I hit save on my base and watched a Shiver Leviathan sail past like a slow storm while my inventory filled with stuff I could not carry. I lost everything to a single misstep and learned the hard way that mods are more than convenience—they change how the whole game feels, like adding a new set of lungs to a drowning diver. If you play Subnautica 2, these ten mods will either save your time or your sanity (sometimes both).
Below is a quick reference table so you can scan names and purpose before committing to downloads.
| Name | Description |
|---|---|
| FOV Slider | Adds an FOV Slider to the game. |
| Expanded Inventory | Unlocks all possible inventory slots at the start of the game. |
| Simple Minimap | Adds a simple minimap in the game to help navigate. |
| Killable Creatures | Allows players to kill every creature. |
| Scanner Station Range Extender | Extends the Scanner Station’s range by 200 meters. Can be configured. |
| Extra Biomod Slots | Increases the number of passive biomod slots. Can be configured. |
| Too Many Divers | Allows up to 16 player co-op in a single session. |
| Instant Scan | Makes the scanning process complete instantly. |
| Persistent Loot | Keep all your items when you die. |
| Console Commands | Enables the cheat menu/console command functionality in the game. |
How do I install mods in Subnautica 2?
Short answer: use Nexus Mods and QModManager. Grab QModManager from the community Discord or Nexus, drop the mod folder into your Subnautica 2 Mods directory, and test in a private save. Steam Workshop isn’t the hub here—Nexus and the official modding Discord are where most creators post updates and compatibility notes.
Are mods safe and allowed?
Mods are widely used in the Subnautica 2 community and tolerated by Unknown Worlds as long as you don’t exploit multiplayer or redistribute original game files. Back up saves before you experiment. If a creator asks for support, a $5 tip (≈ €5) is a polite way to keep them feeding updates.
Killable Creatures
I’ve watched threads light up with players furious that leviathans can’t be slain. This mod restores the primal satisfaction of fighting back—every creature becomes vulnerable, and the ocean feels less like a museum and more like a place that fights back. Expect unpredictable encounters and a different threat-reward rhythm when you can fight instead of flee.

FOV Slider
On the forums I read players admitting they couldn’t tolerate the default FoV and had to quit. Add this slider and suddenly first-person seas stop making your stomach lurch. It’s a tiny change but it affects comfort and play length—especially important if you stream on Twitch or post footage to YouTube.

Expanded Inventory
Ask any mid-run player and they’ll complain about tiny pockets and items that don’t stack. This mod gives you the space you need from the start, so you stop making decisions like a shopkeeper and start exploring more confidently. It’s especially helpful early on when materials are rare and every slot matters.

Simple Minimap
New players keep asking where their base is after a long trip; I’ve lost count of how many beacons I’ve placed. This mod adds a small, unobtrusive minimap that feels like a lighthouse in a fog of coordinates. Use it sparingly if you want the original experience, or set it as your default if being lost becomes annoying.

Too Many Divers
I’ve joined sessions where one friend drops out and the rest scramble—4 players feels arbitrary. This mod expands that cap up to 16, which is perfect for community events or streamer collabs on Discord servers. Expect some performance strain; coordinate with your group and use dedicated hosts where possible.

Scanner Station Range Extender
When my scanner missed a vein of quartz just outside its bubble, I lost hours retracing my route. This mod stretches the scanner station’s reach (default config bumps it to 200 meters) so your base becomes a real resource hub. It’s configurable via the mod’s settings if you want a smaller radius.

Extra Biomod Slots
Players often complain that they must leave powerful biomods behind because there aren’t enough slots. This mod expands passive biomod capacity so you can craft builds that feel meaningful instead of petty choices. Use it if you like experimenting with combinations—especially on higher difficulty runs.

Instant Scan
I’ve chased brittle, fast fish across coral fields while my impatience mounted; anyone who plays on a tight schedule will understand. This mod makes scanning instantaneous, which saves time and removes the most tediously timed mechanics. Use it to speed up research runs or to finish content faster for streams and video clips.

Persistent Loot
I’ve died in a trench and cursed as my carefully gathered materials scattered into a dark current. Persistent Loot keeps your items safe at death, preventing that gut-punch of permanent loss. It turns risky runs from high-stress to manageable—great if you want fewer rage quits and more progress saved.
Console Commands
When you want to test a build or stress-test a base, the in-game console is indispensable. This mod restores console access and lets you run commands for speedruns, creative builds, or debugging. Use it responsibly—console work can corrupt saves if you don’t back them up.

These mods are maintained on Nexus Mods and by creators in the Subnautica modding Discord; compatibility notes live on those pages and usually mention whether QModManager is required. I recommend testing one or two at a time and keeping a backup of your save folder. Which of these will you install before your next session?