The streetlight flickers and the siren cuts the trailer mid-frame; I hit pause and the map sits there like a dare. You can feel the scale shift—Vice City has been rewritten. I kept a running list and a cigarette-burned napkin of what matters most.
All Major Locations in GTA 6
I counted six bold nameplates on Rockstar’s official map while the Extended Look played on loop. Those six form the spine of Leonida: Vice City, Leonida Keys, Port Gellhorn, Ambrosia, Grassrivers, and Mount Kalaga National Park. Each one pulls the narrative in a different direction; together they make the map feel like a patchwork quilt of beaches, wetlands, and neon.
Rockstar Games rebuilt Vice City for a modern era and expanded it into the fictional state of Leonida — a coastline for sun, a hinterland for crime, and islands for escape routes. Below I walk you through the major territories, what they look like, and why they’ll matter to you as Jason Duval or Lucia Caminos.
What locations are in GTA 6’s Leonida?
Short answer: the six major regions listed above, plus dozens of named districts and POIs shown in promotional footage and the Netflix Extended Look. Read on for the breakdown and the trailer moments that tipped them off.
Vice City
If you’ve played a GTA set in Miami before, you’ll recognize the neon and the swagger in Vice City. This is the metropolis at the heart of Leonida — beaches, towers, nightlife, waterfront promenades, crowded plazas, and the advertising overload that makes you feel both small and important. Vice City anchors the story: it’s where Jason and Lucia’s paths cross and where much of the main plot pulses.

Leonida Keys
I replayed Trailer 2 until the boatyard shot stopped my breath. The Keys are the slower, salt-stung counterpoint to Vice City — narrow causeways, marinas, and small settlements where water replaces asphalt as a main thoroughfare. Jason’s early life ties him to Brian Heder’s boatyard here; expect boat chases and a different tempo for missions when you’re off the mainland.

Port Gellhorn
I saw cranes on the skyline and thought: this part of town smells like diesel and overtime. Port Gellhorn is the rougher face of Leonida — shipping yards, warehouses, and low-rise neighbourhoods where deals go down behind closed gates. It’s the classic GTA playground for escapes, ambushes, and moral gray characters who don’t fit the Vice City fashion code.

Ambrosia
I paused on a refinery shot and scribbled the company name in the margin. Ambrosia flips the script: no beaches, no towers — just agricultural and industrial sprawl where a sugar refinery dominates the economy. It’s quieter but tense — biker clubs, labor towns, and side activities that feed the larger story.

Grassrivers
I watched gators slip from the marsh in more than one trailer frame. Grassrivers is wetland — thick vegetation, waterways, and wildlife that will matter for hunting, fishing, and atmospherics. Expect watercraft to be at least as useful as cars here; the ecology changes how you approach travel and encounters.

Mount Kalaga National Park
I caught a skyline shot where the city gives way to ridges and thought: climbable. Mount Kalaga is forested and elevated — a place for hunting, fishing, and missions that demand height and cover rather than asphalt and neon. It’s the reminder that Leonida contains open wilderness as much as urban sprawl.

Other Key GTA 6 Locations and POIs
I paused the Extended Look and rewound to freeze every billboard I could read. Beyond the six regions, Rockstar scattered named districts and micro-POIs that add texture — Ocean Beach, Little Cuba, Stockyard, Vice City Port, Starfish Island, Venetian Islands, Leaf Links, Bayside, Watson Bay, the International Airport, and three named counties (Vice-Dale, Leonard, Kelly).
Those smaller pockets matter because they change how you travel and where stories happen. Ocean Beach is the tourism spectacle; Little Cuba brings culture and street life; Stockyard carries murals and grit; Starfish and the Venetian Islands are playgrounds for watercraft and hideouts. The Vice City International Airport promises runways, terminals, and the classic GTA temptation of commandeering an aircraft.
| Locations | Type |
|---|---|
| Ocean Beach | Vice City district |
| Little Cuba | District |
| Stockyard | District |
| Vice City Port | Port |
| Starfish Island | Island |
| Venetian Islands | Island |
| Leaf Links | Golf course |
| Bayside | Named area |
| Watson Bay | Coastal settlement |
| Vice City Airport | Airport |
| Vice Dale County | County |
| Leonard County | County |
| Kelly County | County |
| Jason’s Safehouse | Safehouse |
Will Vice City return in GTA 6?
Yes — but not as nostalgia recycled. Rockstar returned Vice City as a modern urban organism: familiar names, new scale, and story threads tied to both protagonists. If you follow outlets like IGN, Eurogamer, and the Netflix Extended Look you’ll see how Rockstar is balancing homage with fresh geography for PS5 and Xbox Series X|S players.
Ocean Beach
I froze one frame where a beachfront hotel blared EDM and counted the sun loungers. Ocean Beach is Vice City’s postcard: hotels, nightlife, and crowds ripe for high-visibility crimes and social activities. It sits apart from the dense core and will likely host both open-world spectacles and quieter, earned moments.

Little Cuba
I rewound the trailer to catch the storefront signage and the salsa beat in the background. Little Cuba promises distinct communities, shops, and cultural color — the kind of district that shifts the soundtrack and NPC behavior.
Stockyard
I paused on a mural and felt the city’s street-level personality click into place. Stockyard is creative, raw, and visually loud — murals, overpasses, and the graffiti-lined arteries where turf and reputation actually matter.

Vice City Port
I noticed container stacks and imagined chop-shop trades behind the cranes. The port is industrial and open — an ideal setting for smuggling runs and large-scale encounters where water and land meet.
Starfish Island
Starfish Island returns as a compact, exclusive counterpoint to the city core. Its inclusion is a nod to long-time fans and a practical space for private estates, hideouts, and boat access.

Venetian Islands
Bridges and narrow channels make these islands an invitation for boats and clever escapes. Expect chase sequences where watercraft and canals force different tactics from what you’ll use on open roads.
Leaf Links
I froze on a manicured green and smiled — golf returns. Leaf Links is a nostalgia touchpoint and a place for leisure activities that can hide surprisingly tense missions.
Bayside
Lucia names it in a line of dialogue and the scene gives you a low-rise, waterfront neighbourhood with a different pace. Bayside bridges urban density and coastal settlements without feeling like a copy of either.

Watson Bay
Smaller coastal settlements like Watson Bay flesh out Leonida’s community map — places where local economies and side missions will feel lived-in rather than pasted on.
Vice City International Airport
I froze on a terminal sign and felt the old GTA itch: aircraft, runways, and the chaos they enable. Airports are always strategic in GTA — vehicles, route options, and cinematic moments where you can steal something that changes the game’s pace.

Shops and Businesses in GTA 6
I made a list of names from character sheets and trailer signs — businesses are where story and commerce collide. Allied Crystal, Only Raw Records, Jack of Hearts, Brian Heder’s Boatyard, and the Tisha-Wocka Flea Market are all on the roster; each ties to people you’ll meet and missions you’ll take.
These storefronts will shape neighborhood identity and your ability to earn cash, influence factions, and buy style. Rockstar’s world design leans on brand-like set pieces to make districts feel distinct, which is why these businesses matter beyond their storefronts.

GTA 6 Ultimate Edition Locked Shops Locations
I saw promotional text about edition-exclusive content and noted the names that appear in marketing assets. Certain shops and services are reserved for the Ultimate Edition: PTT YOUNGIN$ Illegal Goods Store, Sara’s Unisex Salon, Rideout Customs, Paradise Garage, Stock 305, Electric Fang Tattoo, and One-Eyed Willie’s.
These places become available only after purchasing the Ultimate Edition; they offer cosmetic and convenience benefits — custom cars, tattoos, and social spots where your characters can show off. If you track pre-order offers on PlayStation Store, Xbox Store, Epic Games, or the Rockstar Launcher you’ll spot which extras tie to which editions.
PTT YOUNGIN$ Illegal Goods Store
A satirical nod to street culture, this store ties into the black-market economy and character gear. It’s one of the more overt blends of business and crime in Leonida.
Sara’s Unisex Salon
Cosmetics and hairstyles matter this era more than ever — salons like Sara’s let you reshape appearance and NPC reactions in public zones.
Rideout Customs

Car lovers will appreciate Rideout Customs: modifications and tuning that can make a vehicle handle differently in a chase or on marshy roads. This is where performance meets customization.
Paradise Garage
Located in Watson Bay (Grassrivers), Paradise Garage acts as storage and swag for your collection — a place to keep rare vehicles and gear out of sight.
Stock 305
Stock 305 is a clothing outlet tied to edition incentives — think styles that mark status in Vice City social circles.
Electric Fang Tattoo

Body art returns with style options that mark faction ties and personal history.
One-Eyed Willie’s
An off-road mod shop for vehicles built to chew through marsh and mountain — expect it to feed any Highlands or Grassrivers excursions.
I used Rockstar’s assets, the Netflix Extended Look, and industry reporting from outlets like IGN and Eurogamer to map what’s public now; PS5 and Xbox Series X|S players should watch for platform-specific bonuses. The game releases for everyone on November 19, 2026 — and the map will be the first place you test how the world responds to your choices. The streets are arteries pumping neon and danger — which piece of Leonida will you crash into first?