How to Get the Dutchman’s Rod in Fisch: Quick Guide

How to Get the Dutchman's Rod in Fisch: Quick Guide

The graveyard light flickers and the skeletal hands twitch just as you drop the last offering; your heart tightens. You realize one misstep will cost hours of grinding and 25,000 Treats of hard-earned currency. I’ve walked this route more than once and I’ll save you the wasted trips.

How to Get Dutchman’s Rod in Fisch

Most players consult a YouTube clip or Discord thread the moment a limited-time rod appears.

You need three things: reach Hex Stage III, finish the set of prior rituals in Caustic Hallow, and deliver the Dutchman’s Blessing offerings. Follow the steps below and avoid throwing rare relics at the wrong fish—small mistakes here are expensive in time and Treats.

How do you get the Dutchman’s Rod in Fisch?

Get Hex Stage III, complete the five prerequisite rituals, then perform the Dutchman’s Blessing ritual in the graveyard. Place the required mutated fish and items around the circle and return to the Frankenstein NPC; pay 100 Treats and the rod is yours. If you still need Dutchman’s Grasp, buy it from the Flying Dutchman Merchant for 25,000 Treats.

Reach Hex Stage III

Grinding for reputation is as common in Fisch as coffee runs are to late-night devs.

Hex Stage III requires 30 Hex energy and roughly 40% bestiary completion. You build Hex energy by completing goblin quests and depositing Witch’s ingredients in the Cauldron at Caustic Hallow. Keep turning in ingredients and finishing goblin requests until the Hex meter hits Stage III.

Complete the Previous Rituals

Most ritual sequences in live-service games ask you to check a backlog of requirements before the “good” reward appears.

Visit the graveyard in Caustic Hallow and talk to the Frankenstein NPC. Before you can perform the Dutchman’s Blessing, you must complete these five rituals:

  • Hexing Ritual
  • Scary Relic Ritual
  • Haunted Ritual
  • Jack-o-Moon Ritual
  • Boglin Ritual
Frankenstein NPC

Start the Dutchman’s Blessing Ritual

Players treat ritual setups like puzzle boxes: one wrong piece and the mechanism stalls.

After the Boglin Ritual, the Frankenstein NPC will send you on the Dutchman’s Blessing. You must collect specific mutated fish, skulls, a Coffin, and the Dutchman’s Grasp. Below is the offering list and how to obtain each item.

Required Offering Type How to Get It
Doomed Jagged Bone Mutated fish Catch a Jagged Bone using the Doomed FischFright 3 Relic.
Vile Poltergeist Perch Mutated fish Catch a Poltergeist Perch using the Vile Relic.
Grim Skeleton Sturgeon Mutated fish Catch a Skeleton Sturgeon using the Grim Relic.
Boglin Mummy Mackerel Mutated fish Use the Boglin Branch Rod; the fish must not be Shiny or Sparkling.
Eldritch Corpse Cod Mutated fish Catch a Corpse Cod using the Eldritch Relic.
Grim Skull Fish Obtained through event fishing.
Vile Skull Fish Obtained through event fishing.
Doomed Skull Fish Obtained through event fishing.
Coffin Item Reach 15 Hex Energy
Dutchman’s Grasp Item Buy from the Flying Dutchman Merchant for 25,000 Treats.
The Dutchman's Blessing Ritual

Place each offering in its marked spot around the ritual circle and wait. When the ceremony completes, talk to Frankenstein and pay 100 Treats to claim the Dutchman’s Rod.

Dutchman’s Rod Stats in Fisch

Players often scan stat blocks like shoppers read labels—fast and focused.

Here are the rod’s base stats so you can compare it against your current gear and decide if a swap is worth the grind.

Stat Value
Lure Speed 100%
Luck 180%
Control 0.1
Resilience 10%
Max Kg Infinite
Dutchman's rod stats

Fisch Dutchman’s Rod Passive and Ability

Players notice small in-game advantages the way collectors notice tiny provenance marks—it’s where real value hides.

The Dutchman’s Rod grants the Dutchman’s Curse mutation, which multiplies fish sell value by nine. It has no special UI; instead it passively collects nearby fish within 32 studs as ammo (up to five). During a cast you can trigger Spectral Barrage with the Special Action key to launch a stored fish. Spectral Barrage blocks outer-minigame fish and gives extra progress—especially lucrative when Dutchman’s Curse is active.

The Hex meter behaves like a pressure cooker when you push it to Stage III: plan your ingredient runs so you don’t waste event windows. The rod itself acts as a pickpocket’s hand in a crowded market—small, silent gains adding up into serious profit.

How much does the Dutchman’s Grasp cost in Fisch?

The Dutchman’s Grasp sells for 25,000 Treats from the Flying Dutchman Merchant. Budget that cost into your event planning so you don’t sacrifice relic runs to afford the purchase.

You can speed this process by following creators on YouTube, joining Fisch Discord channels, or watching spreadsheet trackers from community modders on Reddit and Roblox groups—these tools shave hours off the grind. Will you be the player who turns every fish into a ninefold payday?