Modern Warfare 4 DMZ 3D Printer Items & Recipes — Complete List

Modern Warfare 4 DMZ 3D Printer Items & Recipes — Complete List

Call of Duty: Modern Warfare 4 DMZ raids have a moment that hits you every time: you sprint for the 3D Printer with three enemies on your tail and one shot left. The printer hums in the corner like a vending machine that stole your money but actually pays you back. I’ve spent more angry, brilliant hours at that terminal than I care to admit, and I’ll tell you what matters.

On more than one raid I watched a squad trade a full loadout for a handful of parts — and regret it fast.
All craftable recipes in Modern Warfare 4

You need the recipes to print anything, but the real limiter is materials and the upgrades you’ve bought. I’ll walk you through everything the 3D Printer can spit out, how to prioritize resources, and which prints feel like cash well used.

Killing enemies in
Image via Activision.

How do 3D Printer recipes work in Modern Warfare 4 DMZ?

Short answer: recipes are blueprints you must acquire, then feed materials into the printer to produce items on demand. The printer itself is a finite resource in every extraction; if you want expanded options you buy printer upgrades at your stash between raids. Activision and Raven Software designed it so decisions matter — you choose whether to print survival items, fire support, or armor based on how the raid is going.

What materials do I need to craft items in DMZ?

Materials fall into two tiers: raw components (Synthetics, Metals, Chemicals, Electronics) and advanced ingredients (Power Regulator, Control Unit, Reactive Metals, etc.). You gather them from loot, vendors, and rewards; some advanced parts require separate ingredient prints. Use Discord trading hubs and community maps to find high-yield spawn points—players and tools like Moyens I/O guides or the in-game vendor lists speed that process.

In one pre-raid prep I swapped a full magazine for bank upgrades and slept like I’d paid for peace.
Upgrades

Upgrades alter what the printer offers and reduce cost or add tiers of ingredients. The DMZ Cash sums below show how much you’ll need if you want certain conveniences—treat these as long-term investments at your stash.

Recipe Requirements
Bank Upgrades I 20,000 DMZ Cash (€200)
Bank Upgrades II 50,000 DMZ Cash (€500)
Stash Item Upgrade I 10,000 DMZ Cash (€100), 10 Rigid Synthetics, 10 Electronic Sensors
MIA Recovery Discount I 5 Regional Combat Notes, 10 Control Unit, 10 Rigid Synthetics
Uncommon Ingredient Printing 50,000 DMZ Cash (€500), 20 Biomaterials, 10 High-Tenacity Fibers, 5 Comms Module
Stash Weapon Upgrade I 50,000 DMZ Cash (€500), 20 Reactive Metals, 10 Stock Rod, 5 Comms Module
Epic Ingredient Printing 100,000 DMZ Cash (€1,000), 10 Binding Catalyst, 10 Printed Circuit Board, 5 Military Composites
Dog Tag Case Upgrade I 10,000 DMZ Cash (€100), 10 Rigid Synthetics, 10 Biomaterials
Gunsmith Upgrade I 50,000 DMZ Cash (€500), 20 Reactive Metals, 10 CPU, 5 Power Regulator
Vendor Item Upgrade I 20 Electronic Sensors, 10 CPU, 10 Printed Circuit Board, 2 Prototype RF Module

Once, after a bad firefight, a medkit felt like a promise I could keep.
Consumables

Consumables are the fastest returns on materials: cheap to print, priceless mid-raid. Print Bandages and Medkits when you can; a single Self Revive Kit requires stabilized reagents you’ll want for endgame plays.

Recipe Requirements
Bandage 15 Synthetics, 15 Chemicals
Medkit 30 Chemicals, 1 Binding Catalyst, 5 Biomaterials
Energy Drink 10 Chemicals, 10 Metals
Pain Killers 15 Electronics, 15 Chemicals
Sedative Inhaler 15 Synthetics, 15 Chemicals
Radiation Blockers 30 Chemicals, 3 Biomaterials
Smelling Salts 30 Chemicals, 3 Detonators
Self Revive Kit 1 Stabilized Reagents, 5 Biomaterials, 3 Binding Catalyst
Door Breacher Charge 1 Experimental Compound, 5 Stock Rod, 3 Volatile Explosives

I’ve seen a player sprint out with a 1-plate vest and win the fight because it changed one encounter.
Plate Carriers

Armor progression scales quickly. If you’re risk-averse print 2-plate variants; if you’re planning to tank an objective, the 3-plate and tempered options are worth the investment.

Recipe Requirements
1-Plate Armor Vest 25 Synthetics, 25 Metals
2-Plate Armor Vest 50 Synthetics, 5 Reactive Metals
2-Plate Ballistic Gel Vest 50 Synthetics, 3 Binding Catalyst, 10 Reactive Metals
2-Plate Helmet Armor Vest 50 Synthetics, 3 Structural Alloy, 10 Reactive Metals
3-Plate Armor Vest 2 Ballistic Fabric, 5 Nylon Cloth, 10 Reactive Metals
3-Plate Ballistic Gel Vest 2 Experimental Compounds, 4 Stabilized Reagents, 10 Biomaterials
3-Plate Helmet Armor vest 2 Nano-Structured Alloy, 4 Alloyed Plating, 10 Reactive Metals
Tempered Armor Vest 2 Military Composites, 4 Ballistic Fabric, 10 Rigid Synthetics

I once watched a teammate give me his large backpack and then proceed to carry two scoped rifles like a mule.
Backpacks

Backpacks change what you can bring out. If you raid for parts, prioritise Scavenger variants. For secure runs, aim for the Secure Scavenger or Large Secure models.

Recipe Requirements
Small Backpack 25 Synthetics, 25 Metals
Medium Backpack 50 Synthetics, 5 Rigid Synthetics
Medium Scavenger Backpack 50 Metals, 3 Nylon Cloth, 10 Rigid Synthetics
Medium Weapon Backpack 50 Synthetics, 3 High-Tenacity Fibers, 10 Rigid Synthetics
Small Secure Backpack 50 Metals, 3 Structured Alloy, 10 Rigid Synthetics
Large Backpack 2 Nylon Laminate, 5 Structured Alloy, 10 Rigid Synthetics
Large Scavenger Backpack 2 Nylon Laminate, 5 High-Tenacity Fibers, 10 Rigid Synthetics
Medium Secure Backpack 2 Alloyed Plating, 5 Nylon Cloth, 10 Reactive Metals
Large Secure Backpack 2 Prototype RF Module, 4 Alloyed Plating, 10 Rigid Synthetics
Secure Scavenger Backpack 2 Military Composites, 4 Nylon Laminate, 10 Reactive Metals

A well-timed Flash changed a raid from chaos to control for my squad.
Tacticals

Tacticals are cheap and high-impact. Print decoys and sensors for intel; spotter scopes and heartbeat sensors are force multipliers if you can spare the parts.

Recipe Requirements
Concussion Grenade 10 Synthetics, 10 Chemicals
Snapshot Grenade 10 Synthetics, 10 Chemicals
Smoke Grenade 10 Synthetics, 10 Chemicals
Shock Stick 10 Synthetics, 10 Chemicals
Screamer Mine 10 Synthetics, 10 Chemicals
Flash 10 Synthetics, 10 Chemicals
Decoy Grenade 10 Synthetics, 10 Chemicals
Stim 15 Synthetics, 15 Chemicals
Heartbeat Sensor 25 Synthetics, 25 Chemicals
Spotter Scope 50 Synthetics, 5 Electronic Sensors

I watched a frag end a firefight and thought: cheap prints, huge returns.
Lethals

Most lethals use basic resources, so they’re useful when you have surplus Metals or Chemicals. Trip wires and drill charges cost more but can gate an objective or deny an extraction point.

Recipe Requirements
C4 10 Chemicals, 10 Metals
Claymore 10 Chemicals, 10 Metals
Frag Grenade 10 Chemicals, 10 Metals
Molotov Cocktail 10 Chemicals, 10 Metals
Zip Gun 10 Chemicals, 10 Metals
Proximity Mine 10 Chemicals, 10 Metals
Semtex 10 Chemicals, 10 Metals
Thermite 10 Chemicals, 10 Metals
Drill Charge 15 Chemicals, 15 Metals
Trip Wire 15 Chemicals, 15 Metals
Throwing Knife 25 Chemicals, 25 Metals

At one point a Trophy System saved a veteran’s life; he swore by it afterward.
Field Upgrades

Field upgrades shift tactical options. The Ammo Box and Armor Box keep a small team functional; drones and SAM turrets escalate the perimeter control. Prioritize what counters your usual threats.

Recipe Requirements
Inflatable Decoy 15 Synthetics, 15 Electronics
Ammo Box 15 Synthetics, 15 Metals
Portable Radar 15 Synthetics, 15 Electronics
Razor Wire Trap 15 Electronics, 15 Metals
Rebreather 15 Synthetics, 15 Chemicals
Riot Shield 15 Synthetics, 15 Metals
Seeker Drone 15 Synthetics, 15 Electronics
Smoke Wall 15 Electronics, 15 Chemicals
Trophy System 15 Electronics, 3 Control Unit
Armor Box 30 Metals, 3 Reactive Metals
Defibrillator 30 Electronics, 3 Control Unit
DDOS 30 Electronics, 30 Detonators
Recon Drone 30 Metals, 3 Electronic Sensors
SAM Airburst Turret 30 Metals, 3 Detonators
Revive Pistol 2 Power Regulator, 3 Binding Catalyst, 5 Detonators
Fulton Drop Marker 1 Prototype RF Module, 3 Comms Module, 5 Control Unit

An artillery beacon turned a losing flank into a kill zone for my squad.
Fire Support

Fire support prints are the expensive gambles with the biggest payoffs. UAVs, bombing runs, and railgun sentries often decide late-game skirmishes. If you play with a fixed squad and coordinate comms on Discord or in-game, these are worth the parts.

Recipe Requirements
Care Package 20 Electronics, 2 Control Unit, 2 Rigid Synthetics
Bombing Run 30 Chemicals, 2 Nitro Compounds, 5 Control Unit
Combat Drone 30 Electronics, 2 CPU, 5 Control Unit
Bomb Glider 30 Chemicals, 2 Stock Rod, 5 Control Unit
UAV 30 Electronics, 2 Structured Alloy, 5 Electronic Sensors
Artillery Beacon 2 Volatile Explosives, 3 Nitro Compounds, 5 Detonators
Advanced UAV 2 Comms Module, 3 Nitro Compounds, 5 Electronic Sensors
Impact Warhead 2 Turned Components, 3 Nitro Compounds, 5 Detonators
Railgun Sentry 2 Power Regulator, 3 Nitro Compounds, 5 Control Unit
Crossfire 2 Prototype RF Module, 3 Volatile Explosives, 5 Electronic Sensors

I remember the first time elite night vision changed a rooftop fight.
Gear

Gear prints give utility and survivability. Night vision and parachutes aren’t glamorous, but they swing engagements. If you play on PC via Battle.net or stream clips to content hubs, mention these prints—they make good highlight clips.

Recipe Requirements
Weak Night Vision Goggles 25 Metals, 5 Control Units
Gas Mask 30 Chemicals, 3 Rigid Synthetics
Disposable Parachute 30 Chemicals, 3 Rigid Synthetics
Night Vision Goggles 50 Metals, 3 Printed Circuit Board, 10 Control Unit
Durable Gas Mask 30 Chemicals, 1 High-Tenacity Fibers, 5 Biomaterials
Elite Night Vision Goggles 2 Power Regulator, 3 CPU, 5 Electronic Sensors
Parachute 2 Turned Components, 5 Nylon Cloth, 10 Rigid Synthetics

I sold extra Synthetics once and regretted it on the next raid.
Ingredients

Ingredients are the backbone of advanced prints. If you plan to print high-tier items you’ll want to stockpile Biomaterials, Control Units, and Power Regulators. Think of recipes as a cheat sheet folded into the palm of your hand like a treasure map; if you keep it updated, the printer rewards you in raids.

Recipe Requirements
Biomaterials 20 Synthetics, 20 Chemicals
Control Unit 20 Electronics, 20 Metals
Detonators 20 Electronics, 20 Chemicals
Electronic Sensors 20 Synthetics, 20 Electronics
Reactive Metals 20 Chemicals, 20 Metals
Rigid Synthetics 20 Synthetics, 20 Metals
Alloyed Plating 100 Metals, 3 Structured Alloy
Ballistic Fabric 100 Synthetics, 3 High-Tenacity Fibers
Comms Module 100 Electronics, 3 CPU
Nylon Laminate 100 Synthetics, 3 Nylon Cloth
Power Regulator 100 Electronics, 3 Printed Circuit Board
Stabilized Reagents 100 Chemicals, 3 Binding Catalyst
Turned Components 100 Metals, 3 Stock Rod
Volatile Explosive 100 Chemicals, 3 Nitro Compounds

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If you could change one printer recipe to be cheaper, which would it be and why?