I joined a friend for a late-night session of Big Walk and watched her voice drop to a whisper while her avatar stood a step away. You could see the frustration spread across the Discord text thread in real time. That quiet turned a friendly puzzle into a small crisis of coordination.
I’ve been following the chatter around House House’s new hit because, frankly, it’s rare to see a tiny studio land at a 94 on Metacritic and still ship something so social. You’re hearing the same complaint: proximity chat is behaving like a radio slipping into static — voices that should be loud enough to guide a teammate instead fade into near-silence. House House has acknowledged the reports, apologized, and says a fix is coming.

Players are posting short clips and Steam threads full of quiet-voice reports
Those threads show a clear pattern: proximity chat should fall off with distance, but for many setups it drops off far too quickly. You lose the cues that make puzzle co-op feel effortless — directions, nudges, and that little laugh when something goes wrong.
The issue matters because Big Walk is built around being together. When audio becomes unreliable, gameplay shifts from cooperative choreography to guesswork; the silence becomes a third player, stubborn and unhelpful. Critics still love the game — its Metacritic score sits at 94 — but player satisfaction is fragile when social tools falter.
Is Big Walk’s voice chat broken?
If you’re hearing barely anything from nearby teammates, yes: this is a bug for a noticeable subset of players. House House says the drop is unintentional. They’ve acknowledged that the proximity attenuation is too aggressive on some hardware and configurations.
House House has posted a brief apology and promised a fix
The developer statement landed on their socials and Steam news — a short apology and a promise to patch. They explained the design: voices get quieter with distance by design, but the implementation is miscalibrated for some setups.
What that means for you right now: keep the game patched through Steam and follow House House on X (formerly Twitter) or join the game’s Discord to get hot updates. As a stopgap, many players are switching to Discord or Steam voice instead of in-game proximity on tricky puzzles.
When will House House release a fix?
House House said they’re “working to put out a fix as soon as we can.” That’s not a timetable, but smaller teams like this usually push emergency patches through Steam quickly when the issue impacts core co-op features. Watch the Steam News feed and the developer’s socials for the patch note.
If you’re tempted to buy while the bug exists, note the current Steam price: $14.99 (€14). Given the praise from critics and the obvious charm that made House House famous with Untitled Goose Game, the game still reads like a strong weekend pick — especially if you’re willing to use Discord voice until audio lands right.
I haven’t spent as much time in Big Walk as I’d like, but the reports and reviews convinced me it’s more than another friendslip co-op; it’s designed and reviewed like a serious social experiment. If you want to avoid the frustration, test voice in a private lobby before tackling puzzles with friends over distance.
Big Walk is a refreshingly gentle experience that’s currently tripped up by a small but noticeable flaw — will the fix arrive fast enough to keep word-of-mouth glowing, or will silence drown out the praise?