I landed on the airship with nothing but a hunch and a half-empty inventory. You can feel the game tighten around you when a single material will reforge an entire party. I watched a player drop a rare shard into Aileen’s hands and the room go quiet, like finding a needle in a haystack.
I’ve played long enough to know where to poke and when to press. I’ll walk you through every Adamantite piece on Lapis, how to make the weapons once you have them, and which of those weapons actually change how you play.
A small obsession at any good speedrun table: where every Adamantite piece sits on your map
There are eight Adamantite pieces spread across the islands and systems of Final Fantasy Resonance. Some are handed to you for beating the Colosseum, some hide behind Tablet Shard grind, and one sits behind a cash option if you’re flush with Gil.
Where can I find Adamantite in Final Fantasy Resonance?
Short answer: you can collect all eight in a single playthrough if you follow the Colosseum rewards, chase Tablet Shards, open a few chests, use the airship radar, and—optionally—buy one from a merchant ship.
| Adamantite | Location / How to Get |
|---|---|
| Adamantite #1 | As a reward for completing Fledgling Battle 2 (Level 27) in the Grandshelt Colosseum. |
| Adamantite #2 | As a reward for completing Brawler Battle 2 (Level 41) in the Grandshelt Colosseum. |
| Adamantite #3 | As a reward for completing Brawler Battle 3 (Level 43) in the Grandshelt Colosseum. |
| Adamantite #4 | By collecting 80 Tablet Shards and delivering them to the Enigmatic Princess (Chest reward). |
| Adamantite #5 | By collecting 89 Tablet Shards and delivering them to the Enigmatic Princess (Chest reward). |
| Adamantite #6 | By purchasing it from a merchant ship for 35,000 Gil (≈€35,000). |
| Adamantite #7 | By opening a chest on Gronoa’s Rugged Mountain Path. Hard to miss. |
| Adamantite #8 | By using the airship’s Mysidia Radar while in the bay directly above Olderion, the Aquapolis. |
How many Adamantite pieces are there?
Eight total. That’s one per party member if you plan to craft every weapon — and yes, you can gather them without replaying chapters, though two of them require significant Tablet Shard grinding and Colosseum progress.
How do I craft Adamantite weapons?
To gain the option to craft Adamantite weapons you must complete the Forger of Wills sub quest. It appears in Chapter 5 when you speak to the NPC in Dilmagia, the Machinopolis. Finish the sub quest, answer a few questions, and Aileen will move to the airship’s deck so you can craft after you start Chapter 6.
If you want the fastest route through that dialog, give these answers:
- What is a weapon? It’s a tool of harm.
- What is a fight? A way to rebel against troubling times.
- What is it you wish from me? Craft weapons that suit each of us well.
Completing Forger of Wills also grants the Aileen Vision and opens crafting access on the airship.
You’ll see people freeze-frame screenshots to compare perks; weapon choices shape fights, not just numbers
Adamantite weapons aren’t just stat sticks. Each one offers tailored effects that can flip boss phases or shore up weaknesses. Some change how you build a character at a glance.

Below is the full stat and effect breakdown. I’ll highlight the few that feel worth chasing first if you prefer a fast, effective upgrade cycle.

| Adamantite Weapon | Stats | Effect |
|---|---|---|
| Save the Vermillion (Greatsword) | +179 PHY ATK / +93 MAG ATK | Reduces PHY and MAG DMG by 20%. |
| Shisui (Katana) | +197 PHY ATK / +148 MAG ATK | The wielder starts the battle with Honed Senses and Placidity (5 turns). |
| Elysium (Bow) | +114 PHY ATK / +162 MAG ATK / +141 Sanctity | +20% healing magic proficiency. |
| Mechabo Hammer SUPER (Hammer) | +142 PHY ATK / +133 MAG ATK | Starts the battle with Overclock. Wielder goes first in battle. |
| Codex Providentiae (Grimoire) | +106 PHY ATK / +181 MAG ATK / +169 Sanctity | Gains Fluid Warfare at the start of battle. Wielder goes first in battle. |
| Caelum Renatum (Gun) | +222 PHY STK / +88 MAG ATK | Starts the battle with +8 Luck. Each standard attack restores 2% HP. |
| Abyss (Whip) | +130 PHY ATK / +78 MAG ATK | Debuffs and inflicted ailments last for two extra turns. |
| Roselia (Rod) | +154 PHY ATK / +204 MAG ATK | Gets three turns of Concentrate and four turns of Sage’s Eye at the start of battle. |
My short list of priorities: Rain’s Save the Vermillion is the single most defensively useful — 20% damage reduction is rare and changes how you allocate healing. Fina’s Elysium turns a healer into a clutch-field medic with +20% healing magic proficiency, and Lasswell’s Shisui grants powerful start-of-battle buffs that can let you skip a support turn or two.
If you’re tracking guides from Square Enix, Steam community threads, or sites like Moyens I/O, use this article as a map rather than a ruleset — the Colosseum rewards and Tablet Shard requirements are where most players trip up. The Mysidia Radar on the airship and the Enigmatic Princess’s Tablet rewards are your two most reliable checkpoints.
The weapons feel like a precision tool and a Swiss Army knife at once: one item reshapes a build, another covers a dozen small problems. Which Adamantite will you graft to your carry character first, and does that choice make the rest of your party obsolete?