Star Wars Zero Company — Best Class & Specialization Tier List

Star Wars Zero Company — Best Class & Specialization Tier List

We stepped out of the dropship and everything went wrong in sixty seconds. My left flank melted, the comms went dark, and a single ability turned the losing fight into a clean retreat. By the time I logged off, I knew which classes I would never let go of again.

I’ve run dozens of missions, read patch notes, and replayed the same maps until the spawns stop surprising me. You’ll find concise rankings below—practical choices that save turns and lives, not theorycrafting for its own sake.

Complete Star Wars Zero Company Specialization tier list

On my shelf sits a spiral notebook with three names written in ink: Scout, Sharpshooter, Assault. That small habit is the quickest distillation of experience—some specs win fights before they begin.

I grade specializations across three tiers so you can pick fast and smart:

  • S-tier — the classes you want on every drop; they swing fights with little setup.
  • A-tier — strong, flexible picks that shine with proper pairing and positioning.
  • B-tier — niche or setup-dependent; they work, but only under precise conditions.

Which Specialization should I pick on day one?

Pick the class that wins small fights quickly. Early missions are about reliable damage, scouting, and not gambling on perfect rolls. I favor options that give you advantage economy or guaranteed hits—those make worst-case scenarios feel manageable.

How do I build a balanced squad?

Start with one S-tier anchor, add a support that keeps that anchor alive, and then round out with damage or utility depending on the map. Think like a system builder: one constant, one healer or debuffer, one flexible damage dealer.

A soldier firing a blaster in Star Wars Zero Company
Image via EA

S-tier

Specialization Reason
Scout The Scout runs Combat Recon for 1 AP and converts enemy density into advantage—often a 4x swing when fights cluster. That advantage funds repeatable special actions and can carry you through entire engagements. Combat Recon also spots enemies on damage and pairs well with Tactical Timing to snowball kills. The Scout’s ability is a scalpel in a surgeon’s hands: precise, low-cost, and game-changing.
Sharpshooter Precision Shot removes RNG anxiety by guaranteeing hits on ranged shots, and Zero In stacks hit and crit chance into safer high-damage picks. Pick Them Off rewards Overwatch play and turns single-shot certainty into map control. The Sharpshooter feels like a laser-guided arrow—exact, predictable, and terrifying when it lands on a priority target.
Assault Bull Rush and Fleet of Foot make Assaults the best bet for controlled aggression. You get mobility that starts fights on your terms, passives that raise crit and movement, and Sweeping Salvo for huge AOE damage plus disorient. If you need someone to close gaps and punish bad positioning, Assault fills that role with speed and punch.

A-tier

A soldier fighting soldiers in Star Wars Zero Company
Image via EA
Specialization Reason
Soldier Brutal Strike gives Soldiers a melee entry similar to Assault but with different passives—Strength boosts melee and grenade range, and Rocket Strike can clear clustered enemies when placed well. It’s versatile, just a touch less explosive than Assault in raw payoff.
Gunslinger Quick Draw and Onslaught let Gunslingers string sidearm shots and double-tap in several configurations. Keen Eye raises crit chance for ranged attacks, making the class a reliable secondary damage dealer that combos cleanly with high-mobility teammates.
Medic Medic is the team’s main full heal. Combat Stim buffs Max Health and damage for an ally, and Morale Boost grants immediate morale stacks. The kit scales with positioning; a disciplined squad will feel the difference when a Medic is present.

B-tier

Specialization Reason
Scoundrel Scoundrel offers powerful single-target manipulation—Identify Weakness guarantees a next-hit crit—but most abilities assume you reach another turn. If you enjoy tactical puzzles and timing plays, Scoundrel rewards precision; if you want plug-and-play reliability, it can feel fiddly.
Heavy Heavies are tanks on paper: taunts, health pools, and zone control. In practice they demand careful min-maxing to justify the space they take on the roster; they hold objectives well but can feel slow to scale without specific support.

I only listed specializations available to all operators here—exclusive options like Padawan and Wayseeker are powerful but tied to specific characters, which changes recommended pick orders and squad building.

I pull data from playtests, community threads on Reddit, and coverage from EA and outlets like Moyens I/O and IGN; I cross-check patches on Steam test notes so my advice stays practical and current. If you want to test these picks, run two-man squads with a Scout and Sharpshooter and watch how they control tempo—does that pairing feel broken or balanced to you?