Immortals 1.0: Complete 33-Weapon Tier List

Immortals 1.0: Complete 33-Weapon Tier List

I died trying to test a bow I’d barely read about. My screen filled with red; chat spammed a single emote. That tiny, humbling moment forced a question: which weapons actually win runs?

In late-night streams I watch, arguments about weapon choice never stop. Complete 33 Immortals 1.0 weapons tier list

I’ve played the opening area enough to see patterns: eight weapon types, four classes, and two variations for each class (Tank aside). You start with a limited set; Eternal Shards let you expand your options from the camp. I’m not counting co-op buffs here — they bloat recommendations unless you’re running with friends on Discord or coordinating on a Twitch stream.

On the floor of high-level matches you notice the same names over and over. Best weapons to use in 33 Immortals

My ranking uses three tiers to separate the obvious winners from the experiments. S-tier is the meta core, A-tier are reliable picks, B-tier are niche or high-skill choices that punish mistakes. Read these like a pre-match checklist: what you pick decides whether you clear rooms or feed souls.

What are the best weapons in 33 Immortals?

  • S-tier
    • Bow of Hope: Guiding Light turns your arrows into repeatable pressure — fire, recall, and punish. The recall functions as an ammo trick and stuns any enemy in the path; Heavy Arrows (Q) only hit for damage. Mobility is limited while channeling, but you can shoot, reposition, then shoot again. It’s a forgiving anvil for new and veteran players alike — like a returning boomerang you can bank on.
    • Glaive of Temperance: High-skill, high-reward. LMB strings light slashes; double Q strings heavies; RMB backstep builds Temperance. Over half Temperance and your damage spikes, especially if you strike with the edge. It asks for spacing discipline and timing, but in hands that master it the glaive cuts through crowds like a razor through paper.
    • Crossbows of Pride: Simple loop, huge payoff. RMB brands a foe; LMB builds Pride; Q spends Pride for heavy bolts. Branded enemies take automatic extra damage. There’s little to master beyond the sequence, which makes it perfect for fast progression and streamable clutch plays.

I watch new players switch to safer choices after dying to overcommitments. A-tier

A-tier weapons can carry you through most runs but require more management or team synergy.

  • Sword of Justice: You generate Justice through basic hits (10 Justice per hit). Spend it on Heavy Slash to stagger and stun, or Guard to become momentarily immune. This weapon is powerful for a fighter style, but you have to learn the Justice cycle to avoid sitting on wasted resource.
  • Staff of Sloth: Hitting enemies generates Sloth; charge attacks create orbs that build stun and more Sloth. Torpor consumes Sloth to slow groups in an area. Incredible for crowd control and support; it’s best paired with teammates who can capitalize on slowed targets.
  • Hooks of Gluttony: Straightforward once you practice the rhythm. Basic attack is your main damage; Q fires a hook projectile and pulls you in. If you have Gluttony active, you land an extra strike. Parry feeds Gluttonous mode, boosting damage and resource generation. Not flashy, but reliably fun and accessible.

Which weapon is best for beginners in 33 Immortals?

If you’re starting out and want a forgiving curve, the Crossbows of Pride and Bow of Hope are the easiest to learn while still ranking highly in meta. Crossbows teach you to focus targets; Bow of Hope rewards spacing and conservative play. Both show up often in Steam community screenshots and on beginner guides in the 33 Immortals Discord.

At casual pick-up nights you’ll see risky plays that either shine or end runs quickly. B-tier

B-tier items reward precision and aggression; they punish mistakes quickly.

  • Daggers of Greed: Very aggressive kit. Basics build Greed; Stun Slash increases Greed on hit. The Takedown lunge consumes all Greed to scale damage and stun. If your timing is off you’ll overextend or miss, which often means a short run. Use this only if you’re confident in movement and timing.

How do weapon mechanics work in 33 Immortals?

Each weapon centers on a resource loop: build a commodity (Pride, Temperance, Justice, Sloth, Gluttony, Greed), then spend it for a powerful effect. Learning a weapon is about learning that loop and the moments you must commit. Patch notes on Steam and build discussions on Reddit and Discord are the best places to track small rebalances that change these loops.

I haven’t tested the Scepter of Charity enough to call it, and I’ll add it to this list after more runs. You’ll see meta shifts fast on Twitch when streamers find new synergies or when PC Gamer picks up a discovery; keep an eye on those sources for breaking trends.

Choosing a weapon in 33 Immortals
Screenshot by Moyens I/O

Pick a weapon that fits how you like to play, then force yourself to grind twenty runs with it. Watch streams, compare notes on Discord, and check Steam threads for patch changes — will you let one bad run teach you, or will you force the next victory?