I was three kills from extraction when my energy bar blinked empty and my biggest ability folded like a cheap card table. You’ve felt that sudden, stupid sting — a run ruined by one missed moment. That single failure is exactly why I tracked these new Augments.
I’ll walk you through what each Augment does, where to get it, and which ones actually change how you play. I play a lot; I test builds until they break. You’ll leave knowing which mods to chase first.
You’ve swapped weapons mid-mission and felt a spike of possibility. Complete list of new Augment mods in Warframe Jade Shadows: Constellations

| Mods | Effect | How to get |
|---|---|---|
| Kumihimo Loading (Koumei) | 6 kills with weapons affected by Koumei’s Passive give a loaded die that always rolls 6. Hold to cast empowered Kumihimo and consume dice. | Arbiters of Hexis and New Loka offerings. |
| Rhythm Guard (Temple) | Gain 100 Overguard when using an Ability on the Backbeat. Amount doubles up to 1600 per Beat, but resets if the Beat is missed. | New Loka and Steel Meridian offerings. |
| Noctua Swarm (Dante) | Alternate Fire releases Paragrimms that swarm 8m around the point of aim for 15s, silencing enemies and stealing their Energy for allies. | Arbiters of Hexis and Cephalon Suda offerings. |
| Reroot Rampage (Nokka) | Collecting Reroot orbs summons additional Sprodlings inflicting 250 Toxin Damage with increased Critical Chance each hit. | The Perrin Sequence and Red Veil offerings. |
How do I get the new Augment mods?
Short answer: faction offerings. Each Augment is tied to two Syndicates. You’ll need standing with those groups — Arbiters of Hexis, New Loka, Steel Meridian, Cephalon Suda, Perrin Sequence, and Red Veil — to purchase them. If you’re playing on PC via Steam or streaming builds on Twitch, focus Syndicate tasks on missions that reward standing to speed up the grind.
What does each new Augment actually do?
Kumihimo Loading (Koumei) turns repeated weapon kills into guaranteed high-value casts — the loaded die that always rolls a six is like a gambler finding a guaranteed win. Rhythm Guard (Temple) rewards rhythm: hit abilities on the Backbeat and stack Overguard up to a huge cap. Noctua Swarm (Dante) adds an Alternate Fire releasing Paragrimms that silence and steal Energy; it changes how you manage power economy. Reroot Rampage (Nokka) turns Reroot orbs into extra Sprodlings that add toxin damage and increasing crit chance per hit.
Which Augment should I try first?
All four cost 9 Mod Capacity when maxed, so choose based on your frame and build budget. If you run energy-hungry setups, try Noctua Swarm — its Paragrimms steal Energy for allies and force fights into a suppression rhythm. If you play Nokka, Reroot Rampage stacks fungus damage and crits, which feels surgical on high-mobility maps. Rhythm Guard is a pure defensive buy for tempo players who can reliably hit the Backbeat. Kumihimo Loading rewards weapon-focused playstyles that chain kills.
The game loop often boils down to small choices that tilt a run. How to use these Augments to change your runs
Think in pairs: which frame augments and which weapon or ability create synergy. I build on frames I know well — I test how an Augment behaves under pressure, in Lua missions, in Sorties, and on Arbitrations. You should do the same, but faster: set up a quick rotation and answer one question per run: does this feel better than my current slot?
Noctua Swarm is my personal favorite for energy-hungry frames. The Paragrimms swarm 8m around aim and last 15 seconds, silencing enemies and leeching Energy for allies; the effect forces friendly play and reworks encounters. The swarm is like a cloud of leeches that drain energy.
Kumihimo Loading pairs with Koumei passive weapons; six weapon kills nets a guaranteed 6-roll die you can spend on an empowered Kumihimo — perfect for one-shot windows. Rhythm Guard demands timing but gives huge Overguard scaling; miss the Beat and the stacks evaporate. Reroot Rampage multiplies your fungal pressure and scales crit chance per hit, which is a joyous pairing with crit-heavy builds.
Digital Extremes shipped these in the Jade Shadows: Constellations update with clear design intent: role-specific choices that can flip a mission. If you chase them, plan your Syndicate standing route, test in low-stakes missions, and trade one slot at a time. Which of these will you swap into your loadout first to break the meta wide open?