It was 2 a.m. and I was staring at a striker card that felt promising but flat. One evolution later, the same card was deciding matches—my stomach tightened at the cost of picking the wrong donor. You can feel the gamble in your thumbs when you hit apply.
I’ve pushed dozens of evolutions across seasons and watched the tiny changes that make attackers brutal. I’ll walk you through what Tiny Tim gives you, the cards that soak up its gains best, and the small decisions that separate waste from a match-winner.
A late-night checklist I use before spending XP — FC 26 Tiny Tim Evolution requirements
When I open an objective, I first scan the hard gates. You should too.
- Overall: Max 91
- PlayStyle: Max 10
- PlayStyle+: Max 3
- Not Rarity: World Tour Silver Stars
- Position: ST
I watched a card leap in value after five matches — FC 26 Tiny Tim Evolution upgrades
Some evolutions are subtle. Tiny Tim hands you blunt, visible stat bumps—think of the upgrade sheet as a parts list you can read at a glance.
What are the Tiny Tim Evolution requirements?
Each level requires one match played with the active EVO player in any mode. That’s deliberately cheap: the investment is time, not coins.
Which stats does Tiny Tim boost?
There are five upgrade levels. Read them like a shopping list and pick cards that already have the traits you want to amplify.
Level 1 upgrades
- Overall: +25 | 93
- Aggression: +40 | 97
- Finishing: +35 | 95
- Reactions: +35 | 95
- Volleys: +35 | 96
- PlayStyles+: Low Driven Shot | 3
Level 2 upgrades
- Acceleration: +15 | 91
- Agility: +25 | 90
- Heading Acc.: +40
- Long Shots: +30 | 93
- Weak Foot: +4
- PlayStyles+: Enforcer | 3
Level 3 upgrades
- Balance: +25 | 90
- Jumping: +40 | 97
- Positioning: +30 | 93
- Vision: +30 | 91
- Positions: LM, RM
Level 4 upgrades
- Ball control: +25 | 92
- Short Passing: +30 | 93
- Sprint Speed: +15 | 93
- Strength: +30 | 94
- PlayStyles: Finesse Shot, Incisive Pass | 8
Level 5 upgrades
- Dribbling: +25 | 92
- Shot Power: +35 | 96
- Stamina: +30 | 92
- Composure: +35 | 95
- PlayStyles: First Touch, Precision Header | 8
Level upgrade requirements
- Play 1 match in any mode using your active EVO player in game — for Levels 1 through 5.
I keep a shortlist of candidates in my transfers tab — Best players to use in Tiny Tim Evolution
Some cards eat these upgrades and come out as match-clinching strikers; others get bloated but ineffective. You want the former.
- Marcus Rashford — Winter Wildcards: Speed plus finishing scales well with the Finese Shot and Shot Power gains.
- Ousmane Dembélé — Ultimate Scream: Dribbling and agility gains marry to his existing flair; use with FUTBIN to check final numbers.
- Antoine Griezmann — Knockout Royalty: Vision and positioning boosts turn him into a secondary creator from ST.
- Endrick — FC Fantasy: Young card that benefits from raw stat inflation and added playstyles.
- Vinícius Jr. — TOTW: His dribble and sprint ceiling paired with Tiny Tim’s playstyles make him a nightmare on counters.
- Ermedin Demirović — Showdown: Heading and strength increases give him an aerial edge.
- Thierry Henry — Winter Wildcards: Combine with other evolutions if you want a historic icon that ages like a fine weapon.
- Rafael Leão — Ultimate Scream: Best when stacked with other evolutions for pace and finishing amplification.
- Neymar Jr.: Use only if you’re pairing evolutions—Tiny Tim turns finesse into scoring consistency.
- Gabriel Silva — World Tour: Cheap pick that becomes much harder to contain after the upgrades.
- Iñaki Williams — FUT Birthday: Stamina and strength lifts make him relentless over 90 minutes.
My rule of thumb? Favor cards that already carry three meta PlayStyle+ tags. Tiny Tim doesn’t add many PlayStyle+ slots, but it massively inflates core attacking numbers. You can use FUTWIZ or FUTBIN to model the final ratings before you commit.
Think of Tiny Tim as a scalpel, not a sledgehammer. It’s precise, surgical, and best used on cards that already have the right bones, and when that alignment happens the card fits into your squad like a missing puzzle piece.
If you had to pick one attacker from your club to feed into Tiny Tim tonight, who would you sacrifice and why?