I was two jumps away from a blocked red door when the map blurred and my stomach clenched. You can feel the game nudging you: this path is sealed, but the world beyond beckons. I learned quickly that the red blobs aren’t a puzzle so much as a gatekeeper with a simple rule.
I’ve played Valor Mortis through enough times to map its instincts; I’ll walk you to the exact tools and moments that let you blast past those sealed doors without guessing. Read this if you want the shortest route to that first pistol and the fastest way to clear a red blot—no backtracking roulette required.

Spotting the smear on the door — How to destroy red blobs
You see it: a red, pulsing blot sealing a doorway, daring you to interrogate it. In practice the mechanic is clean and mechanical. Those red blobs are destructible targets; they don’t respond to kicks, spells, or goodwill. You need a ranged strike or a precise melee hit to break them.
Two reliable methods:
- Shoot the red blob with the Pistol. Aim and fire until the red fades.
- Use the Rapier at point-blank range and melee-attack the blob to shatter it.
Think of the blob like a short circuit: hit the right contact and the whole panel goes dark. If you try everything else first, you’ll spend time circling the map like a tired compass needle.

Can you destroy red blobs without the Pistol?
Short answer: yes, but there are conditions. If you’ve found the Rapier later on, a close-range melee strike will break the blob. Early game, though, most players won’t have the Rapier; the Pistol is the most consistent ticket through those doors. On Steam and consoles the behavior is identical, so your platform doesn’t change the rule.
You reach a collapsed bridge and a plank — Where the pistol hides
The world forces you left at an intersection and a suspended plank asks for a leap. Follow that ledge and the level funnels you toward the pistol: past the Risen Grenadier, by a Lantern, down a parkour line to a stuck carriage.
Concrete directions:
- From the first encounter with General Lothaire, head into the Valley of Ashes.
- At the fork, take the right path and then the plank at the cliff edge. Jump right from the plank to swing across.
- Go left at the next landing. You’ll meet a Risen Grenadier; you can fight or run past.
- Keep going until you pass a Lantern and reach a carriage lodged in debris. The Pistol sits inside the carriage.



How do you get back to the first blocked door after finding the pistol?
You can run back manually, but I prefer waiting for Fast Travel to save time. If you sprint the route it’s doable, but the level’s vertical lines and enemies make the trip tedious. If you’re on PC via Steam or on a Steam Deck, set a quick save at the nearest Lantern before you return—cheap insurance that keeps the run tidy.

The first red blot you’ll face — Quick tactical notes
The first blocked path sits just past that broken bridge; you get a clear view and a small moment to plan. When you have the Pistol, aim for the blob’s center and fire; when you have the Rapier, close the distance and strike at the blob’s core. Both methods break the seal quickly.
Practical tips I use every run:
- Don’t waste resources on monsters guarding the route unless you need the route cleared.
- If you’ve played the Steam Next Fest demo, remember the pistol’s placement changed in the final release—so don’t assume it’s where the demo showed it.
- If you want a speedier recovery, use Fast Travel after grabbing the pistol rather than backtracking right away.
Valor Mortis rewards players who read small cues: the red blobs are obvious once you know how to interact with them, but they can feel like a roadblock if you miss the pistol’s location. I’ve gone from stuck to through-the-door in under five minutes after finding the gun, and you will too once you follow the path above.
Are you going back to test a different route or will you shoot the next blot on sight?