Devil Hunter Updates & Patch Notes | Latest Info

Devil Hunter Updates & Patch Notes | Latest Info

The arena roared. My avatar, bruised but defiant, stood against a Gun Fiend whose shots ricocheted wildly. Victory hinged on knowing every tweak, every buff, every nerf. In Devil Hunter, ignorance is more than just bliss—it’s defeat. Let’s get you up to speed.

Devil Hunter Updates: Your Edge in the Arena

Ever notice how some games feel abandoned? Devil Hunter isn’t one of them. The developers consistently roll out updates, adding content and smoothing out gameplay. To dominate, you need to stay informed. This guide compiles all Devil Hunter updates and patch notes, giving you the knowledge to conquer.

Since its launch, Devil Hunter has received numerous updates impacting both content and performance. The development team shares patch notes on the official Devil Hunter Trello and Discord channels. While update dates aren’t fixed, the stream of improvements is constant, often introducing new fiends, quests, and contracts. Here’s a breakdown of all Devil Hunter updates and their respective patch notes to date:

  • Update 1 Phase 1
    • RANKED
      • Ranked: Compete to earn loot boxes, yen, and exclusive titles. The top 10 players each month receive a special title and bonuses.
      • Playable Game Modes : 1v1, 2v2, 3v3
    • NEW FIENDS
      • Violence Fiend [RARE]
        • Melee fiend using blunt force. Skills enhanced by Gang Violence.
        • M1 Attacks – Unique combo with forward momentum; running variant when sprinting.
        • Critical Attack – Uppercut that launches and can mark for Rush. Gang Violence: Faster, larger hitbox.
        • Rampage – Super armor charge into knockback punch, marking for Rush. Gang Violence: Faster, larger hitbox.
        • M2: Pummel – Grab into 3-hit combo then launch, picking up downed enemies. Gang Violence: Faster grab, larger hitbox.
        • Brutalize – Grab, leap, slam with AOE shockwave. Auto-rushes to nearby hit enemy, picking up downed enemies. Gang Violence: Faster grab, larger hitbox.
        • M2: Gang Violence – Increased size/speed/damage/defense/max HP, enhancing all skills. Drains Rage over time.
        • Beatdown – Two-hit lunge. Backstab resets cooldown, feintable for grab bonus. Gang Violence: Faster, larger hitbox.
        • M2: Seismic Toss – Grab, spin, hurl into ground with ragdoll. Gang Violence: Faster grab, larger hitbox.
      • Gun Fiend [EPIC]
        • Ranged fiend using sharp, ricocheting projectiles. Skills have Overcharged variants.
        • M1 – Single ricochet shot. Hold M2+M1 for 3-round burst. Both apply Death Mark.
        • Death Mark – Hit enemies are marked and targetable by Critical.
        • Critical – 5-round homing burst. Hold M2: Single beam sniper. Overcharged: Guardbreak beam. Death Mark Execution: Homing shots to all marked targets.
        • Assault Rifle – 2-round homing burst. Overcharged: 3-round larger burst.
        • M2: Aerial Assault – Jump and rain 6 bullet volleys with ground explosions. Overcharged: Larger hitboxes.
        • Bullet Hell – 360 spin firing 18 projectiles with HyperArmor, clearing stuns. Overcharged: Larger projectiles.
        • M2: Bullet Rain – Aim, then call artillery barrage, creating persistent damage zone. Overcharged: Larger zone.
        • Hardscope – Charged guardbreak shot with Super Armor, ricochets. Overcharged: Faster, adds knockback/force roll.
    • CONTENT
      • 4 GREATSWORD ABILITY
        • Skycrusher – Leap skyward with brute force, then crash down in a crushing impact that shatters the ground and sends enemies flying.
        • Bisection – Lift into the air off the first sweep then sweep right back down. Two Elegant clean sweeps with large range
        • Perfect Kill – Two handed bisection cut, you hold it slicing through your target slow wind up, fast execution
        • Beheader – One handed thrust downwards , should be fast – short windup unlike normal greatswordskills (if you hold, it does it twice)
      • 5 FIEND ABILITIES
        • Running Downslam – Super armor sprint into two consecutive slams with knockback.
        • Lotus – Grab into 5 rapid kicks then slam with AOE shockwave, picking up grounded enemies.
        • Piledriver – Grab, leap, head-first slam with AOE. Missed grab does kick, picking up grounded enemies.
        • Crusher – Grab into overhead throw with ragdoll. Missed grab does two-stage kick, picking up grounded enemies.
        • Double Punch – Two punches, first marks for Rush, second knockbacks, feintable for grab bonus.
      • CONTRACTS
        • Contract Skill UI (Z/X/C) now dynamically updates to show variant names when triggered (block variants, uppercut variants, knocked variants, M2 variants)
        • Octopus Contract
          • -Dynamic Questline made for obtainment
          • -Base Skill
          • -Block Variant
          • -Evolved Variant
        • Shark Contract
          • -Dynamic Questline made for obtainment
          • -Base Skill
          • -M2 Variant (Two Skills included)
    • Added More Action Panel Such As Emotes And Settings Etc.

How Often Does Devil Hunter Get Updated?

While there isn’t a strict schedule, Devil Hunter updates roll out consistently. Think of the development process like a skilled blacksmith refining a blade, constantly hammering out imperfections and adding new layers of strength. Keep an eye on the official Discord and Trello for the most up-to-date information.

Where Can I Find the Latest Devil Hunter News?

The best sources are the official Devil Hunter Trello board and Discord server. These platforms are the central hubs for announcements, patch notes, and community discussions. Content creators on YouTube and Twitch, like [insert relevant creator names if known], often provide breakdowns and analyses, too.

What’s the Best Way to Adapt to New Devil Hunter Updates?

Read the patch notes carefully. Don’t just skim; understand the changes. Experiment with new abilities and strategies in practice mode before jumping into ranked matches. Adaptability is key. Watch how skilled players like [insert relevant player names if known] adjust their gameplay.

That’s the complete list of Devil Hunter updates and patch notes so far. What strategies will these updates inspire you to create?