I still remember my first run: the taskbar blinked, my Knight turtled, and I watched a wave of monsters chew through my team. You feel the weight of every purchase and every class pick when the run starts to wobble. I learned fast that a single choice can change an entire session.
Most players stick with one class until failure — TBH: Task Bar Hero class tier list
I’ve played hundreds of short runs and read dozens of Steam threads and Reddit posts, so I’ll tell you the simple truth: some classes carry more games than others. You and I both want clear rules-of-thumb that save time, coins, and frustration.
Which is the best class in TBH: Task Bar Hero?
If you want one practical answer: the Knight. He’s the freest option and the easiest to tune for solo runs or mixed squads. Think of him as a Swiss army knife of utility — you can shape him into a tank, a bruiser, or a hybrid that pulls you past the mid-game.

S-tier
- Knight: Free and forgiving. Strong base damage, solid defenses, and lots of viable builds. You can tank for the team or split stats between defense and attack and still get value. Pair with any high-damage dealer and you’ll see longer runs.
- Hunter: Paid DLC (roughly $4.99 (€5)) but worth the investment if you like precision and crowd control. Her crossbow applies elemental status and bounces out decent AoE damage. Focus on raw attack and team buffs to turn her into a glass-cannon that still wins wars.
Is the Hunter DLC worth buying?
Short answer: yes, if you enjoy ranged, status-heavy play and frequent Arena pushes. The Hunter’s kit scales well with crit and elemental gear; she pairs beautifully with Knight or a Priest buff and will carry many mid-to-late runs on her own.
A-tier
- Priest: A free support pick with real impact. Her heal and attack buffs tilt clutch fights, but she needs protection—invest in defense or a sturdy frontliner. Best when paired with Knight and Hunter for a rounded squad.
- Sorcerer: The default mage for AoE damage. She feels slightly behind the Hunter on single-target punch, but her wide spells beat swarms. Max ability power, keep her behind a tank, and watch levels roll by.
- Slayer: Premium class (around $2.99 (€3)) that dishes heavy melee damage and benefits from finishing blows. He overlaps with Knight’s role, so you’ll reach for him when you want raw offense over flexibility.
How should I build a Knight?
Think in three lanes: tank, hybrid, or damage. For tank, stack health and defense, add taunt-like abilities, and prioritize sustain items. For hybrid, split stats, pick one signature offense skill, and itemize cooldown or crit depending on your gear. The Knight’s kit rewards simple, reliable choices.
B-tier
- Ranger: The Ranger is the budget ranged option if you don’t buy the Hunter. She can single-target or hit small groups, but her AoE range is limited and her playstyle feels fiddly until you master it. She can perform well in a focused team and with the right items, but expect a steeper learning curve.
Playstyle matters more than rarities. I track leaderboards on Steam and community builds on Discord and Reddit; the patterns repeat: strong tanks + reliable DPS = more wins. Nugem Studio’s balance patches shift the meta, so watch patch notes and the Steam forum for small but important changes.
If you’re on a budget, spend on the DLC class that matches how you want to play—Hunter for ranged control, Slayer for burst melee—and use free classes to cover gaps. The Hunter acts as a lighthouse in a storm when you need to steady a squad that’s losing its footing.
Which class are you betting your next hero slot on?