I returned to Speranza with a full inventory and a bad feeling in my chest. A lone tent at the far end flickered like a promise — or a trap. By the time I walked up, the trader had already priced patience and possibility.
The trader’s tent smelled of machine oil and coffee — Arc Raiders Patch Notes for Update 1.29.0: New Trader, Grenade Launcher, Fixes, and More
I’m going to walk you through the update and what it means for your next runs. You’ll find the practical bits up front — what’s new, what changes fast, and what you should try before the week ends. Read it like mission intel; act like you mean it.

A roadside observation: a Nomadic Envoy has pitched up in Speranza — New Trader: Nomadic Envoy (Ermal)
You’ll meet Ermal, a Nomadic Envoy who offers Topside trades if your Raider is Level 25 or higher. I tried his first set of prices and walked away thinking about inventory choices you’ll regret not making.
- How to trade: Exchange high-value ARC materials and rare weapons for offers that matter—expanded stash space (resets after expeditions) and up to 5 Expedition Vault slots so you can stash prized gear for post-expedition retrieval.
- Weekly rotation: Cosmetics, Arc Raiders blueprints, Raider Tokens, and progression items tied to active Raider projects. Ermal returns each week with new stock.
Quick tip: I recommend prioritizing one stash expansion and vault slots during the first week — the developer will be watching prices and data, and what’s available now might not return soon.
How do I access the Nomadic Envoy trades?
Reach Level 25, visit Speranza, and interact with Ermal. Trades rotate weekly; missed offers can reappear in later rotations. Treat this like a limited window sale: if you need the slot, grab it before someone else does.

A garage smell and a soldering iron — New Grenade Launcher: The Rascal
Tian Wen has built something small and loud. The Rascal is a compact grenade launcher meant to replace bulkier anti-ARC tools when you need mobility and punch. It’s unreliable in aim, slowish to reload, and perfect for certain loadouts.
- Role: Anti-ARC sidearm for light armor threats — think mobility over brute force.
- Tradeoffs: Slower reload, unpredictable aim spread, but avoids the weight and cost of a Hullcracker.
- Related additions: Mod improvement: Extended Barrel changes, Sandveil Set, new sideburn facial hair, and The Sheath Set arriving June 2.
If you like flexible kit that behaves like a Swiss Army knife in tight fights, give the Rascal a try; it rewards clever placement and timing.
A quick scan of the map: Patch highlights and immediate fixes
This patch (1.29.0) went live on May 19, 2026, at 2:00 AM PDT. The client update is about 14.9 GB and deployed with no server downtime. I grabbed it and ran a few expeditions; here’s what changed sharply.
- Fixed teleportation when standing on destroyed ARC parts.
- Photoelectric Cloak power cost reduced from 10/s to 5/s — less drain, more playtime.
- Weapon durability tweaks on the worst offenders.
- Queen and Matriarch collision fixes to prevent unfair knockback.
- Added the option to block players after reporting.
- Security and anti-cheat update (see below).
A hallway whisper: Balance changes you’ll notice mid-run
Small perception changes become big advantages. The studio tightened how ARC detect Raiders in foliage and smoke, adjusted audio sensitivity across environments, and tweaked specific classes:
- ARC vision: Greater granularity near cover — easier to spot Raiders on the fringe, harder if they’re deep in foliage or smoke.
- Sound perception: ARC hear better outdoors, less likely to be tripped by sounds that travel through geometry or inside buildings.
- Firefly: Fire application now matches the visuals and is less punishing from grazing flames.
- Rocketeer: Missile spread improved to avoid multiple missiles stacking on one spot.
- Augments: Tactical Mk.3 now creates an AoE Cloud of Renewal (healing increased from 20 to 45, cooldown 30s → 45s). Combat Mk.3 accepts Medium Shields to improve flanking viability.
- Weapons: Bettina base fire rate increased from 235 to 250.
A bench test: Weapon durability adjustments and mods
Players flagged that recent durability nerfs hit some weapons too hard. The devs targeted the worst offenders (Ferro, Canto, etc.) and extended lifetimes to align with the rest of the arsenal.
- Weapon mods can now affect aim-down-sights transition speed on scoped weapons.
- Extended Barrel III: Bullet velocity bonus up to 30% (from 25%), damage fall-off distance increased 15%. Two new lower tiers added: Extended Barrel I and II. New mesh and rename applied.
Expect further adjustments; the team will monitor feedback and change as needed.
A cracked screen in the practice range: Content, fixes, and quality-of-life updates
There’s a long list of bug fixes and polish items aimed at smoothing play and presentation. I’ll highlight ones that change behavior or unblock frustrations.
- ARC fixes: Flying ARC stuck cases fixed, fewer unfair knockbacks, and reduced ARC perception immediately after Raider spawn.
- ARC Turbine: Leg invisibility and landing issues addressed; improved burn odds for Raiders inside the Turbine.
- Animation & Audio: Cloth physics, weapon rotation snaps, binocular audio clarity improvements for elevation and distance cues.
- Gameplay: Immunity to stuns while entering Raider Hatch, fixes to vaulting, zipline prompts, and Surge Coil team damage.
- UI & Utility: Crash Mat tooltip updated, deployable previews show occluded parts, and grenade throw/trigger bugs fixed.
- Maps: Multiple texture, clipping, and collision fixes across Riven Tides, Stella Montis, tunnel, and highway areas.
A sticky note on the dev desk: Known issues you should be aware of
Not everything is fixed. These are persistent or rare issues I’d watch for in your runs:
- Console matchmaking cancels if you open the console menu on PS5/Xbox.
- Sandveil scarf stretch with long hairstyles and some visual clipping.
- Falling from the map near Pilgrim Peak wall.
- Extraction music playing during some trader intro videos.
- Localization gaps in UI text, failing purchases in customization screens (reopen to fix), and practice-range quirks (Dolabra vs. dummies).
- The Leaper can still jump through the ARC Turbine in some cases.
Will Denuvo Anti-Cheat affect my performance?
The studio is adding Denuvo Anti-Cheat (not DRM) to Arc Raiders starting May 19 in a limited roll-out, following a successful run in THE FINALS. It’s being monitored closely alongside Anybrain. The stated goal is accurate detection with minimal performance impact — but do report any anomalies you see on Steam, console forums, or social channels so the team can react.
A server log and a PR note: Security & anti-cheat update
The addition of Denuvo was deliberate and staged. The developer promised no DRM, and the rollout will expand as telemetry and player reports confirm stability. I’ll be watching the feedback threads on Steam and official social channels for early signs of friction.

A final run: What you should try this week
If I were you: prioritize one stash expansion or vault slot from Ermal, test the Rascal in low-armor fights, and toggle the Photoelectric Cloak in longer expeditions to gauge the reduced power cost. Report odd audio or matchmaking cancellations immediately — those get fixed fastest when players flag reproducible steps.
If the update is a pebble, the ripples show up in loadouts and match outcomes. Which change will mess with your current build first?