All 007 First Light Gadgets: Where to Find & How to Get Them

All 007 First Light Gadgets: Where to Find & How to Get Them

I dropped behind a pillar, breath shallow, watching two guards trade jokes over a cigarette. One click of my Q-Lens and the room rewrote itself—routes, hazards, an exposed camera that would have sold me out. You feel that jolt the first time a gadget turns a blind alley into an advantage.

I played through the missions, tested every toy, and I’m handing you the short list that matters. You will find clear uses, where to pick each gadget up, and a few tricks that turn ordinary encounters into surgical exits. Read fast; these choices change how you play.

List of All Gadgets in 007 First Light

On a real op, every piece of kit has a job—one tool for snatching a file, another for opening a sealed door.

Here are all the 007 First Light gadgets and how you can get them in the game:

Gadget Name How to Unlock
Q-Lens Available after The Heart of The Matter
Q-Watch Available after The Heart of The Matter
Laser Available after The Heart of The Matter
Dart Phone Available after The Heart of The Matter
Shockwave Camera Available after Uninvited
Flash Mine Available after A Matter of Considerable Delicacy
Missile Pen Available during Knightfall
Smoke Pods Available after A Matter of Considerable Delicacy

How many gadgets are in 007 First Light?

There are eight gadgets listed above. Each one arrives at a specific narrative beat—IO Interactive stages them so you pick up new options as the missions shift. If you play on Steam, PlayStation, or Xbox, the availability is the same; think of progression tied to story chapters rather than platform unlocks.

How do I get the Missile Pen?

The Missile Pen appears during the mission titled Knightfall. It’s handed to you as part of the mission scripting; you don’t need to grind or buy it. Use it to remove cover or take out armored targets quickly.

Which gadgets are best for stealth?

For pure stealth: Q-Lens, Q-Watch, Dart Phone, and Smoke Pods form a core. Q-Lens maps options, Q-Watch hijacks systems (cameras, doors), Dart Phone creates distractions, and Smoke Pods buy invisible time. Combine them and you’ll shave minutes off any covert run.

Q-Lens

When you step into a new room, the first thing you do is scan for exits and threats.

Q-Lens 007 First Light
Image Credit: IO Interactive A/S (screenshot by Sanmay/ Moyens I/O)

Q-Lens is the battlefield map that tells you where the teeth are. It highlights enemies, hackable objects, and gadget targets so you can craft a plan before you move. Use it every time you enter a new area—scan, plan, act. Q-Lens is like a searchlight for threats; missed details here cost you time and options.

Q-Watch

In real life, a tiny device that controls a security panel buys you minutes, not just scenes.

Q-Watch 007 First Light
Image Credit: IO Interactive A/S (screenshot by Sanmay/ Moyens I/O)

Use Q-Watch to hack cameras, doors, and electronic traps. It’s the gadget that turns surveillance into an ally—you can blind a camera, open a locked gate for a teammate, or reroute alarms to a far corner. Think of it as a remote control for the environment: quiet, surgical, and immensely satisfying when a camera turns away at just the right moment.

Laser

A personal cutter in the field is useful for one specific reason: access.

Laser Gadget 007 First Light
Image Credit: IO Interactive A/S (screenshot by Sanmay/ Moyens I/O)

The Laser cuts wires, slices through weak locks, and can blind an enemy enough to open a window for a takedown. Use it when stealth requires you to create a new path or remove a mechanical obstacle. It’s a single-purpose tool that makes stubborn doors stop being a problem.

Dart Phone

People respond to sounds and sudden movement—exploit that and you control the flow of a room.

Cellphone Dart 007 First Light Gadget
Image Credit: IO Interactive A/S (screenshot by Sanmay/ Moyens I/O)

Fire the Dart Phone at a surface to trigger devices or at a guard to disorient them. It’s perfect for creating diversions or opening a window for a pickpocket. Use it with Q-Lens to identify which enemy reactions create the biggest gaps.

Shockwave Camera

When a hallway bottlenecks, a small burst of force changes the engagement geometry.

Shockwave Camera 007 First Light
Image Credit: IO Interactive A/S (screenshot by Sanmay/ Moyens I/O)

The Shockwave Camera knocks enemies back and clears fragile covers. Use it when you need space to sprint, to break line-of-sight, or to destroy light obstacles. It’s especially useful against clusters where a single shove creates escape room.

Flash Mine

Small explosive devices are as old as guerrilla tactics; a well-placed mine ends a skirmish quickly.

Flash Mine Earphones 007 First Light Gadget
Image Credit: IO Interactive A/S (screenshot by Sanmay/ Moyens I/O)

Flash Mines stick to surfaces and detonate when enemies approach, dealing flash damage and disorientation. They work great in choke points or behind doors where guards tend to bunch up. Use them to set traps before a sweep.

Missile Pen

Heavy weapons hidden in mundane objects are a spy cliché for a reason: surprise matters.

Missile Pen 007 First Light Gadget
Image Credit: IO Interactive A/S (screenshot by Sanmay/ Moyens I/O)

The Missile Pen is a compact explosive that will remove heavy cover or down a group quickly. You get it in Knightfall, and its value spikes in tight firefights. The delivery has the stealth of a concealed weapon and the punch of a public demolition; it hits like a thunderclap when timed well.

Smoke Pods

When visibility evaporates, movement becomes your ally.

Smoke Pods 007 First Light
Image Credit: IO Interactive A/S (screenshot by Sanmay/ Moyens I/O)

Smoke Pods create a dense screen that hides movement and breaks enemy targeting. Ideal for slip-outs, silent repositioning, or forcing guards to reset their patrols. Pair with a Dart Phone or a Flash Mine to turn confusion into escape.

IO Interactive staged these gadgets to reward players who pay attention to mission beats and to the stories told by environments—Moyens I/O’s screenshots show the same. Whether you play on PC via Steam or on console, the tools are the same; how you combine them defines your run. Which gadget would you retire first from 007’s kit: the stealth workhorse or the one that ends fights fast?