Deltarune Chapter 5 opens on a small, sharp choice: spare or strike. I froze once, watching a recruitable enemy flicker away after a hasty attack. You can feel the weight of that single decision for hours of play.
I write guides because I make the same mistakes you do—wasting a perfect recruit on reflex. Read this like a field map from someone who has retried fights until the patterns stopped surprising me. You’ll leave with the names, the counts, and the exact moves that keep your save file clean.
A checklist sits on your desk when you’re planning a haul — Complete list of recruits in Deltarune Chapter 5
Keep this table beside your controller. Treat every encounter like a small deposit into a collection: if you spare the right number of a given enemy, that enemy becomes recruitable.
| Name | Required number |
|---|---|
| Floradinn | 1 |
| Terakota | 1 |
| Shinobeetle | 2 |
| Sheary | 2 |
| Kawkaw | 3 |
| Shi | 3 |
| Leafling | 4 |
| Netskie | 4 |
Those numbers are everything. A single Floradinn spared = one recruit checked off; four Netskies spared = one recruit checked off. Keep count, because the game treats each type separately.
How do I recruit enemies in Deltarune Chapter 5?
You recruit by sparing. Use Act commands to pacify or interact, try the Pacify command when it appears, or select the Spare option during the mercy phase. If you’ve used Steam’s overlay to take notes or asked strategy threads on Reddit or Discord, you’ll know tracking these moments saves headaches.

Think of Act as the handshake that convinces an enemy to join you. Pacify is the slow, safe path; Spare is the direct mercy option. If you’re using GameFAQs threads or watching speedrunners on Twitch, you’ll see players prefer Pacify for tricky patterns and Spare when timing is generous.
In real life, small mistakes compound — How to get recruits in Deltarune Chapter 5
Every recruitable enemy has a threshold. Hit that threshold by sparing the listed number across battles and the Recruits menu at the nearest save point will show your new addition.
Open the Recruits menu at a save point to track progress. If you’re the kind of player who tabs to Discord or bookmarks a Steam guide with notes, mark your counts there. I recommend a simple tally: one line per enemy type, increment after every successful Spare or Pacify.
What happens if I kill a recruitable enemy in Deltarune?
Kill one too many and you could trigger the LOST status. That’s the fear-of-loss mechanic: if an enemy is flagged LOST, it disappears from recruit eligibility and any same-type recruits you already had get removed. The only recovery is to reload an earlier save file—so save often.
Toby Fox designed these choices to sting. You’ll feel the tug between greed and patience like a gamer balancing inventory and risk—one wrong hit can empty a promising roster.
If you want to avoid LOST, err on the side of mercy. Spare before you’re forced into a messy damage window. If a fight looks unpredictable, Pacify, then finish with Spare when the opportunity opens. Players on Reddit and Discord often share encounter patterns; following a few trusted posters or a pinned Steam guide can save hours.
How many of each enemy do I need to spare to recruit them?
Refer back to the table above: counts range from 1 to 4 depending on the type. Treat the numbers like collectibles—some are common, others rare. Keep a cheat-sheet on your phone or the Steam overlay so you don’t lose track mid-run.
I’ve watched players treat recruiting like stamp hunting in an old album, carefully preserving chances and reloading when they slip. If you want a clean roster, that is exactly the kind of patience that pays off.
If you prefer watching someone else test runs, search for Chapter 5 recruit guides on YouTube or follow speedrunners on Twitch—many credit GameFAQs threads and Discord servers for tip-sharing. Which recruit will you risk a reload for to complete your collection?