I froze as the purple icon slid past on the minimap. You felt the same itch—what did the game not say? I stayed up until dawn to map every hint and their payoffs.
At a crowded PC room someone whispered about a hidden tab — How to complete all Secrets in Warhammer Survivors
I’ll walk you through the cues the game leaves and the precise moves that finish each hidden challenge. You won’t need blind luck; you’ll need pattern reading, timing, and a habit of checking every vendor. Treat each clue like a locksmith picking tumblers, and the door will give.
First things first: open the Secrets tab in both universes before you can claim any of these hidden tasks.
- 40K: Acquire the Auspex relic in Desert Wasteland, start the World Invasion stage, then collect the Book of Tzeentch relic — a purple book icon marks it on the map.
- Age of Sigmar: The Eye of Tzeentch drops randomly in Gnarlwood; keep runs there until it appears in your inventory.

How do you unlock the Secrets tab?
On many forums — Reddit threads, Steam discussions, and Moyens I/O posts — this question is the most common. The answer splits by universe: in 40K you must pick up Auspex and then the Book of Tzeentch during World Invasion; in Age of Sigmar you need the Eye of Tzeentch from Gnarlwood. If you prefer video guides, search YouTube or Twitch highlights for the specific relic spawns; creators often timestamp the drop windows.
Where are the Book of Tzeentch and Eye of Tzeentch found?
Players post coordinates and clips on Steam Workshop and the Warhammer Survivors subreddit, but the reliable rule is this: the Book shows on the map as a purple book icon after you get Auspex and start World Invasion; the Eye drops randomly in Gnarlwood. If you track spawn logs with tools like OBS clips or Discord screenshots, you’ll shorten the grind.
At a late-night patch chat someone bragged about bribing a Tech-Priest — All 40K universe Secrets and solutions
| Secret | Solution |
|---|---|
| Once all relays are active, make an offering to the Tech-Priest of Mars. | Fully evolve the standard tech trees until Technoarcheologist Daedalosus becomes playable. Complete the Hobby Table stage with him, then run Imperial Bastion. Contact Balphamus Vaulk: buy him, end that run, then repurchase Balphamus from the character menu to register the secret. |
| With all heroes assembled, one more shall appear, ready to lead them in his name. | Unlock every playable character in the 40K universe except Technoarcheologist Daedalosus, Balphamus Vaulk, and High Abyss Morvenn Vahl. When those conditions are met the hidden leader becomes available. |
| With the teleportarium secured, ignite the beacons upon each world. | In Desert Wasteland meet Daedalosus and buy his authorization so he can show up on other stages; then complete the specified beacon objectives on the connected stages. |
| Stay vigilant with a four-legged friend at your side. | Start any run with Max Mahon and the K9 Mastiff companion and finish any stage while they’re on your team; the run completion registers the secret. |
| Banish the Pale King into the Immaterium. | Kill the universe final boss: Mortarion, Daemon Primarch of Nurgle. Prepare gear and party synergies accordingly. |
During lunch I overheard someone curse over a Mangler Squig — All Age of Sigmar Secrets and solutions
| Secret | Solution |
|---|---|
| The hammer-wielding Blacktalon can summon the Lord-Commander by striking a heroic pose. | Evolve the Stormcharged Warhammer until it becomes Uskavar the Sunderer. |
| Cause major trouble with a Fusil-Cannon in one hand, and a beastly realmstone in the other. | Run Skrappa Spill with Juntar Bernskyn after grabbing the Amberbone relic. Push the character to level 60 and he will morph into Major Docheval. |
| Hunt down a pair of chained monsters in the Realm of Beasts. | Kill a Mangler Squig in Gnarlwood. They spawn randomly after roughly 10 minutes in that stage, so bring endurance and crowd-control. |
| The old Witch Hunter must save the day once more, with the help of his intrepid companion. | Complete any stage after building a team that includes Armand Callis and Hanniver Toll. |
| Seek an honorable death with a legend of the World-that-Was, accompanied by Khaine’s assassin. | Complete a stage with Maleneth Witchblade and Gotrek Gurnisson in the same party. |
| Lay low the one who cannot truly die. | Defeat Nagash, Supreme Lord of the Undead — the final boss for the Age of Sigmar universe. |
| Sign all accords with the zhoktopped Arkanaut. | Buy the Barak-Nar contract from the Gnarlwood vendor, then visit every other Age of Sigmar stage and purchase the same contract there; doing so will make Lord-Magnate Brokk Gurngsson appear as a playable character. |
| Sign all accords with the swashbuckling sky-pilot. | After unlocking Lord-Magnate Brokk Grungsson, return to Gnarlwood and buy the Barak-Mhornar contract from Drekki Flynt. Visit each stage and buy the contract there as well to make Drekki playable and validate the secret. |
| Bearing a star sigil and a pendant of jet black, the Sunderer calls forth the First Scion of Sigmar to unfurl his wings. | Evolve Uskavar the Sunderer with the Null Pendant to its max tier. |
These tasks reward more than a name in a menu — they change which characters appear, tweak stage flags, and open new narrative beats. If you want to compare notes, check Steam guides, the Warhammer Survivors subreddit, or creators on YouTube and Twitch; big content names and community clips often point to small timing windows faster than patch notes do. I referenced Moyens I/O reporting and community threads while compiling this, and Games Workshop lore helps explain why some secrets gate off others.
One final tip: when a secret requires buying a character and ending a run, treat the purchase as a state save — buy, end, then repurchase to force the flag. Each solved secret flips the map like a trapdoor swinging open; are you ready to test your list against someone else’s speedrun?