Take-Two Confirms 7 Sequels and 6 Remasters & Remakes by 2029

Take-Two Confirms 7 Sequels and 6 Remasters & Remakes by 2029

I hit play on Take-Two’s earnings call and felt the room go quiet. You can almost hear executives polish their slides—and then Strauss Zelnick drops a line that rearranges priorities: seven sequels and six remakes/remasters by 2029. The announcement hit like a thunderclap in a quiet theater.

I’ll keep this tight. I follow these companies; you know the franchises. Together we’ll sort what’s likely, what’s wishful, and what this means for the consoles sitting on your shelf.

As reported by The Gamer, Zelnick used the same financial call—where he also reaffirmed GTA 6’s Nov. 19 release—to outline the company’s content roadmap. He promised seven sequels and six remakes or remasters before 2029, and said Take-Two’s “core existing IPs” will receive platform extensions to reach future hardware such as PlayStation’s next system and Microsoft’s upcoming Xbox. That sounds like a coordinated, multi-studio push across Rockstar, 2K, Gearbox, Hangar 13, and more.

GTA San Andreas PS2 screenshot
San Andreas needs a full-blown remake. Image via Rockstar Games

I watched a Discord thread explode over San Andreas last night.

The most immediate reaction from fans is nostalgia mixed with anger: the so-called “definitive edition” did not age well. When Zelnick mentions remasters and remakes, that list naturally points at the GTA back catalog—Vice City, Liberty City Stories, maybe even GTA IV. Those titles are stuck to old code and legacy engines; porting or reengineering them would both preserve them and make them playable on modern systems.

When will GTA 6 release?

Zelnick reaffirmed a Nov. 19 launch date during the call. That’s the clearest timeline the company has given so far.

I scrolled through studio credits and felt the scale of the promise.

Take-Two controls a roster that reads like a who’s who: Rockstar for GTA, Hangar 13 for Mafia, 2K with BioShock and sports franchises, and Gearbox with its own pipelines. That footprint makes seven sequels and six remake/remaster projects plausible—teams can be staggered across years and platforms. Still, count on selection being strategic: polishing high-selling IPs first, then riskier restorations.

Which games will be remade by Take-Two?

Expect obvious candidates: a full remake of GTA: San Andreas (not another flawed “definitive” package), modern remasters of Vice City and Liberty City Stories, and possibly a refresh of Mafia II—Hangar 13 remade the first game successfully, so a follow-up remake makes sense. Titles like Max Payne, BioShock, and Bully are also on the speculative list, depending on studio bandwidth and commercial forecasts.

I noticed storefronts already primed for reissues—Steam, PlayStation Store, Nintendo eShop.

Platform extensions were explicit: Zelnick used that phrase to signal ongoing support for new machines. That means PlayStation’s next console and Microsoft’s future Xbox will be targets, and porting to the Switch 2 is likely if Nintendo deals make sense. Think of this as a catalog migration plus selective modernization—some games will be ported, some rebuilt.

Will older GTA games be playable on PS6 and the new Xbox?

Yes—”platform extensions” implies active efforts to bring core IPs to next-gen hardware. That might be simple ports for some titles and full engine overhauls for others. Expect partnerships between Rockstar and platform holders, similar to past collaborations with Sony and Microsoft.

There’s a practical side to all this: remasters are faster to ship and safer revenue plays; remakes take time and money but can reset a franchise’s value. For players, the upside is obvious—classic games in a playable form. The downside is if projects are rushed or treated as ledger items rather than cultural preservation.

I’ve seen publishers treat archives like filing cabinets; when done right, they become museums with working exhibits, and when done poorly they become dusty displays. These projects could dust off classics so the grooves still sing.

So you and I are left with a timeframe and a promise: seven sequels, six remake/remasters, platform extensions—and a stretched set of studios racing to deliver by 2029. Which classics are you ready to demand a true modern treatment for?