Runes are the thing you’ll probably focus on grinding the least in Archero 2, but that doesn’t make them unimportant; far from it. Runes will be what makes your build either broken or garbage, and we’ll help you avoid the latter. So, scroll down, and let’s dive into our definitive Archero 2 runes tier list!
Archero 2 Rune Tier List – PvE
Archero 2 Rune Tier List – PvP

In the images above, you can find the tier lists of all runes in Archero 2, both for PvE and PvP (all rune types in the same tier list for convenience). Generally, the choice of runes you’ll be using will largely depend on your build, except for blessing runes, which provide overall bonuses (scroll down for ranking explanations).
For example, Meteor runes have extreme value in PvP, where the whole combat is completely automated, and some Meteor runes are easy to trigger (Star of Fury). On the other hand, Strike and Main Weapon runes are easy to combine with good skills in PvE, and that’s why they’re the most used for that. Here is the rundown of each rune’s stats and pros/cons.
Etched Runes
Etched runes provide the best bonuses out of all runes in Archero 2. You need all equipped runes to be at Epic/Legendary/Legendary +2 to unlock their respectful slots. The best etched rune in Archero 2 is Arrow of Echoes, and that’s why it’s on top of both the PvE and PvP tier lists. Other runes are situational and largely depend on the type of content you’re doing.
Rune | Bonuses | Pros & Cons |
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Base: ATK PWR+, Max HP+Normal: Strike DMG +100Fine: ATK DMG +100Rare: Sword Strike skills have increased chance to spawnEpic: Sword Strikes have a chance to split into 3 mini-strikes when they fadeLegendary: Sword Strikes have a chance to split into 5 homing strikes when they fadeMythic: Sword Strike skills have a greatly increased chance to spawn | + Strike is just really good and the DPS increase is really good+ One of the best etched runes for PvE– Relatively bad for PvP– There aren’t many good Strike skills, making the spawn chance buffs kind of bad– It needs to be at least on legendary fusion level to be good |
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Base: ATK PWR+, Max HP+Normal: Meteor DMG +100Fine: ATK DMG +100Rare: Meteor skills have increased chance to spawnEpic: Meteor drops have a chance to splitLegendary: Split meteors will bounce foreverMythic: Meteor skills have greatly increased chance to spawn | + The split meteor DPS increase is actually big in PvP– Extremely bad for any PvE build– Meteors are generally a bad thing to build around– Sprites are just better |
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Base: ATK PWR+, Max HP+Normal: Main Weapon DMG +100Fine: ATK DMG +100Rare: Main weapon skills have increased chance to spawnEpic: When firing more than 4 projectiles at once, they have a chance to form a webLegendary: Starting skill Diagonal ArrowMythic: Main weapon skills have a greatly increased chance to spawn | + The overall best etched rune in Archero 2+ Buffs the chance of getting weapon skills which are mostly OP+ The Diagonal Arrow at start makes it so you only need one extra projectile for the epic passive |
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Base: ATK PWR+, Max HP+Normal: Elemental DMG +100Fine: ATK DMG +100Rare: Elemental skills have increased chance to spawnEpic: When enemies fall from Elemental DMG, 30% chance to form an elemental area for 5s. Enemies in it take Elemental DMGLegendary: Elemental Domain lasts 10s with increased DMGMythic: Elemental skills have a greatly increased chance to spawn | + Solid elemental DMG buff in PvE– One of the worst etched runes– The epic passive is useless against bosses and in PvP |
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Base: ATK PWR+, Max HP+Normal: Circle DMG +100Fine: ATK DMG +100Rare: Circle skills have increased chance to spawnEpic: Circle pulses shrink and expandLegendary: Circle trails deal DMG to monstersMythic: Circle skills have a greatly increased chance to spawn | + One of the best etched runes in the game+ Very good for PvE and solid in PvP– Arrow of Echoes is a bit better better |
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Base: ATK PWR+, Max HP+Normal: Sprite DMG +100Fine: ATK DMG +100Rare: Sprite skills have increased chance to spawnEpic: When hero is hurt, Sprites have a chance to trigger clones that last 5sLegendary: For every additional Sprite or Sprite clone, monsters in battle take 5% more DMGMythic: Sprite skills have a greatly increased chance to spawn | + A very good rune for PvP+ The extra DMG isn’t capped, which can turn Sprite PvP builds into actual beasts– Underwhelming in PvE, as you need to take damage to trigger clones |
Blessing Runes
You will have two slots for blessing runes, which provide general bonuses that aren’t tied to any skills. The best blessing runes in Archero 2 right now are Revive, Rabbit’s Foot (PvE), and Lucky Shadow (PvP). With them, you’ll be able to make the optimal rune loadouts for both PvE and PvP. So, it’s paramount you focus on upgrading them first.
Rune | Bonuses | Pros & Cons |
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Base: ATK PWR+, Max HP+Normal: NoneFine: NoneRare: Max HP +240Epic: 50% Chance to revive upon death, with half of HP restoredLegendary: Increases ATK by 20% after revivalMythic: 100% Chance to revive upon death, with half of HP restored | + The best blessing rune in Archero 2+ Broken both for PvE and PvP |
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Base: ATK PWR+, Max HP+Normal: NoneFine: NoneRare: ATK PWR +60Epic: Demon encounter chance increases by 10% and reduces HP loss when exchanging abilities by 25%Legendary: Demon encounter chance increases to 20%Mythic: Reduces HP loss to 50% when exchanging abilities with a demon | + Solid source of extra skills and reduces the HP cost for pacts– Requires you to get it to mythic for it to actually become good– Useless for PvP– One of the worst blessing runes in general |
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Base: ATK PWR+, Max HP+Normal: NoneFine: NoneRare: Max HP +240Epic: Increases XP gain rate by 10%Legendary: Increases XP gain rate by 20%Mythic: Max level cap +1 during battle | + The extra XP gain is pretty solid in PvE– Useless for PvP– There are better blessing runes you can take |
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Base: ATK PWR+, Max HP+Normal: NoneFine: NoneRare: Max HP +240Epic: Converts 15% ATK to 20% HPLegendary: Converts 15% ATK to 25% HPMythic: Converts 15% ATK to 30% HP | + Very good stats buffs from a single rune+ Pretty good for PvP– No extra utility effects to help you out |
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Base: ATK PWR+, Max HP+Normal: NoneFine: NoneRare: ATK PWR +60Epic: Reduces DMG taken by 5%Legendary: Reduces DMG taken by 5%Mythic: Reduces DMG taken by 5% | + Pretty good for PvP– The DMG reduction has very low value in PvE– One of the worst blessing runes to use in general |
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Base: ATK PWR+, Max HP+Normal: NoneFine: NoneRare: ATK PWR +60Epic: Chance of obtaining high-quality skill upon level-up increases to 20%Legendary: Increases the chance of landing on Valkyrie in the roulette by 15%Mythic: Chance of obtaining high-quality rewards upon meeting Valkyrie increases by 20% | + One of the best blessing runes for PvE+ The skill quality buffs are actually massive– Useless in PvP |
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Base: ATK PWR+, Max HP+Normal: NoneFine: NoneRare: Max HP +240Epic: Increases Luck by 5% and Dodge by 2%Legendary: Increases Luck by 10% and Dodge by 5%Mythic: Increases Luck by 15% and Dodge by 10% | + One of the best blessing runes for PvP+ Works really well in PvE as well+ The best blessing rune in the game after Revive |
Enhancement Runes
There are four slots for enhancement runes, and there is a very small pool of good ones to choose from. The best enhancement runes in Archero 2 and the ones that are on top of both the PvE and PvP tier lists are Dragonflight Sword, Flamenox Seal, and Sharp Arrow.
Rune | Bonuses | Pros & Cons |
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Base: ATK PWR+Normal: Sprite DMG +5Fine: Sprite DMG +10Rare: ATK PWR +50Epic: Every extra sprite increases all Sprite DMG by 5%Legendary: Every extra sprite increases all Sprite DMG by 10%Mythic: Every extra sprite increases all Sprite DMG by 15% | + Can provide a massive DPS increase if you stack Sprites+ Works really well with the Sprite etched rune– Sprites are a bad skill option in general– Takes a lot of sprites to start working– One of the worst enhancement runes in the game |
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Base: ATK PWR+Normal: Sprite DMG +5Fine: Sprite DMG +10Rare: ATK PWR +50Epic: Sprites have a 30% chance to fire multiple shotsLegendary: Sprite ATK SPD increases by 25%Mythic: Sprite ATK SPD increases by 50% | + Works better than Sprite Link in most cases– Sprites are a bad skill option in general |
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Base: ATK PWR+Normal: Meteor DMG +5Fine: Meteor DMG +10Rare: ATK PWR +50Epic: Meteors have a 20% chance to become Giant Meteors, DMG increases by 50%Legendary: After absorbing a Meteor Potion, 50% chance to summon 1 extra MeteorMythic: After summoning 5 Meteors, the next summon will be 1 Giant Meteor | + Solid choice for PvP– Meteors are just garbage for PvE |
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Base: ATK PWR+Normal: Meteor DMG +5Fine: Meteor DMG +10Rare: ATK PWR +50Epic: Auto absorbs Meteor Potions when droppedLegendary: Meteor DMG increases by 25%Mythic: Meteor DMG increases by 50% | – One of the worst enhancement runes in the game– Terrible even for a Meteor rune |
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Base: ATK PWR+Normal: Strike DMG +5Fine: Strike DMG +10Rare: ATK PWR +50Epic: Strike has a 35% chance to ricochetLegendary: Strike ricochet chance increases to 70%Mythic: Strike always ricochets | + Can work with Strike builds for PvE– Terrible for PvP– Still really bad on epic fusion level– One of the worst enhancement runes in the game |
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Base: ATK PWR+Normal: Strike DMG +5Fine: Strike DMG +10Rare: ATK PWR +50Epic: Strike has a 35% chance to become Dragon StrikeLegendary: Dragon strike has a chance to increase to 70%Mythic: Dragon strike has a chance to increase to 100% | + The best Strike rune in the game+ Massive DPS increase for Strike builds+ Works well both in PvP and PvE |
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Base: ATK PWR+Normal: Circle DMG +5Fine: Circle DMG +10Rare: ATK PWR +50Epic: Circle speed increases by 50%Legendary: Circle speed increases by 100%Mythic: Circles increase from 2 orbs per group to 3 | + One of the best circle runes in the game+ Massive DPS increase even on epic/legendary fusion levels– Circles are a relatively poor build option in general |
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Base: ATK PWR+Normal: Circle DMG +5Fine: Circle DMG +10Rare: ATK PWR +50Epic: Circles become Sawblade CircleLegendary: Sawblade Circle DMG increases by 50%Mythic: Sawblade Circle inherit main weapon’s CRIT rate | + One of the best circle runes in the game+ Massive DPS increase even on epic/legendary fusion levels– Circles are a relatively poor build option in general– Spin SPD Up is often better |
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Base: ATK PWR+Normal: Lightning DMG +100Fine: Ice DMG +10Rare: ATK PWR +50Epic: Lightning strikes have a chance to cause paralysisLegendary: Freezing deepens enemy injuries by 30%Mythic: Lightning strike DMG to frozen monsters increases by 30% | + One of the best runes in the game+ Can work extremely well both in PvP and PvE+ Extremely good synergy with Frostshock Touch– You need to get both Lightning and Ice from skills/runes to make it work– Needs to be at least on legendary to be useful |
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Base: ATK PWR+Normal: Fire DMG +10Fine: Poison DMG +10Rare: ATK PWR +50Epic: Fire DMG increases by 50%Legendary: Poison DMG increases by 50%Mythic: When Fire and Poison coexist, an explosion occurs every second | + Can work extremely well both in PvP and PvE+ One of the best runes in the game+ Extremely good synergy with Flamenox Touch– Needs to be at on mythic fusion level to be really OP– You need both Poison and Fire from skills/runes for it to work |
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Base: ATK PWR+Normal: Main Weapon DMG +5Fine: Main Weapon DMG +10Rare: ATK PWR +50Epic: Main Weapon DMG increases by 10%Legendary: Main Weapon DMG increases by 20%Mythic: Main Weapon DMG increases by 30% | + One of the overall best runes in Archero 2+ Useful for both PvE and PvP+ Massive DPS increase on mythic rarity– Doesn’t provide as much value on just epic/legendary fusion levels |
Ability Runes
As with enhancement runes, there are four slots for ability runes, and the number of good ones is actually bigger here. The best ability runes in Archero 2 right now are Healing Sprite, Star of Fury (PvP), Ring of Agony (Knuckle/Claw builds), Arrow Rain, and Flamenox Touch.
Rune | Bonuses | Pros & Cons |
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Base: Max HP+Normal: Sprite DMG +5Fine: Sprite DMG +10Rare: Max HP +200Epic: Start with a Healing Sprite, restores a small amount of HP for character when it attacksLegendary: Healing Sprite ATK increases by 50%Mythic: Healing Sprite ATK SPD increases by 50% | + Can provide solid sustain both in PvP and PvE– You lose a bit of DPS in PvE |
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Base: Max HP+Normal: Sprite DMG +5Fine: Sprite DMG +10Rare: Max HP +200Epic: Start with a Melee SpriteLegendary: Melee Sprite DMG increases by 50%Mythic: Melee Sprite ATK SPD increases by 50% | – One of the worst ability runes in Archero 2– Useless in PvE and terrible in PvP |
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Base: Max HP+Normal: Strike DMG +5Fine: Strike DMG +10Rare: Max HP +200Epic: Start with a Strike PotionLegendary: Trigger Strike upon absorbing a potionMythic: Strike Potion has a 50% chance to summon double Strike Swords | – One of the worst ability runes in the game– Performs badly both in PvP and PvE |
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Base: Max HP+Normal: Strike DMG +5Fine: Strike DMG +10Rare: Max HP +200Epic: Initial Ability:Summon 1 Strike sword every 3sLegendary: Sword of Time’s strike sword summoning is reduced to 1.5sMythic: Sword of Time has a 50% chance to summon double Strike swords | + A solid Strike rune bot for PvE and PvP– The DPS increase isn’t that great unless you’re really stacking Strike– There are better ability runes you can use |
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Base: Max HP+Normal: Meteor DMG +5Fine: Meteor DMG +10Rare: Max HP +200Epic: Initial Ability: Summon 1 Meteor every 10sLegendary: Star of Time’s Meteor summoning time reduced to 5sMythic: Star of Time has a 50% chance to summon double Meteors | – One of the worst ability runes in the game– Absolutely terrible DPS |
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Base: Max HP+Normal: Meteor DMG +5Fine: Meteor DMG +10Rare: Max HP +200Epic: Initial Ability: Upon taking DMG, summon 3 Meteors to randomly bombard the fieldLegendary: Recover a small amount of HP when a Meteor hitsMythic: Upon taking DMG, summon 7 Meteors to randomly bombard the field | + One of the best PvP runes in Archero 2+ Insane PvP DPS buff already on epic rarity– Extremely bad for PvE |
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Base: Max HP+Normal: Circle DMG +5Fine: Circle DMG +10Rare: Max HP +200Epic: Start with 2 weak circling orbsLegendary: Start with 2 strong circling orbsMythic: Start with 4 strong circling orbs | + One of the best Circle runes if you’re starting out– Outperformed by most other runes both in PvP and PvE– Requires a lot of fusions to become even remotely good |
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Base: Max HP+Normal: Circle DMG +5Fine: Circle DMG +10Rare: Max HP +200Epic: Start with Ring of Agony. Monsters within the ring take 20% more DMGLegendary: Ring of Agony deals DMG to enemiesMythic: Ring of Agony becomes Ring of Lightning | + One of the best PvP runes in the game+ Extremely good for Knuckle/Claw builds– Isn’t the best for PvE |
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Base: Max HP+Normal: Main Weapon DMG +5Fine: Main Weapon DMG +10Rare: Max HP +200Epic: Initial Ability: Every 7 shots trigger an AoE Arrow RainLegendary: Main weapon ATK SPD increases by 15%Mythic: Main weapon ATK SPD increases by 30% | + One of the best ability runes in Archero 2+ The ATK SPD buffs at mythic fusion level is insane+ The AoE rain is very helpful for clearing mobs |
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Base: Max HP+Normal: Ice DMG +10Fine: Lightning DMG +10Rare: Max HP +200Epic: Initial Ability: Strike a random monster with lightning every 2sLegendary: Initial Ability: Freeze a random monster every 2sMythic: Lightning Touch can hit 2 monsters instead | + Extremely good synergy with Frostshock Seal+ One of the best runes in the game for PvP– Doesn’t really work well without Frostshock Seal |
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Base: Max HP+Normal: Poison DMG +10Fine: Fire DMG +10Rare: Max HP +200Epic: Initial Ability: Ignite a random monster every 2sLegendary: Initial Ability: Poison a random monster every 2sMythic: Flame-Poison touch cooldown shortened to 1.5s | + Extremely good synergy with Flamenox Seal+ One of the best runes in the game for PvP– Doesn’t really work well without Flamenox Seal |
That does it for our Archero 2 runes tier list, and now you should be ready to make the best rune loadouts for both PvP and PvE on your own. If you found this guide helpful and want to learn more about the game, check out our beginner’s guide and all the other content we have in the Archero 2 category here on PGG.
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