Octopath Traveler 0 Class Guide: Protagonist Jobs & Skills Explained

Octopath Traveler 0 Class Guide: Protagonist Jobs & Skills Explained

Octopath Traveler 0 takes a fresh approach compared to its predecessors. Instead of navigating eight intertwined narrative paths, players will choose from eight protagonist jobs or classes during their adventure across the captivating land of Orsterra.

After the prologue, you’ll have the chance to select your class, and if it doesn’t suit your playstyle, worry not—you can make another choice later in your journey. Here are the eight unique jobs available:

  • Warrior
  • Hunter
  • Thief
  • Apothecary
  • Cleric
  • Dancer
  • Scholar
  • Merchant

Each class in Octopath Traveler 0 offers distinct playstyles, skill sets, and weapons. For instance, Warriors wield swords and polearms and typically stand as your formidable frontline fighters. Dancers, equipped with daggers and fans, focus on buffing their allies. While some classes may share weapon styles, each has its own unique abilities that can be employed strategically in battles.

Before making your job selection, it’s wise to evaluate the battle and support skills of each class to align with your preferred gameplay.

All Jobs in Octopath Traveler 0 and Their Abilities

Warrior

Warriors serve as the robust frontline of your party. They excel in physical damage while also offering some defensive abilities to bolster their stats.

Battle Skills

  • Cross Strike (12 SP) – Deals sword damage to a target.
  • Abide (6 SP) – Increases own physical attack for 3 turns.
  • Spearhead (9 SP) – Deals polearm damage to an enemy and allows faster action next turn.
  • Helmcleaver (8 SP) – Attacks with a sword and lowers the foe’s physical defense for 2 turns.
  • Counter Posture (36 SP) – Reflects physical attacks with sword use for 2 turns.
  • Assault (34 SP) – Attacks all enemies with polearm damage, more effective from the back row.
  • Upending Strike (35 SP) – Inflicts significant sword damage on an enemy twice.

Support Skills

  • Peak Performance – Boosts attack potency when HP is at max.
  • Phys. Atk. +50 – Increases physical attack by 50.
  • Phys. Def. +50 – Enhances physical defense by 50.
  • Defiant Spirit – Restores BP by 1 when inflicted by a negative attribute.

Hunter

Hunters strike from a distance with bows and can engage in melee with axes. Their skills heavily revolve around physical damage, including Trade Tempest for dealing Wind damage. The Sniper support skill allows an additional attack at the end of their turn if positioned in the back row.

Battle Skills

  • Stray Arrows (14 SP) – Delivers bow damage to random targets twice.
  • Boomerang Toss (14 SP) – Hits random enemies twice with axe damage.
  • Trade Tempest (15 SP) – Deals wind damage to all foes.
  • Ensnare (9 SP) – Delays a foe’s action for 2 turns.
  • First Shot (30 SP) – Guarantees next attack as a critical hit after dealing bow damage to a foe.
  • Rain of Arrows (12 SP) – Delivers multiple bow attacks randomly between 5 to 8 times.
  • Two-Tiered Shot (30 SP) – Hits a foe twice, then shifts to the back row, subsequently attacking again.

Support Skills

  • Extra Experience – Grants extra EXP after battle.
  • Invigorating Break – Restores HP when breaking an enemy.
  • Crit. + 50 – Boosts critical hit chances by 50.
  • Sniper – Triggers a special attack at turn’s end when in the back row.

Thief

Thieves are swift and evasive, focusing heavily on critical strikes. They primarily inflict damage using daggers or swords and have special skills that allow them to steal items, HP, or SP from enemies.

Battle Skills

  • Steal (3 SP) – Takes an item from an enemy.
  • HP Thief (9 SP) – Strikes a foe twice with dagger damage and gains HP equal to 50% of the total damage dealt.
  • Shadow Bind (8 SP) – Inflicts dark damage and reduces speed for 2 turns.
  • Level Slash (14 SP) – Deals sword damage to all foes.
  • SP Thief (9 SP) – Strikes a foe twice with dagger damage, stealing 5% of the damage dealt as SP.
  • Master of Shadows (8 SP) – Inflicts dark damage twice.
  • Tri-Edge (27 SP) – Hits a foe three times with dagger damage.

Support Skills

  • Extended Enfeeblement – Increases duration of attribute-reducing effects by 1 turn.
  • Evasion +50 – Increases evasion by 50.
  • Speed +50 – Boosts speed by 50.
  • Entrap – May inflict a random status-reducing effect on a foe after taking physical damage.

Apothecary

Apothecaries excel in healing and reviving allies while also engaging directly in combat using axes and tomes. They can revive fallen allies with their powerful skill, Vivify, eliminating the need for revival items.

Battle Skills

  • First Aid (6 SP) – Restores HP to an ally.
  • Amputation (12 SP) – Inflicts axe damage to a target.
  • Enshroud (9 SP) – Grants a chance to inflict blindness on an enemy for 2 turns.
  • Rehabilitate (15 SP) – Immunizes an ally from status ailments for 2 turns.
  • Vivify (24 SP) – Revives a fallen ally.
  • Heal All (15 SP) – Regenerates HP for all allies in either row for 3 turns.
  • Cross Cleave (30 SP) – Inflicts massive axe damage on an enemy.

Support Skills

  • Resist Ailments – Enhances resistance to various status ailments.
  • Max. SP +50 – Increases max SP by 50.
  • Max. HP +500 – Enhances max HP by 500.
  • Inspiriting Break – Restores SP when breaking an enemy.

Cleric

Clerics focus on supporting allies by healing and preventing their demise, alongside dealing light damage, vital early in the game.

Battle Skills

  • Heal Wounds (12 SP) – Restores HP for all allies in a row.
  • Holy Light (11 SP) – Deals light damage to a target.
  • Brain Bash (18 SP) – Selects a weapon to inflict damage on an enemy.
  • Sacred Flame’s Protection (16 SP) – Grants a chance for an ally to evade attacks for 2 turns.
  • Light of Judgement (22 SP) – Delivers significant light damage to an enemy.
  • Celestial Veil (8 SP) – Grants an ally SP restoration equal to 3% of damage dealt for 2 turns.
  • Wondrous Veil (30 SP) – Enables an ally to recover with 25% of their maximum HP upon being incapacitated (one time only).

Support Skills

  • HP Recovery Up – Increases efficiency of HP recovery skills.
  • Elemental Defense +50 – Enhances elemental defense by 50.
  • Max. SP +50 – Raises max SP by 50.
  • Encore – Grants recovery of 25% max HP upon incapacitation (one time only).

Dancer

Dancers provide an interesting blend of support and damage. They boast impressive skills to enhance ally performance and chip away at enemies’ health.

Battle Skills

  • Lion Dance (6 SP) – Boosts a physical attack’s power for 2 turns.
  • Wild Strike (14 SP) – Inflicts damage using fans against random enemies.
  • Coney Caper (6 SP) – Increases an ally’s evasion for 2 turns.
  • Frosty Refrain (11 SP) – Deals ice damage to an enemy.
  • Peacock Strut (6 SP) – Increases an ally’s elemental attack for 2 turns.
  • Porcupine Stomp (6 SP) – Boosts an ally’s elemental defense for 2 turns.
  • Triple Arc (27 SP) – Strikes a single enemy with 3 fan attacks.

Support Skills

  • The Show Goes On – Extends the duration of attribute-raising effects by 1 turn.
  • Extra JP – Gains additional JP at battle’s end.
  • Speed +50 – Enhances speed by 50.
  • Boost-Start – Restores 1 BP at the start of battle.

Scholar

If elemental damage is your goal, the Scholar class will deliver. Their skills are formidable, especially with fire abilities, and the support skill Study Foe helps unveil enemy weaknesses before combat ensues.

Battle Skills

  • Analyze (1 SP) – Reveals a weak point of an enemy and shows its HP.
  • Fireball (12 SP) – Hits all foes with fire damage.
  • Tornado (12 SP) – Delivers wind damage to all enemies.
  • Luminescence (14 SP) – Deals light damage to every foe.
  • Fire Storm (33 SP) – Hits every foe with fire damage twice.
  • Maelstrom (33 SP) – Inflicts wind damage to all enemies twice.
  • Blinding Light (33 SP) – Strikes foes with light damage two times.

Support Skills

  • Study Foe – Reveals a weak point for every enemy at combat’s start.
  • Elemental Attack +50 – Enhances elemental attack by 50.
  • Lasting Memory – Preserves status effects when incapacitated.
  • Mystic Breath – Raises elemental attack/defense for 2 turns when in the back row.

Merchant

The Merchant excels in accumulating wealth, making it an excellent choice for players focused on acquiring resources. Apart from combat abilities using polearms and bows, the Collector skill allows you to gather Leaves from enemies, while Extra Leaves brings even more money after battles.

Battle Skills

  • Deadly Thrust – Increases critical hit chances with polearm attacks.
  • Rest (0 SP) – Restores own HP/SP and cures status ailments.
  • Mystic Shot (18 SP) – Inflicts bow damage to all foes and restores SP to the front row.
  • Collect (3 SP) – Gathers Leaves from a foe.
  • Piercing Thrust (30 SP) – Deals critical polearm damage to an enemy.
  • Arrow of Fortune (35 SP) – Inflicts significant bow damage and obtains JP based on damage dealt.
  • Donate BP (5 SP) – Provides 1 BP to an ally.

Support Skills

  • Extra Leaves – Grants additional leaves after battle.
  • Phys. Def. +50 – Enhances physical defense by 50.
  • Elem. Def. +50 – Boosts elemental defense by 50.
  • Borrow BP – Borrows insufficient BP for Boost from the partner in the back row.

How to Change Your Job in Octopath Traveler 0

To change your character’s job in Octopath Traveler 0, you first need to unlock all available skills in your initial class through JP earned in battles. Once you’ve mastered those skills, you can either switch jobs or focus on mastering additional abilities.

Mastering skills converts them into inventory items known as Masteries, allowing other characters to use those abilities. Keep in mind that not every character can use every Mastery based on their job type. For example, Apothecaries cannot equip Masteries involving bows since they primarily use axes and tomes.

To switch jobs, access the menu, scroll down to “Skills,” select “Protagonist’s Jobs,” and choose the desired class from the wheel.

While you may opt against playing as certain classes, unlocking them for your protagonist is wise since valuable skills (like Vivify for reviving allies) may ultimately benefit your team. Acquire such skills by mastering them through compatible characters or purchasing them from NPCs during your adventure. Just keep in mind that unlocking new jobs doesn’t require JP, but you’ll need to acquire all skills for a class before switching again—totaling about 2,730 JP. Prepare to battle to ensure you have enough points to unlock everything you want.

Ready to explore more about Octopath Traveler 0? Discover tips, tricks, and insights throughout our content. Visit Moyens I/O for more information!