Complete Transport Fever 3 Walkthrough: Campaign 1 Guide

Complete Transport Fever 3 Walkthrough: Campaign 1 Guide

I remember the mayor leaning over my shoulder in the briefing, eyes hard with a single line: “Get the parade moving.” You can feel the clock; the festival will either be a triumph or a headline. I’ll show you the fastest, least messy path through Campaign 1 so you finish with a city that breathes again.

I once watched a float stall on Bourbon Street and the crowd go quiet. Now the game throws you into the same panic, and here’s how to take control.

You’re responsible for Saving Mardi Gras: New Orleans, 1906. The storm has left the city cut off, businesses hungry, and the festival deadline looming. You and I will walk through the mission objectives, practical tools, and the small decisions that stop problems from snowballing.

Capturing the Alligators
Screenshot by Moyens I/O

How do I complete Saving Mardi Gras in Transport Fever 3?

Start with triage. The mission breaks into tight, simple objectives you can clear one by one. I follow this order every time: clear wildlife hazards, reconnect the city, supply the hotel, restock fishermen, then bring in festival traffic.

  • Capture the alligators: Five targets are inside the logging camp. Click the highlighted markers and collect them — the game points them out so you can move quickly.
  • Clear blockades: Use the bulldozer tool to remove six fallen logs south of the logging camp, then repair the damaged road segment so the bridge will function.
  • Establish basic transport: Place a road depot at the highlighted spot and buy a horse carriage. Build a road line between the depot and the logging camp, then assign the carriage to move wood to the hotel site.

When the hotel finishes, delete the temporary line and move on — small reversals speed up the rest of the mission.

Clearing the road of New Orleans
Screenshot by Moyens I/O

Where are the alligators located in Saving Mardi Gras?

They’re all clustered inside the logging camp and marked by the game’s objective highlights. That part is low-friction — the real timing risk comes from leaving the bridge or road repairs until the festival timer bites.

Tip: finish wildlife and rubble first, then create transport routes. Repairing a single bridge segment can open a city and reroute traffic in a way that pays for itself quickly.

The transport depot in Transport Fever 3
Screenshot by Moyens I/O

How do I get tourists to the French Hotel for the festival?

Think of tourists as cargo that follows the smoothest route. You repair track segments with the Track Builder tool, then add waypoints at the highlighted stops and assign parade floats from your vehicle depot to that line. Start the train once the bridge is repaired and the floats will carry people in time for the festival.

Also: build the universal warehouse at the marked location, buy a boat at the shipyard, and set up a road station next to the port warehouse. Purchase a horse carriage for the shrimp route and assign it to move six shrimp to the French Hotel — that unlocks tourist satisfaction and keeps the hotel busy.

Supplying Shrimp to the city
Screenshot by Moyens I/O

Keep the tempo brisk. Delete temporary lines when they finish their job. Replace horse carriages with faster vehicles only after demand is consistent. I check the city’s income and traffic graphs in Steam’s overlay while I play — small investments early can turn into steady revenue.

Transport Fever 3 is available on Steam for $39.99 (€38), and the mission design rewards tidy, fast solutions over sprawling, wasteful networks. Urban Games built tools like the Track Builder and the depot system to make those tidy solutions possible; use them.

Fixing that bridge felt like untying a stubborn knot. The parade route becomes a spine that pulls tourists in, like coaxing a river into a canal.

If you finish the objectives in the order I’ve laid out, you’ll hit the festival with a functioning city — and a grin. What will you risk to make Mardi Gras yours?