make matches predictable

S-tier choices win consistently when fed the right setup. Pick one and build around its rhythm rather than shoehorning it into a mismatched squad.

Unit Unit Abilities
Slime (Demon)EVO Slime Buff every Water unit by 50% more DMG and every other element by 10% Applies Black Flames for 66% DMG, Black Flames cannot be extinguished and make the enemy take 10% more DMG
Sound Breather Master Sometimes perfectly reads the fight, sometimes misreads it (2x or 0.5x DMG) Each ATK triggers a random flashy effect
Ant King 50% CHN to poison a target for 90% DMG (Stacks) Upon enter, mark all enemies to deal 20% more DMG on them
Asota (Devil)EVO Asota • Leader: Sword allies gain +15% DMG Immune to Stun, Burn, Poison, Black Flames, Frostbite, and Freeze. Asta attacks twice during the first round.Every kill permanently grants him +25% Damage and heals all allies 20% of their Max Health.
Kaizen (Ascended)EVO Kaizen/Kaizen Kido Stuns 3 enemies on round start for 1 turn Deal 200% more DMG on the first ATK

A-Tier and the squads they belong to

A-tier units are reliable and often cheaper to field than S-tiers. They thrive when paired with a leader that complements their strength rather than trying to cover for their weakness.

Unit Unit Abilities
Devil Cyborg (Meltdown)EVO Devil Cyborg When below 50% HP, this unit sacrifices 50% current HP to unleash an explosion dealing 400% DMG to all enemies Buff every Fire unit by 50% more DMG
Shadow Knight Marks all enemies at the start of battle. Whenever a marked enemy is defeated, Shadow Knight immediately ATKs again Applies Bleed for 80% DMG per turn. Bleeding can stack from multiple ATKs
Flame Lion • Leader: Brawler allies gain +10% DMG Double all Burn, Black Flames, and flame-related damage dealt by allies. Every attack triggers a second flame hit against enemies. The second hit deals 10% damage, but applies Burn
Reaper (Bankai)EVO Reaper Each ATK randomly unleashes power: Getsuga Burst doubles all ATKs, Spirit Pressure boosts DMG and weakens the enemy once, Hollow Surge boosts all ATKs, but hurts Reaper once or Resolve increases all ATKs based on missing HP 35% to target 4 more units
Greed (Fox)EVO Greed Executes enemies below 25% HP
Ultimate Warrior • Deals 2x more DMG when ATKing with elemental advantage
Aura Farmer • Has a 20% CHN to avoid incoming DMG• Deals 50% more DMG to enemies above 35% HP
Yono (Star)EVO Yono (Fairy) • Leader: Rivals allies gain +20% max HP. Every attack places a Star on the target. If a target has a Star, consume them to heal the ally with the lowest HP. When boss or strongest enemy health drops below 50%, Yono gains 100% DMG boost.
Jolios (King) • Leader: King allies gain +20% Crit DMG. Light allies have no elemental weaknesses. On first attack, freezes all enemies for 1 turn. When defeated, Julius rewinds time and revives once with reduced HP.
23rd Magic Emperor Every attack gains a new element Changes status effect depending on his element

S-Tier supports tilt fights your way

Support units are often invisible win conditions — they don’t always get the kills, but they make kills possible. Pick supports that reinforce your leader’s strategy and remove the enemy’s options.

Unit Unit Abilities
Jolios (King) • Leader: King allies gain +20% Crit DMG. Light allies have no elemental weaknesses. On first attack, freezes all enemies for 1 turn. When defeated, Julius rewinds time and revives once with reduced HP.
Kaizen (Ascended)EVO Kaizen/Kaizen Kido Stuns 3 enemies on round start for 1 turn Deal 200% more DMG on the first ATK
Yono (Star)EVO Yono (Fairy) • Leader: Rivals allies gain +20% max HP. Every attack places a Star on the target. If a target has a Star, consume them to heal the ally with the lowest HP. When boss or strongest enemy health drops below 50%, Yono gains 100% DMG boost.
Ant King 50% CHN to poison a target for 90% DMG (Stacks) Upon enter, mark all enemies to deal 20% more DMG on them
Asota (Devil)EVO Asota • Leader: Sword allies gain +15% DMG Immune to Stun, Burn, Poison, Black Flames, Frostbite, and Freeze. Asta attacks twice during the first round.Every kill permanently grants him +25% Damage and heals all allies 20% of their Max Health.
Gojin Doubles all DMG over time effects
White Lotus (Haze) Enemies below 40% HP takes 50% more DMG 50% CHN to freeze enemy for 1 turn and apply 2 layers of Frostbite for 80% DMG
Roku (Rose)EVO Roku (Black) Deals 40% more DMG to buffed enemies ATKs reduce enemy DMG by 20%

Tanks that absorb mistakes

Tanks buy time, and time wins fights. Pick shields that match your enemy’s damage type rather than betting on RNG.

Unit Unit Abilities
Raven (Red) • 25% CHN when hit to avoid DMG and counterattack for 50% DMG• After being hit, the next ATK against Raven misses
Black Bull • Leader: Captain allies gain +15% Crit Chance The first time Yami is defeated, he survives with 1 HP and gains Immunity for 1 turn.
Titan Reduce incoming DMG by 60%
Vogita Reduce incoming DMG by 20%
Ruki • Reduce incoming DMG by 30%

A final quick guide to choices and resources

Build around a single win condition, copy one of the teams in the blockquote to test it in Arena, then refine. If you play on Steam, Google Play, or the App Store, check community threads on Reddit and Discord for meta shifts — Moyens I/O and select creators regularly spotlight patch winners after each UPD.

If you’re spending money on trait tokens or skins, small purchases (for example $4.99 (€5)) that boost core traits are a smarter bet than chasing multiple cosmetic bundles — your upgrades should amplify what already wins for you.

Want me to list the best trait builds for each S-tier unit next, or do you prefer a focused guide for Arena ranked play?