I was three minutes from extraction when the cave went quiet and then erupted. My Guardian planted a beacon and turned a screaming swarm into a confused mess long enough for us to evaporate them. You probably recognize that adrenaline — and you want to pick the Reclaimer that gives you that kind of control.
Complete Deep Rock Galactic: Rogue Core Reclaimers class tier list.
On a live run yesterday I watched every class play its part and the difference was brutal: one wrong pick and the mission spiraled, the right pick and the run felt like cheating. I’ve tested each Reclaimer across squads, solo runs, and public tests on Steam and watched community feedback on Discord and coverage from sites like Moyens I/O. Below I rank the five Reclaimers into three practical tiers so you can stop guessing and start winning.
- S-tier: These Reclaimers push your win rate higher with tools that are forgiving, powerful, and team-friendly.
- A-tier: Strong picks that reward practice and map knowledge; they scale well but need a hand to reach full potential.
- B-tier: High skill ceiling and rewarding when mastered, but they punish mistakes and demand attention.
What is the best class in Deep Rock Galactic Rogue Core?
Short answer: Slicer and Guardian are currently the safest bets. Slicer dishes out obscene area damage and escape options; Guardian buys time and armor for a team under pressure. Slicer is like swinging a wrecking ball through a candy store — chaotic and effective. Guardian acts like a lighthouse in a storm, steady and impossible to ignore.
S-tier
- Guardian — Survival is the currency of success and Guardian sells it cheap. Concussive Barrage staggers and chips away at threats; Repulsion Zone controls choke points; Armor Beacon hands back armor on a short cooldown so teams stay fighting longer. If you care about keeping runs alive and steady, this is the class you pick for both solo and co-op.
- Slicer — Raw offense meets mobility. The horizontal slice hits hard (roughly 560 damage on that AoE) and clears hordes; Blitz is an escape that rewrites positioning; Shield Belt gives personal and allied protection against ranged fire. It’s the easiest way to tilt fights in your favor.

How many Reclaimers are in Rogue Core?
There are five Reclaimers available in the current early access build. You can swap between them to suit missions, and the meta shifts as players tune builds and share loadouts on Steam and community Discords. If you’re buying the game on Steam, the Early Access price at time of writing is $24.99 (€25).
A-tier
- Spotter — The team’s eyes and crit engine. Crit Dart marks targets for +100% crit chance and can create zones that turn priority enemies into glass. Sonar Radar scans for resources and threats; Ranger’s Pocket grants extra supplies. Solo, it has limits; in coordinated squads it makes kills happen faster.
- Falconer — The drone does a lot of heavy lifting, which is why Falconer feels like a solo S-tier at times. The drone can scout, attack, and even revive with Remote Drone Revive. Thunder Rod amps electric damage in a radius, great for clustered waves. You’ll want to practice drone positioning and timing to squeeze the most value.

Which class is best for solo play?
If you play alone, Slicer and Falconer will carry the most runs early. Slicer’s raw damage and escape let you dictate fights; Falconer’s drone extends your presence across the map and can resurrect you if you die at bad timing. Spotter can handle solo if you angle builds toward self-sustain, but it truly shines when paired with players who finish what you mark.
B-tier
- Retcon — The most intricate Reclaimer. Rewind Time lets you undo damage and recover ammo, but timing is strict and learning it feels like learning to ride a bike mid-air. Rage scales with taken damage, so it encourages risky play; Contingency Plan gives a last-chance revival with full health and armor. Great in skilled hands, punishing for newcomers.
I crafted these rankings by testing builds, watching public-test patches, and checking community loadouts on Steam Workshop and Discord channels; I also read impressions from outlets like Moyens I/O. The meta will shift as balance patches arrive, but right now these picks move the needle the most. Which Reclaimer will you swear by next week?