Marvel Rivals Season 11: All Hero Buffs & Nerfs Explained

Marvel Rivals Season 11: All Hero Buffs & Nerfs Explained

I was in a ranked match when a single ability change flipped our strategy mid-round. You probably felt that same jolt reading the patch notes. NetEase heard the noise and rewired almost the entire roster.

Every night in Discord you can watch players plan counter-picks — Marvel Rivals Season 11 Buffs and Nerfs: All Hero Balance Changes Explained

I’ll walk you through what matters, why it matters, and where the meta is most likely to shift. You’ll see exact numbers, team-up tweaks, and the small swaps that create big incentives on the map. I follow patch cycles across Reddit, X, YouTube creators and Moyens I/O’s coverage, so you get context, not just a list.

Benchmarks I noticed at peak play — All Marvel Rivals Season 11 Hero Buffs

NetEase rebalanced Vanguards, Duelists, and Strategists with an eye toward more varied play. Below are the meaningful buffs that will change how you queue and draft.

Black Cat Wild Card skin in Marvel Rivals
Image Credit: NetEase Games

What changed in Season 11?

Short answer: broad redistribution. Vanguards gained reliability, Duelists got quality-of-life increases, and Strategists saw both power raises and some cooldown costs to balance follow-up plays.

Vanguard buffs worth drafting

Angela
– Axes of Ichors: first three strikes damage raised 30 → 35.
– Divine Judgement now grants Movement Speed and Bonus Health for 6s after cast even if she leaves the domain; Wingblade Ascent cancels it.
– Dual-axe form: Bonus Health per hit 50 → 55; Divine Judgement continuous damage 12.5/s → 15/s.

Deadpool
– The Big Test now focuses more on self-survival: remove 50 Bonus Health to allies; self Bonus Health 300 → 400.
– Upgraded Big Test no longer grants bonus health to allies on each strike.
– Damage-to-Bonus Health conversion for self increased 1 → 1.5.

Groot
– Thornlash Wall Flora Colossus damage 60 → 65.
– Ironwood Wall health 600 → 550 (small durability tradeoff).
– Team-Up with Mantis: Wild Wall now triggers Flora Colossus like Thornlash Wall.

Duelist buffs that change lane pressure

Black Cat
– Feline Fury max Fortune per cast 50 → 75.
– Team-Up with Black Panther: Bonus Health after Feline Alliance 25 → 50.
– Fortune per enemy hit 50 → 100, cap 100 → 200.

Black Widow
– Electro-Plasma Blast 50–70 → 55–75.
– With Phoenix team-up, Electro-Plasma Blast 70 → 75.
– With Hawkeye team-up: Allied Agents now grant Widow Bonus Health equal to 50% of Focused-state damage up to 75; Focus stacks needed 3 → 2.

Human Torch
– Fire Cluster projectile spread changed from random to fixed for greater accuracy.

Squirrel Girl
– Burst Acorn 110 → 95; damage falloff at 3m adjusted from 70% → 60%.
– Squirrel Blockade projectile speed 20–60 m/s → 60–90 m/s; on hit: Imprison 1.3s → 0.8s and damage 50 → 25. New effect: generates Acorn Rain (5m radius) dealing 30/s for 2s plus 20% Slow.
– Mammal Bond adds 100% Attack Speed for 5s, projectile speed 80 → 150 m/s, Burst Acorn single-hit damage reduced to 65% while gravity removed; stacks persist through refreshed casts.
– Tail Bounce now grants 25 Bonus Health on cast.

Star-Lord
– Ultimate Galactic Legend ammo: Element Guns 40 → 50.
– With Human Torch team-up: Cosmic Soul cooldown 30s → 25s; resurrection cooldown 120s → 105s.

Strategist buffs that reward rotation

Cloak and Dagger
– Dagger Storm cooldown 12s → 15s; self-heal 50/s → 35/s.
– Darkforce Cloak damage 80/s → 85/s.
– Terror Cape Blind 1.5s → 1s.
– Veil of Lightforce and Terror Cape movement speed 20 → 35 m/s; each hit reduces Dagger Storm cooldown by 0.6s.
– With The Hood team-up: Twilight Veil and Void Veil now launch enemies hit along the path.

Jubilee
– Sparkle Mark no longer applies 20% Healing Boost to allies.
– Firework Finale heals 180/s → 190/s and outer plasmoid rotation speed 20 → 25 m/s.
– With Blade team-up: Vampiric Kin lifesteal ratio 30% → 40%.

Rocket Raccoon
– Repair Mode heal after passing allies 55 → 50; self-heal 30/s → 20/s.
– Damage falloff adjusted to start at 15m and reach 55% at 30m (was 10m → 40% at 20m).
– Jetpack Dash now grants 25 Bonus Health per cast.

White Fox
– Spirit Sanctuary shield 200 → 100.
– Spectral Surge no longer grants ally Invincibility; Charm radius 0.6m → 0.4m.
– Fox Form Awakening base duration 7s → 8s; bonus duration per Spirit Tail 1s → 2s (max 9s → 12s).
– During Fox Form: Claw Strike 35 → 40; Predatory Pounce cooldown 6s → 4s.
– After Kumiho Unleashed, White Fox can now receive ally healing; Health in that state 1200 → 1000.

This is visible on streams and ranked ladders — All Marvel Rivals Season 11 Hero Nerfs

Where buffs opened doors, nerfs close loopholes. Expect tighter windows, longer cooldowns, and smaller safety nets on high-impact characters.

Which heroes were nerfed most?

Vanguards and Strategists took the bulk of tuning, but several Duelists lost range or crowd-control power. Below are the changes that will affect drafts and counters.

Vanguard nerfs to watch

Devil Dinosaur
– Savage Predation control 0.8s → 0.6s; launch duration 1.5s → 1.2s.
– Buddy Barrier: remove 15% Slow; duration 6s → 4s; shield 450 → 400.
– Apex Advantage Bonus Health from Bleed 150% → 125%.
– With The Punisher team-up: Primal Punishment cooldown 12s → 18s.

Doctor Strange
– Shield of the Seraphim shield 850 → 800; recovery 60/s → 50/s.
– With Invisible Woman: bonus shield to Shield of the Seraphim 150 → 100; remove Bonus Health to allies from Psionic Vortex; self damage-to-Bonus Health conversion 0.5 → 0.7.
– With Hulk team-up: minimum Gamma Maelstrom energy retained 50 → 25.

Emma Frost
– Mind’s Aegis shield 400 → 350; recovery 80/s → 65/s.
– Psychic Spear now deals 60 + 10% Max Health (replaces previous 25% Max Health scaling).
– With Luna Snow team-up: Iced Out Diamond shield 350 → 300.

Peni Parker
– Cyber-Web Cluster explosion 15 → 12.
– Arachno-Mine detonation delay 0.6s → 0.7s.

Rogue
– Power Surge Punch first two hits damage 35 → 40.
– With Gambit team-up: Mr. & Mrs. X cooldown 30s → 15s; kinetic explosion single-hit damage changed 5+1% Max Health → 3+1% Max Health; ally healing in range 15 → 10.
– Defensive Stance absorption radius 2m → 1.2m; damage-to-Energy conversion 0.55 → 0.6.

Venom
– Dark Predation detection radius slightly increased (easier to spot him).
– Frenzied Arrival falloff: start 2m → 3m and max falloff at 6m increased 40% → 60%.
– Symbiotic Resilience base Bonus Health 100 → 75; Bonus Health from lost health 110% → 100% (example: at 300 HP, 595 → 525).

Duelist nerfs that compress ranges

Elsa Bloodstone
– Double-Barrel Blaster falloff now begins at 10m instead of 20m (reducing long-range poke).
– With Devil Dinosaur team-up: remove one ability charge; Smoky Snare cooldown adjusted 15s → 12s.

Phoenix
– Spark detonation direct damage 45 → 40; area damage 20 → 15.
– Endsong Inferno shockwave now applies 1 Spark stack on hit instead of 2.

Winter Soldier
– Roterstern damage falloff max changed 70% at 40m → 65% at 30m.
– Roterstern field damage 45 → 40.

Wolverine
– Feral Leap cooldown 12s → 15s.
– Last Stand impact Rage-based bonus damage 0.3% Max Health per Rage → 0.2% (examples included in patch notes).

Strategist nerfs and squeezes

Adam Warlock
– Avatar Life Stream initial healing 95 → 55; bounces increased 2 → 4 (total healing per cast 285 → 275).
– With Storm team-up: Soaring Surge speed boost 67% → 100%; Soul Bond Ally Damage Boost 12% → 8%.

Gambit
– Kinetic Cards outer spread angle 2° → 3° (now needs to be ~3–5m closer to hit all cards).
– Healing Hearts self-heal 30/s → 20/s.

Invisible Woman
– Veiled Step cooldown 6s → 8s.
– Psionic Vortex center slow 50% → 40%; edge slow 0% → 20%.

Loki
– Deception cooldown 15s → 18s.
– With Hela team-up: when an illusion is destroyed, gain 1s cooldown on Doppelganger and Devious Exchange.
– With Mantis team-up: remove Damage Boost to allies inside Regeneration Domain.

Luna Snow
– Absolute Zero freeze 2.7s → 1.5s.
– With White Fox team-up: remove Charm from Spirit Fox; if Spirit Fox hits allies healing 70 → 80, if it hits enemies damage 35 → 45.
– With Adam Warlock team-up: Duality Dance self-healing ratio when healing linked allies 25% → 35%.

Mantis
– Life Energy Blast now grants 0.3 Life Orbs on non-critical hits (new mechanic).
– Spore Slumber sleep 3.5s → 1.5s.
– Allied Inspiration Life Orb cost 1 → 2.
– Nature’s Favor self-heal 12.5/s → 8/s.

Ultron
– Imperative: Firewall Bonus Health to allies 40 → 25.
– Movement Speed boost to selected allies 20% → 10%.

The Season 11 patch goes live on November 13, 2026, at 9 AM UTC. I’ll be tracking early match data from ranked play and creators on YouTube and Twitch to see where these numbers land in practice. The patch moves like a surgeon’s scalpel—precise, targeted—and the meta may respond like a tide, washing new heroes into the spotlight.

When will you feel the changes in your games?

Immediately after the 9 AM UTC rollout the server-side adjustments apply. If you follow patch threads on Reddit, X, or official NetEase channels you’ll see early impressions within hours and ranked snapshots within 24–72 hours.

I’ve flagged the most consequential changes for each role so you can test them in squads or solo queue. Which shift do you think will flip the meta and force a new counter-pick?